Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-16 | Skip disabled shape when getting rest info. Fixes #25941 | Juan Linietsky | |
2019-02-16 | Support multiple ray shapes in kinematicbody, fixes #25050 | Juan Linietsky | |
2019-02-16 | Add a minimum treshold for acquiring rest contacts to avoid numerical ↵ | Juan Linietsky | |
precision issues. Fixes #25074 | |||
2019-02-16 | Allow kinematic bodies without shapes to still move, fixes #24775 | Juan Linietsky | |
2019-02-16 | Make ray shapes not work with OWC. They don't make practical sense together. ↵ | Juan Linietsky | |
Closes #25532 | |||
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-02-12 | Drivers, main, servers: Ensure classes match their header filename | Rémi Verschelde | |
Renamed: - `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h` (same for `coremidi` and `winmidi`) - `main/timer_sync.h` -> `main_timer_sync.h` - `servers/visual/visual_server_global.h` -> `visual_server_globals.h` | |||
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp` | |||
2019-02-12 | Fixed OWC for rigid bodies, closes #25732 | Juan Linietsky | |
2019-02-12 | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde | |
Fix many asan and ubsan reported issues | |||
2019-02-09 | [Core] Rename Matrix3 file to Basis | Aaron Franke | |
The code already referred to "Basis", it's just the file name that was different for some reason. | |||
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | |
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218 | |||
2019-01-28 | Revert " Deprecated Godot 3D physics engine" | Rémi Verschelde | |
This reverts commit 5de5a4140b9a397935737c6ce0088602be6840d7. @reduz still intends to rework it in the future, and it's convenient to test if issues are specific to Bullet or not, so we keep it around for the time being. | |||
2019-01-27 | Merge pull request #25314 from marxin/fix-24417-class-memaccess | Rémi Verschelde | |
Fix class memaccess | |||
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | |
2019-01-26 | Add a check to help find transforms that are passes invalid. | Juan Linietsky | |
2019-01-26 | doc: Sync classref with current source | Rémi Verschelde | |
2019-01-25 | Add "Apple" to the list of GPU vendors where depth prepass is disabled. | Juan Linietsky | |
2019-01-25 | Use placement new in visual_server_scene.cpp (#24417). | marxin | |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde | |
Fixes #25172. | |||
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way ↵ | Juan Linietsky | |
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..) | |||
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky | |
2019-01-09 | Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bug | Rémi Verschelde | |
Fix a nested ysort invalid memory read again | |||
2019-01-09 | Fix a nested ysort invalid memory read again | Bojidar Marinov | |
Fixes #24755 | |||
2019-01-07 | doc: Fix wrong references found by Sphinx and new makerst.py | Rémi Verschelde | |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde | |
Override GL_position | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-30 | Always treat exponent as float | Bastiaan Olij | |
2018-12-29 | Override GL_position | Bastiaan Olij | |
2018-12-27 | fixes crash when Body2DSW doesn't have space | hedin | |
2018-12-27 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various code formatting issues and argument names. | |||
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij | |
2018-12-14 | Merge pull request #24324 from volzhs/access-mic | Rémi Verschelde | |
Request mic access only when is needed | |||
2018-12-14 | Request mic access only when is needed | volzhs | |
2018-12-13 | Merge pull request #22910 from marcelofg55/nothreads_rec | Rémi Verschelde | |
Fix AudioEffectRecord not working without thread support | |||
2018-12-12 | Fix AudioEffectRecord not working without thread support | Marcelo Fernandez | |
2018-12-12 | Merge pull request #24218 from staddy/master | Rémi Verschelde | |
Disabled CollisionShape2D is not processed now | |||
2018-12-12 | Disabled CollisionShape and CollisionShape2D are not processed now | Stanislav | |
Fixes #24183 | |||
2018-12-12 | Merge pull request #24214 from marcelofg55/editor_audio_buses_fix | Rémi Verschelde | |
Fix EditorAudioBuses not updating when changing to a device with different channels | |||
2018-12-12 | Merge pull request #23469 from clayjohn/fragment_camera_matrix | Rémi Verschelde | |
Added CAMERA_MATRIX to fragment shader | |||
2018-12-11 | Fix EditorAudioBuses not updating when changing to a device with different ↵ | Marcelo Fernandez | |
channels | |||
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde | |
Make VIEW vector available in fragment shader | |||
2018-12-11 | make VIEW vector available in fragment | clayjohn | |
2018-12-11 | Merge pull request #24163 from clayjohn/light_uv_const | Rémi Verschelde | |
Make LIGHT_UV constant in canvas_item light shader | |||
2018-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
2018-12-04 | Fix error when adding children to YSort | Bojidar Marinov | |
If it weren't for this warning, it would have crashed in release builds. Fix #23889, fixup 6b8d6e3b07c83da1c365f9ad79e84e5147ec26f7 | |||
2018-12-04 | make LIGHT_UV constant | clayjohn | |
2018-11-28 | Merge pull request #23994 from AndreaCatania/prec | Rémi Verschelde | |
Added function to control 6DOF precision | |||
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | |