Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-03 | Merge pull request #3534 from Biliogadafr/pickable2d | Juan Linietsky | |
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects | |||
2016-02-01 | Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadReg | Rémi Verschelde | |
Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. | |||
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | |
2016-01-31 | thread renaming | Ariel Manzur | |
2016-01-30 | Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. | Ovnuniarchos | |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | |
Fix bug in Body(2D)SW::add_area | |||
2016-01-21 | set_signed_data now works correctly on pcm8 samples. | Ovnuniarchos | |
2016-01-10 | avoid crash with empty concavepolygonshape, fixes #3169 | Juan Linietsky | |
2016-01-10 | change intersect_ray function to discriminate pickable objects, fixes #3203 | Juan Linietsky | |
2016-01-04 | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | |
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760 | |||
2016-01-03 | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | |
2016-01-02 | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | |
2016-01-01 | properly removing unprocessed objects from physics islands fixes one way ↵ | Juan Linietsky | |
platforms for rigidbodies, closes #2345 | |||
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | |
Update copyright to 2016 in headers | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2016-01-01 | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-28 | Remove bogus argument in body_get_node | Rémi Verschelde | |
2015-12-28 | Remove bogus argument in sample_get_description | Rémi Verschelde | |
Copy-paste mistake from the setter most likely. | |||
2015-12-22 | Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners | Juan Linietsky | |
New and corrected area override modes. | |||
2015-12-22 | testing patch for aligned reads by webp in javascript | Ariel Manzur | |
2015-12-21 | thread | Ariel Manzur | |
2015-12-21 | -another approach to solving the deadlock problem :| | Juan Linietsky | |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-21 | -different attempt to avod deadlock problem | Juan Linietsky | |
2015-12-21 | too early to rename thread | Ariel Manzur | |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Ariel Manzur | |
2015-12-21 | audio threads | Ariel Manzur | |
2015-12-18 | naming the audio thread from within itself | Ariel Manzur | |
2015-12-17 | thread set name | Ariel Manzur | |
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos | |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | |
2015-12-08 | Merge pull request #2865 from hurikhan/pr_fix_2791 | Juan Linietsky | |
Added additional token checks for the shader if..else.. statement. | |||
2015-12-08 | Merge pull request #2868 from akien-mga/pr-fix-can-move-to | Juan Linietsky | |
Fix can_move_to and rename it for more clarity | |||
2015-12-08 | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | |
2015-12-04 | Fix wrong index being used to populate r_results | Rémi Verschelde | |
Regression from f33d9da. | |||
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-12-02 | Fix Body (and Body2D) add_area / remove_area when area have multiple shapes | Fabio Alessandrelli | |
2015-11-27 | Bug Fix #2541: Shader language function validation logic | Andrea Chua | |
ensures that it finds the correct function to validate. | |||
2015-11-23 | Merge pull request #2752 from SaracenOne/shadow_color | Rémi Verschelde | |
New shader feature: change the colour of shadows on a per-material basis | |||
2015-11-23 | Merge pull request #1931 from Faless/audio_free_rid | Rémi Verschelde | |
Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid) | |||
2015-11-22 | Fix can_move_to and rename it for more clarity | Rémi Verschelde | |
Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity. | |||
2015-11-22 | Added additional token checks for the shader if..else.. statement. Fixes ↵ | hurikhan | |
issue #2791. | |||
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | |
Write to 4-dimensional position access and shader graph code generation fix. | |||
2015-11-18 | Merge pull request #2629 from firefly2442/float-to-bool | Juan Linietsky | |
float to bool variable type, fixes: #2478 |