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2023-01-03Merge pull request #69972 from adamscott/add-server-checks-before-freeRémi Verschelde
Add safety-checks before some servers `free()`
2023-01-03Merge pull request #70654 from Malcolmnixon/concave_collisionsRémi Verschelde
Fix move_and_collide for concave CharacterBody3D objects
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-12-27Remove unnecessary bail-out if shape A is concave. The test for A being ↵Malcolm Nixon
concave is already performed later.
2022-12-26Fix errors related to reflection probe now using a render buffers objectBastiaan Olij
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
Cleanup and improve sky render
2022-12-23Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde
Move SDFGI update logic into clustered renderer
2022-12-23Merge pull request #70214 from Ansraer/speed-maybeRémi Verschelde
[4.x] Use depth prepass to increase opaque render performance
2022-12-23use depth prepass to increase performanceAnsraer
2022-12-23Bind methods related to disabling collision between joint bodiesMikael Hermansson
2022-12-24Move SDFGI update logic into clustered rendererBastiaan Olij
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
Added options for sorting transparent objects (port of PR #63040)
2022-12-23Cleanup and improve sky renderBastiaan Olij
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-12-23Merge pull request #70457 from clayjohn/RD-particles-updateRémi Verschelde
Avoid updating particles during 2D rendering
2022-12-23Merge pull request #70455 from clayjohn/RD-particle-trailRémi Verschelde
Check for disabled particle trail particle before initializing particle trail
2022-12-23Fix shader crash when using boolean type for vertex->fragment varyingsYuri Rubinsky
2022-12-22Avoid updating particles during 2D renderingclayjohn
In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet.
2022-12-22Check for disabled particle trail particle before initializing particle trailclayjohn
2022-12-21Merge pull request #70422 from clayjohn/RD-trailsRémi Verschelde
Disable particle trails particles when parent parent is not active.
2022-12-21Disable particle trails particles when parent parent is not active.clayjohn
2022-12-21Merge pull request #70418 from clayjohn/RD-particlesRémi Verschelde
Ensure that particles are processed at least once before being used
2022-12-21Ensure that particles are processed at least once before being usedclayjohn
2022-12-21Merge pull request #67111 from DarkKilauea/nav-queries-linkRémi Verschelde
Added signal to NavigationAgent when entering a link
2022-12-21Merge pull request #70366 from ↵Rémi Verschelde
quentinguidee/refactoring/fix-double-get-singleton Fix double get_singleton()
2022-12-21Merge pull request #70350 from Chaosus/stringname_operatorRémi Verschelde
Add missing != operator to `StringName`
2022-12-20Add optional arguments to AudioStreamRandomizerMrBlockers
Adds stream and weight parameters to add_stream. By default, weight is 1.0f.
2022-12-20Fix double get_singleton()Quentin Guidée
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20Add missing != operator to `StringName`Yuri Rubinsky
2022-12-20Merge pull request #65376 from reduz/astc-supportRémi Verschelde
Implement basic ASTC support
2022-12-20Implement basic ASTC supportJuan Linietsky
Implements basic ASTC support: * Only 4x4 and 8x8 block sizes. * Other block sizes are too complex to handle for Godot image compression handling. May be implemented sometime in the future. The need for ASTC is mostly for the following use cases: * Implement a high quality compression option for textures on mobile and M1 Apple hardware. * For this, the 4x4 is sufficient, since it uses the same size as BPTC. ASTC supports a lot of block sizes, but the benefit of supporting most of them is slim, while the implementation complexity in Godot is very high. Supporting only 4x4 (and 8x8) solves the real problem, which is lack of a BPTC alternative on hardware where it's missing. Note: This does not yet support encoding on import, an ASTC encoder will need to be added.
2022-12-19Merge pull request #70300 from RandomShaper/depth_formatRémi Verschelde
Ensure depth buffer format picked actually supports full intended usage
2022-12-19Merge pull request #70219 from bruvzg/msdf_outline_scalingRémi Verschelde
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19Merge pull request #70236 from quentinguidee/refactor/delete-nullptrRémi Verschelde
AudioServer: Remove redundant nullptr check before `delete`
2022-12-19Ensure depth buffer format picked actually supports full intended usagePedro J. Estébanez
2022-12-18Merge pull request #70237 from ↵Rémi Verschelde
quentinguidee/refactor/fix-comma-instead-of-semicolon Fix use of comma instead of semicolon
2022-12-17Fix use of comma instead of semicolonQuentin Guidée
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17Remove redundant nullptr check before deleteQuentin Guidée
2022-12-17Add support for emitting a signal when entering a NavLinkJosh Jones
2022-12-17Fix Navigation API abbreviations inconsistencysmix8
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17Scale MSDF font outline with the font size and MSDF source size to match ↵bruvzg
dynamic font behavior.
2022-12-17Move NavigationPolygon to dedicated resource filesmix8
Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder.
2022-12-17Merge pull request #70160 from Geekotron/ccd-regression-fix-70154Rémi Verschelde
Fix regression 70154 caused by my prior CCD fix.
2022-12-17Merge pull request #70091 from clayjohn/bone-aabbsRémi Verschelde
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
2022-12-17Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-17Merge pull request #70163 from clayjohn/particles-sdfRémi Verschelde
Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-17Merge pull request #70172 from clayjohn/RD-boot-filterRémi Verschelde
Enable using filtering on boot image in RD renderer
2022-12-17Merge pull request #70133 from lyuma/negative_scale_backfaceRémi Verschelde
Flip culling when rendering a camera with negative scale
2022-12-17Merge pull request #70122 from clayjohn/VRS-r8uintRémi Verschelde
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-17Merge pull request #70087 from clayjohn/mesh-aabbRémi Verschelde
Cache mesh AABB when modified by skeleton and update instance AABB when skeleton changes