Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-12 | Merge pull request #60976 from Calinou/fsr-rename-property-hint | Rémi Verschelde | |
2022-05-12 | Merge pull request #60643 from clayjohn/GLES3-3D | Rémi Verschelde | |
2022-05-12 | Basic 3D rendering | clayjohn | |
2022-05-12 | Rename remaining references of FSR to FSR 1.0 | Hugo Locurcio | |
With FSR 2.0 around the corner, we should avoid any ambiguity by explicitly stating the version number. | |||
2022-05-12 | Add a new HashMap implementation | reduz | |
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> | |||
2022-05-11 | SceneShader compiling | clayjohn | |
2022-05-11 | SkyShaders working | clayjohn | |
2022-05-11 | Split out bokeh_dof and copy effects | Bastiaan Olij | |
2022-05-10 | Fix warnings found by Emscripten 3.1.10 | Rémi Verschelde | |
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and `-Wliteral-range` warnings. | |||
2022-05-09 | Fix instance uniform shader crash in custom functions | Yuri Roubinsky | |
2022-05-05 | Rename profiler "Idle Time" to "Process Time" | Hugo Locurcio | |
References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion. | |||
2022-05-05 | Merge pull request #60772 from MightiestGoat/multimesh-uniform-set | Rémi Verschelde | |
Fix the uniform set creation of multimesh with a invalidated buffer | |||
2022-05-05 | Check multimesh before uniform set creation | mightygoat | |
2022-05-05 | Fix the uniform set creation of multimesh with a invalidated buffer | mightygoat | |
2022-05-04 | Merge pull request #60568 from Chaosus/shader_keyword_completions | Rémi Verschelde | |
Add keyword completion to shader editor | |||
2022-05-04 | Merge pull request #58298 from Calinou/decal-distance-fade-use-easing | Rémi Verschelde | |
2022-05-04 | Merge pull request #60723 from reduz/refactor-module-initialization | Rémi Verschelde | |
2022-05-04 | Refactor module initialization | reduz | |
* Changed to use the same stages as extensions. * Makes the initialization more coherent, helping solve problems due to lack of stages. * Makes it easier to port between module and extension. * removed the DRIVER initialization level (no longer needed). | |||
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke | |
2022-05-03 | Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter | Rémi Verschelde | |
Add `get_video_adapter_api_version()` to RenderingServer | |||
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | |
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | |||
2022-05-03 | Merge pull request #60714 from Calinou/typedef-remove-ref | Rémi Verschelde | |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | |||
2022-05-03 | Merge pull request #60553 from madmiraal/separate-display_safe_area | Rémi Verschelde | |
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-05-03 | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio | |
This method can be used to get the graphics API version currently in use (such as Vulkan). It can be used by projects for troubleshooting or statistical purposes. | |||
2022-05-02 | Make Decal distance fade smoother | Hugo Locurcio | |
`smoothstep()` avoids the sudden transparency jump when entering or leaving a decal's distance fade margin distance. This in turn helps make opacity transitions less noticeable to the player, as it's less likely to catch the player's eye. | |||
2022-05-02 | Merge pull request #60705 from awsker/fix-viewport-clearing | Rémi Verschelde | |
Viewport would be cleared even when clear_mode was set to never clear | |||
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-02 | Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVER | awsker | |
2022-05-02 | Fix screen_get_usable_rect returning display safe area | Marcel Admiraal | |
2022-05-02 | Merge pull request #60551 from madmiraal/implement-3466 | Rémi Verschelde | |
Add a method for obtaining display cutouts on Android | |||
2022-05-01 | Merge pull request #60682 from Chaosus/shader_vec3_hint_color | Yuri Rubinsky | |
2022-05-01 | Add `hint_color` support for `vec3` in shaders | Yuri Roubinsky | |
2022-04-30 | Use linear mipmap sampling in ToneMapper | clayjohn | |
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke | |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-04-29 | Add keyword completion to shader editor | Yuri Roubinsky | |
2022-04-28 | Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵ | bruvzg | |
Windows. Implement TextServer word break method. | |||
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-28 | Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect | Rémi Verschelde | |
Splitting tonemapper into its own class | |||
2022-04-28 | Splitting tonemapper into its own class | Bastiaan Olij | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-26 | Rename variable names for some singletons | Aaron Franke | |
2022-04-26 | Fix "ortogonal" -> "orthogonal" typo in rasterizer code | Hugo Locurcio | |
2022-04-26 | Add a method for obtaining display cutouts on Android | Marcel Admiraal | |
2022-04-26 | Prevent shader crash when using precision on boolean types | Yuri Roubinsky | |
2022-04-25 | Fix clearing backbuffer if there are no items | NNesh | |
2022-04-25 | Merge pull request #60407 from JFonS/fix_color_pass_lm | Rémi Verschelde | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-21 | Add missing color pass flags to the valid list | Joan Fons | |
Some valid flag combinations were missing, causing error spam in certain situations. |