Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-27 | Add XRServer.world_origin property | Bastiaan Olij | |
(cherry picked from commit fd8f26f26e2f8875e4e305bc22f04f0deaf9a44c) | |||
2023-03-27 | fix spotlight shadows in volumetric fog | RandomCatDude | |
(cherry picked from commit 59c31004f8c6feed601f2bfeedb86959563a4ef0) | |||
2023-03-27 | Revert attempted fix of trimesh CCD | Ricardo Buring | |
(cherry picked from commit bec1182093febd37362766d67b6e78895343434a) | |||
2023-03-14 | Fix extension bindings for motion collision/result structs | Mikael Hermansson | |
(cherry picked from commit be64ffd25d0be68dce2b568c79347bab8101ac23) | |||
2023-03-14 | Fix instance uniforms breaking when setting a new mesh. | Johan Aires Rastén | |
Fixes #58113 (cherry picked from commit 26aecbfe572c7c1164cfb36088aaf443a73f99df) | |||
2023-03-14 | Fixes a canvas item set to clip children being drawn as black if no children ↵ | SlugFiller | |
are visible (cherry picked from commit f25508befb4f0358ba8a8aaa35cdee4d9c20637c) | |||
2023-03-14 | Fix AABB calculation for meshes using Skeleton2D | SlugFiller | |
(cherry picked from commit 06a1fe03644c57256b90b2840db1ef902187145a) | |||
2023-03-13 | Error on hint_normal_roughness_texture and hint_depth_texture outside of ↵ | Fabio Iotti | |
spatial shader (cherry picked from commit 528e0d095eba65804e3b4174f8138cdc920382a9) | |||
2023-03-13 | Use MSAA 2D texture in multipass tonemapper | Bastiaan Olij | |
(cherry picked from commit 903aa0e385ac79ca747029c0e12823b2671304a8) | |||
2023-03-13 | Add a few more rendering timestamps | clayjohn | |
(cherry picked from commit 1adc4e5875782c064759bf810c511ac42b0f2d05) | |||
2023-03-13 | Avoid copying CanvasTexture when updating proxy | clayjohn | |
(cherry picked from commit 84482ef90bf5f902f14594d957af8c0e3866f88c) | |||
2023-02-26 | Merge pull request #73959 from clayjohn/GL-mobile-warnings | Rémi Verschelde | |
Add warnings for unsupported features in mobile and gl_compatibility backends | |||
2023-02-26 | Add warnings for unsupported features in mobile and gl_compatibility backends | clayjohn | |
2023-02-26 | Fix text server GDExtension build. | bruvzg | |
2023-02-26 | Fix shader preprocessor include resource check | bitsawer | |
2023-02-24 | Fixing issues with SSIL artifacts | Bastiaan Olij | |
2023-02-22 | Fix issue with default textures requiring arrays when using multiview | Bastiaan Olij | |
2023-02-21 | Merge pull request #73698 from clayjohn/SS-bias | Rémi Verschelde | |
Increase SSAO and SSIL bias to account for variance in mipmap generation | |||
2023-02-21 | Merge pull request #73478 from NewDefectus/master | Rémi Verschelde | |
Use the original canvas to calculate light positioning | |||
2023-02-21 | Increase SSAO and SSIL bias to account for variance in mipmap generation | clayjohn | |
2023-02-21 | Use the original canvas to calculate light positioning | Alon Ran | |
2023-02-21 | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky | |
2023-02-20 | Merge pull request #72917 from rburing/fix_trimesh_ccd | Rémi Verschelde | |
Fix CCD in case of multiple supports in motion direction | |||
2023-02-17 | Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale | Rémi Verschelde | |
Fix hanging if audiostream's pitch_scale is NaN | |||
2023-02-17 | Merge pull request #73195 from timothyqiu/weblate-comments | Rémi Verschelde | |
Improvements and fixes based on Weblate comments | |||
2023-02-17 | Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash | Rémi Verschelde | |
Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once | |||
2023-02-17 | Merge pull request #73420 from clayjohn/SSAO-half-size | Rémi Verschelde | |
Fix sampling bug when SSAO is using half size | |||
2023-02-16 | Merge pull request #73437 from bruvzg/docs_ignore_import_v | Rémi Verschelde | |
Exclude platform dependent `rendering/textures/vram_compression/import_*` default values from documentation. | |||
2023-02-16 | Merge pull request #73250 from smix8/fix_navigation_debug_script_toggle_4.x | Rémi Verschelde | |
Fix navigation debug not toggleable in scripts | |||
2023-02-16 | Exclude platform dependent `rendering/textures/vram_compression/import_*` ↵ | bruvzg | |
default values from documentation. | |||
2023-02-16 | Fix navigation debug not toggleable in scripts | smix8 | |
Fixes that navigation debug was not toggleable in script while even the docs mentioned it. | |||
2023-02-16 | Fix sampling bug when SSAO is using half size | clayjohn | |
2023-02-15 | Android: Default Min SDK to 24 for Vulkan mobile | Rémi Verschelde | |
Users can still go down to 21 when using GL Compatibility. This makes the default behavior match the default renderer, and thus avoids a warning in the out of the box experience. Also mark texture compression settings as basic, since out of the box users who want to export to Android will need to enable ETC2/ASTC manually. | |||
2023-02-14 | Unbind NavigationServer3D.process() | smix8 | |
Unbinds NavigationServer3D.process(). | |||
2023-02-14 | Merge pull request #73263 from clayjohn/render_priority | Rémi Verschelde | |
Notify mesh surface when render_priority changes | |||
2023-02-13 | Notify mesh surface when render_priority changes | clayjohn | |
This ensures that the mesh properly takes render_priority into account when changed | |||
2023-02-13 | Merge pull request #69001 from dzil123/fix_rendering_checks | Rémi Verschelde | |
Fix various missing rendering parameter checks | |||
2023-02-13 | Merge pull request #73240 from myaaaaaaaaa/worker-h | Rémi Verschelde | |
Move some `worker_thread_pool.h` includes out of header files | |||
2023-02-13 | Move some worker_thread_pool.h includes out of header files | myaaaaaaaaa | |
2023-02-13 | Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers | Rémi Verschelde | |
Add render buffer support to screen space effects | |||
2023-02-13 | Merge pull request #73208 from smix8/fix_navigationregion2d_debug_4.x | Rémi Verschelde | |
Fix 2D navigation debug visuals ignoring half the ProjectSettings | |||
2023-02-13 | Fix 2D navigation debug visuals ignoring half the ProjectSettings | smix8 | |
Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display. | |||
2023-02-13 | Improvements and fixes based on Weblate comments | Haoyu Qiu | |
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted". * Spell out "Animation" instead of using "Anim.". * Treat "Max" as regular word instead of writing "Max.". * Use generic "Set %s" for action name instead of a dedicated "Set target_position". * Add translator comment for: * "Inclusive" and "Self" in the profiler. * Places where it needs the context about being an editor progress label. * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation. * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal". * Fix wrong undo action name for renaming an input action. * Fix missing end quote in a shader error message. * In class reference: * Fix duplicated "if" in the description of `signf()`. * Fix mismatched example output in `String.operator %()`. * Fix typo in the description of `Decal.texture_emission`. * Unify description of `String.match()` and `StringName.match()`. | |||
2023-02-12 | Fix return type for collide_shape to use PackedVector3Array | Anthony Cossins | |
2023-02-11 | Merge pull request #73060 from clayjohn/screen_texture-size | Rémi Verschelde | |
Avoid inserting screen_texture compatibility code when using textureSize | |||
2023-02-11 | Merge pull request #73031 from DarkKilauea/allow-no-navigation-module | Rémi Verschelde | |
Allow compiling out the navigation module | |||
2023-02-10 | Avoid inserting screen_texture compatibility code when using textureSize | clayjohn | |
2023-02-10 | Do clear request before reading from render target when using CANVAS_BG | clayjohn | |
2023-02-10 | Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option | Rémi Verschelde | |
Add optional size parameter to the RenderDevice buffer_get_data method. | |||
2023-02-10 | Fix CCD in case of multiple supports in motion direction | Ricardo Buring | |
For example, an axis-aligned box under the influence of gravity landing on a horizontal triangle could previously tunnel, because only one of the supports of the box was considered to be the candidate point that would collide first. Now all supports are considered as candidates. Also fix CCD always pushing the fast body into the other body, which works well for convex shapes but not for trimesh/concave shapes. |