Age | Commit message (Collapse) | Author |
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Port collision and layer masks to 3D
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Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
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Ability to colourize baked lighting in real time.
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now correctly disables shadows from affecting the instance.
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[Coverity] fixed 11 of 537 potential bugs found by Coverity
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Fix crash when resizing ConcavePolygonShape2D segments
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shadows: double-sided and shadows only.
Conflicts:
servers/visual/visual_server_raster.h
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inspector (prevents crash)
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Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
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Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.
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Fix bug in Body(2D)SW::add_area
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-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
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platforms for rigidbodies, closes #2345
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Update copyright to 2016 in headers
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
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Copy-paste mistake from the setter most likely.
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New and corrected area override modes.
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Added additional token checks for the shader if..else.. statement.
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Fix can_move_to and rename it for more clarity
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