Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-14 | Remove incorrect fog height density remapping | Brian Semrau | |
2021-10-14 | Fix the height fog effect | Brian Semrau | |
2021-10-13 | Added few more built-ins to shader language | Yuri Roubinsky | |
2021-10-12 | Merge pull request #53712 from CakHuri/nullptr | Rémi Verschelde | |
Replace NULL with nullptr | |||
2021-10-12 | Replaced NULL with nullptr | M. Huri | |
2021-10-12 | Fix some LGTM errors of "Multiplication result converted to larger type" | Aaron Franke | |
2021-10-11 | Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func | Yuri Roubinsky | |
2021-10-11 | Merge pull request #53641 from DeeJayLSP/audio_pitch_fix | Rémi Verschelde | |
2021-10-10 | Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback | Douglas Leão | |
2021-10-10 | Merge pull request #53066 from Chaosus/shader_funcs | Rémi Verschelde | |
2021-10-09 | Fix auto LOD generation for blendshapes. | Joan Fons | |
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde | |
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`. | |||
2021-10-08 | Allow any floating-point value as a 3D rendering scale option | Hugo Locurcio | |
This allows for finer control over 3D rendering resolution. Supersampling can also be performed by setting a 3D rendering resolution above 1.0, which is useful for offline rendering or for very high-end GPUs. | |||
2021-10-08 | Merge pull request #53527 from Chaosus/shader_array | Rémi Verschelde | |
2021-10-08 | Allow declare the shader arrays with a size defined before identifier | Yuri Roubinsky | |
2021-10-07 | Merge pull request #53523 from Calinou/remove-occlusion-color | Rémi Verschelde | |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio | |
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used. | |||
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio | |
VisualServer no longer exists in the `master` branch. | |||
2021-10-07 | Fix shader crash when passing array to index expression | Yuri Roubinsky | |
2021-10-07 | Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms | Yuri Roubinsky | |
2021-10-07 | Merge pull request #53504 from clayjohn/VULKAN-sky-bug | Rémi Verschelde | |
Remove bogus sky error check | |||
2021-10-07 | Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius | Rémi Verschelde | |
Move assignment of SSAO radius push constant | |||
2021-10-06 | Remove bogus sky error check | clayjohn | |
2021-10-06 | Fix regression which prevents using texture array uniforms | Yuri Roubinsky | |
2021-10-05 | Add missing shader built-ins | Yuri Roubinsky | |
2021-10-05 | Merge pull request #53425 from Chaosus/shader_fix | Rémi Verschelde | |
2021-10-05 | Fix shader crash when passing array.length to functions | Yuri Roubinsky | |
and similar cases | |||
2021-10-05 | Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform | Rémi Verschelde | |
2021-10-05 | Merge pull request #53412 from Chaosus/shader_fix_uniform_arrays | Yuri Roubinsky | |
2021-10-04 | Merge pull request #53365 from danger-dan/wakeup_fix | Camille Mohr-Daurat | |
Use wakeup() function to wake sleeping bodies on impulse, force and velocities. Fix for PR #52967 | |||
2021-10-05 | Changed from directly waking bodies to using the wakeup() functions in ↵ | Daniel | |
direct body state changes (forces, impulses and veloicities). this 'bug' was introduced in PR #52967 added wakeup to 2d direct body | |||
2021-10-04 | Fix syntax parsing error of uniform arrays declaration in shader | Yuri Roubinsky | |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp | |
Added a parameter in test_body_motion to exclude attached objects from collision, used to avoid collision with all TileMap tiles with moving platform motion instead of just the one tile the character touches. Same changes made in 3D for consistency, and handling potential similar cases. | |||
2021-10-04 | Merge pull request #53280 from nekomatata/test-body-motion-parameters | Rémi Verschelde | |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp | |
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead) | |||
2021-10-04 | Merge pull request #53398 from nekomatata/soft-body-index-check | Rémi Verschelde | |
Fix remaining crashes with pinned vertices in GodotPhysics Soft Body | |||
2021-10-04 | Merge pull request #49485 from Chaosus/shader_uniform_arrays | Yuri Roubinsky | |
2021-10-04 | Fix crashes with pinned vertices in GodotPhysics Soft Body | PouleyKetchoupp | |
2021-10-04 | Merge pull request #52802 from V-Sekai/gltf-extensions | Rémi Verschelde | |
2021-10-04 | Added support for uniform arrays in shaders | Yuri Roubinsky | |
2021-10-04 | Fix crash when pinned SoftBody point is out of range | Haoyu Qiu | |
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee | |
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes. | |||
2021-10-03 | Merge pull request #42364 from madmiraal/fix-39887 | Rémi Verschelde | |
2021-10-03 | Remove Scene dependency from the TextServer, use scalable hex box font ↵ | bruvzg | |
instead of built-in bitmap one. | |||
2021-10-01 | Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference | Camille Mohr-Daurat | |
Remove scene code in physics servers | |||
2021-10-01 | Remove scene code in physics servers | PouleyKetchoupp | |
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet. | |||
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-10-01 | Merge pull request #52684 from Frixuu/master | Rémi Verschelde | |
2021-10-01 | Merge pull request #53208 from timothyqiu/headless-crash | Rémi Verschelde | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |