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2022-09-19Merge pull request #66065 from kidinashell/issue-59488Rémi Verschelde
SpotLight3D's and OmniLight3D's Projector doesn't work
2022-09-19Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't workTobias Widner
2022-09-19Warn users when collisions are not supportedfabriceci
2022-09-19Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snappingRémi Verschelde
Turn on recovery as collisions only for floor snapping
2022-09-19Merge pull request #65915 from clayjohn/VULKAN-mobile-fogRémi Verschelde
Restore fog in vulkan mobile renderer.
2022-09-18Turn on recovery as collisions only for floor snapping as this leads to ↵fabriceci
unwanted behaviour for other surface than the floor.
2022-09-16Restore fog in vulkan mobile renderer.clayjohn
The condition accidentally disabled fog whenever it was enabled
2022-09-16Merge pull request #65833 from JFonS/taa_fix_particles_errorsRémi Verschelde
Fix error spam in the renderer when using GPUParticles3D
2022-09-16Fix error spam in the renderer when using GPUParticles3DJFonS
The flag INSTANCE_DATA_FLAG_MULTIMESH is used for both multimesh and particles instances, this commit adds a new INSTANCE_DATA_FLAG_PARTICLES flag to discriminate between them. This flag will also be used in the future to properly support TAA in particles.
2022-09-16Merge pull request #65794 from Geometror/fix-canvas-backbufferRémi Verschelde
Fix/restore BackBufferCopy
2022-09-15Merge pull request #65800 from dsnopek/xr-resize-viewport-3Clay John
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15Extract shared scene data into a separate classBastiaan Olij
2022-09-14Fix XR rendering in 'opengl3' driver and expose true size via the Viewport nodeDavid Snopek
2022-09-15Fix/restore BackBufferCopyHendrik Brucker
2022-09-15Merge pull request #65804 from clayjohn/octahedral-decodeRémi Verschelde
2022-09-14Decode octahedral compression when retreiving meshesclayjohn
2022-09-15Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blurRémi Verschelde
2022-09-14Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2dRémi Verschelde
2022-09-14Merge pull request #65654 from JohanAR/emit_subparticle_from_startRémi Verschelde
Allow emit_subparticle from start function
2022-09-14Merge pull request #65789 from clayjohn/sky-update-bugRémi Verschelde
Clear last frame directional light buffer when number of lights changes.
2022-09-14Merge pull request #65418 from JFonS/taa_multimeshClay John
Add motion vectors support for MultiMeshInstance
2022-09-14Clear last frame directional light buffer when number of lights changes.clayjohn
This ensures that the buffers don't go out of sync.
2022-09-13Move debanding into internal sky shader code so that it is applied after ↵clayjohn
everything else. This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-orderRémi Verschelde
Sibling SubViewports must be rendered from top to bottom
2022-09-13Merge pull request #65653 from Chaosus/shader_completion_fixRémi Verschelde
2022-09-13Merge pull request #65738 from BastiaanOlij/fix_ssao_ssil_memory_leakRémi Verschelde
2022-09-13Fix uniform buffer being created every frame is SSAO and SSIL half_size is ↵Bastiaan Olij
different
2022-09-12Fix multiwindow support in GLES3 for X11, Windows, and MacOS.clayjohn
Instead of updating all viewports, then blitting all viewports to the backbuffer, then swapping all buffers, we run through all viewports and render, blit, and swap backbuffer before going to the next viewport.
2022-09-12Merge pull request #65544 from clayjohn/lambert-wrapRémi Verschelde
Apply energy conservation to LAMBERT_WRAP diffuse mode by dividing by PI
2022-09-12Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ↵clayjohn
by PI
2022-09-12Add motion vectors support for MultiMeshInstancejfons
Transparently handle changes in multimesh transforms so they get reflected in the motion vectors buffer.
2022-09-12Merge pull request #65594 from clayjohn/SSR-dialectricRémi Verschelde
2022-09-12Fixed MSAA initialisation in clustered forward rendererBastiaan Olij
2022-09-11Prevent duplicated hints in shader uniform completionYuri Rubinsky
2022-09-11Allow emit_subparticle from start functionJohan Aires Rastén
emit_subparticle was previously only allowed from the process function in a particle shader, which seemed like an unnecessary limitation.
2022-09-09Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn
2022-09-09Sibling SubViewports must be rendered from top to bottomZuBsPaCe
Sibling SubViewports must be rendered in the same order as in the Scene Tree, from top to bottom. _sort_active_viewports() reversed their order. Fixes #65545
2022-09-09PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)Ricardo Buring
2022-09-07Merge pull request #65473 from Chaosus/shader_fix_completionYuri Rubinsky
2022-09-07Merge pull request #65475 from timothyqiu/bounds-checkRémi Verschelde
Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot
2022-09-07Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ↵Haoyu Qiu
headless Godot
2022-09-07Remove `shader_type` from completion (when it does not need any more)Yuri Rubinsky
2022-09-07Expose registration of physics servers to GDExtensionRicardo Buring
This exposes PhysicsServer2DManager and PhysicsServer3DManager.
2022-09-07Merge pull request #65465 from rburing/physics_server_extension_bindRémi Verschelde
2022-09-07Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtensionRicardo Buring
2022-09-06Merge pull request #64417 from aaronfranke/has-spaceRémi Verschelde
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-05Fix DoF artifacting at high blur amountsceLoFaN
2022-09-05Merge pull request #65321 from rburing/physics_server_2d_extensionRémi Verschelde
Create GDExtension classes for PhysicsServer2D
2022-09-04Replace AABB has_no_volume with has_volumeAaron Franke
Also replace has_no_surface with has_surface
2022-09-05Fix crash when executing `CSGMesh3D.set_mesh` with headless GodotHaoyu Qiu