Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-26 | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | |
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | |||
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-12 | fixed server breaking error in previous splash screen commit | romulox_x | |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead ↵ | steve | |
of a black screen | |||
2015-09-09 | Rewrite of the AudioStream API | Juan Linietsky | |
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | |||
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | |
2015-06-30 | small fixes | Juan Linietsky | |
2015-06-25 | added support for mirrored repeat texture wrapping | romulox_x | |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky | |
2015-06-22 | Merge pull request #2090 from volzhs/pmr_virtual | Juan Linietsky | |
fix register Physics2DTestMotionResult not virtual | |||
2015-06-15 | fix register Physics2DTestMotionResult | volzhs | |
2015-06-12 | added ability for Area (3D) to detect other areas | Juan Linietsky | |
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 | |||
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | |
Calculate gravity based on distance from body to gravity point | |||
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix | |||
2015-05-27 | -fix bug in animation editor | Juan Linietsky | |
-fix crash bug in physics motion, closes #1993 | |||
2015-05-26 | oops, previous commit was not working | Juan Linietsky | |
it is working now | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-19 | fixes on sample importing | Juan Linietsky | |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | |
-Added function to retrieve list of actions fron InputMap | |||
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | |
2015-05-18 | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli | |
2015-05-16 | sleeping property now should work properly, fixes #1892 | Juan Linietsky | |
2015-05-10 | -improved one-way collision handling in both dynamic and character bodies ↵ | Juan Linietsky | |
for 2D, fixes #1854 | |||
2015-05-06 | optional formal changes | ehriche | |
2015-05-06 | PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement | ehriche | |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | |
fixes #1697 | |||
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | |
2015-04-26 | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky | |
2015-04-26 | fixes crash related to empty concavecollisionshape, fixes #1709 | Juan Linietsky | |
2015-04-26 | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky | |
2015-04-25 | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky | |
2015-04-24 | casting line into physics on negative space now works properly, fixes #1726 | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | |
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. | |||
2015-04-18 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | |
fixes #1703 | |||
2015-04-18 | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky | |
Implement Area2D space_override_mode = COMBINE | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-14 | Fix operator definition for AreaCMP | Fabio Alessandrelli | |
2015-04-14 | Implement Area2D space_override_mode combine | Fabio Alessandrelli | |
2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | |
-Added OS.get_splash_tick_msec() to query when splash appeared | |||
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵ | Juan Linietsky | |
#1634 and #1610 | |||
2015-04-07 | Merge pull request #1564 from Faless/area_combine-1 | Juan Linietsky | |
Implement combine mode for area | |||
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D |