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2020-10-18Merge pull request #41415 from clayjohn/VULKAN-shader-overridesJuan Linietsky
Add FOG, RADIANCE, and IRRADIANCE shader overrides
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
Optimize Glow with local memory
2020-10-18Add FOG, RADIANCE, and IRRADIANCE shader overridesclayjohn
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-18Merge pull request #38949 from puchik/ssr-fix-cutoffJuan Linietsky
Continue tracing screen space reflection after encountering sky
2020-10-18Merge pull request #41418 from clayjohn/Vulkan-aerialRémi Verschelde
Add aerial perspective to fixed fog
2020-10-18Refactor MethodBind to use variadic templatesreduz
Removed make_binders and the old style generated binders.
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-15Fix "fixed" fog drawing in front of volumetric fog with a sky backgroundHugo Locurcio
This closes #42820. Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-15Merge pull request #42804 from RandomShaper/fix_fft_windowRémi Verschelde
Fix application of window in FFT
2020-10-15Fix typo in soft shadow quality project settings hintsHugo Locurcio
2020-10-15Fix application of window in FFTPedro J. Estébanez
2020-10-13Merge pull request #42763 from Chaosus/shader_emit_autocompletionYuri Roubinsky
Fix autocompletion for emit_particle in shader editor
2020-10-13FIx autocompletion for emit_particle in shader editorYuri Roubinsky
2020-10-12Fixes leaks with shader and materialRafał Mikrut
2020-10-12doc: Sync classref with current sourceRémi Verschelde
2020-10-12Free a SortShader and a ParticlesCopyShaderunknown
2020-10-09Implement GPU Particle Collisionsreduz
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider
2020-10-09Merge pull request #42548 from pezcode/lights-metallicRémi Verschelde
Add METALLIC to light() built-ins
2020-10-03Return proper texture view format for decalsclayjohn
2020-10-04Add METALLIC to light() built-insPablo Escobar
2020-10-03Fix how Line2D obtains the other object's supportsMarcel Admiraal
Measure the distance from the line against the rotated object, not the rotated line, when obtaining the object's supports against a line.
2020-09-27Make YSort stableJohn Pennycook
Keeps track of the order in which items are collected by _collect_ysort_children, and uses that order to break ties between items with similar Y positions.
2020-09-23Merge pull request #42263 from Faless/js/servers_no_threadsRémi Verschelde
Ignore thread models when compiling with NO_THREAD
2020-09-23Ignore thread models when compiling with NO_THREADFabio Alessandrelli
The thread model option for physics (2D) and rendering (single-unsafe, single-safe, multithread), was causing crashes/locks when set as multithreaded and exported for a platform that does not support threads (namely HTML5). This commit ensures that when threads support is not available, that option is ignored, and the equivalent of "single-unsafe" is always used instead.
2020-09-23Merge pull request #42130 from clayjohn/RenderingDeviceHackRémi Verschelde
Expose local RenderingDevice creation to RenderingServer
2020-09-22Forbids varying declaration in particles and sky shadersYuri Roubinsky
2020-09-18Fix typos with codespellRémi Verschelde
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2020-09-17Merge pull request #41528 from keegano/physics-fix-wrap-angleRémi Verschelde
Wrap angles to (-pi, pi) in momentum calculation.
2020-09-17Add window click-through support.bruvzg
2020-09-16expose local RenderingDevice creation to RenderingServerclayjohn
2020-09-13Fixes crash when saving sceneHaoyu Qiu
2020-09-10Fix ATTENUATION and implement SHADOW_ATTENUATION.Lyuma
2020-09-09Set repeat in all 3 dimensions in 3d texturesclayjohn
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-07Clarify comparison precedence when enabling or disabling back buffer.Marcel Admiraal
2020-09-07Merge pull request #41781 from AnilBK/fix-typoRémi Verschelde
Fixed Some typos.
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Fix crash regression in the shader function validationYuri Roubinsky
introduced in #41780
2020-09-05Improve messages in shader function validationYuri Roubinsky
2020-09-05Fixed Some typos.Anilforextra
2020-09-04Merge pull request #41761 from madmiraal/fix-assignment-operatorsRémi Verschelde
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde
Improve the quick hash function for all GPUs
2020-09-04Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41456 from nekomatata/x11-fix-popupsRémi Verschelde
Popup fixes for X11 display server
2020-09-02Fix particles shader to use built-insYuri Roubinsky
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
-No new features yet -Unlike godot 3.x, sorting happens using GPU
2020-09-01Merge pull request #41668 from clayjohn/GLOW-HQRémi Verschelde
Add high quality glow mode
2020-09-01Fix typo in SDF jumpflood shaderJFonS