Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-18 | Merge pull request #41415 from clayjohn/VULKAN-shader-overrides | Juan Linietsky | |
Add FOG, RADIANCE, and IRRADIANCE shader overrides | |||
2020-10-18 | Merge pull request #42201 from clayjohn/Vulkan-new-glow | Juan Linietsky | |
Optimize Glow with local memory | |||
2020-10-18 | Add FOG, RADIANCE, and IRRADIANCE shader overrides | clayjohn | |
2020-10-18 | Optimize Glow with local memory | clayjohn | |
2020-10-18 | Merge pull request #38949 from puchik/ssr-fix-cutoff | Juan Linietsky | |
Continue tracing screen space reflection after encountering sky | |||
2020-10-18 | Merge pull request #41418 from clayjohn/Vulkan-aerial | Rémi Verschelde | |
Add aerial perspective to fixed fog | |||
2020-10-18 | Refactor MethodBind to use variadic templates | reduz | |
Removed make_binders and the old style generated binders. | |||
2020-10-17 | Add aerial perspective to fixed fog | clayjohn | |
2020-10-15 | Fix "fixed" fog drawing in front of volumetric fog with a sky background | Hugo Locurcio | |
This closes #42820. Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-10-15 | Merge pull request #42804 from RandomShaper/fix_fft_window | Rémi Verschelde | |
Fix application of window in FFT | |||
2020-10-15 | Fix typo in soft shadow quality project settings hints | Hugo Locurcio | |
2020-10-15 | Fix application of window in FFT | Pedro J. Estébanez | |
2020-10-13 | Merge pull request #42763 from Chaosus/shader_emit_autocompletion | Yuri Roubinsky | |
Fix autocompletion for emit_particle in shader editor | |||
2020-10-13 | FIx autocompletion for emit_particle in shader editor | Yuri Roubinsky | |
2020-10-12 | Fixes leaks with shader and material | Rafał Mikrut | |
2020-10-12 | doc: Sync classref with current source | Rémi Verschelde | |
2020-10-12 | Free a SortShader and a ParticlesCopyShader | unknown | |
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-10-09 | Merge pull request #42548 from pezcode/lights-metallic | Rémi Verschelde | |
Add METALLIC to light() built-ins | |||
2020-10-03 | Return proper texture view format for decals | clayjohn | |
2020-10-04 | Add METALLIC to light() built-ins | Pablo Escobar | |
2020-10-03 | Fix how Line2D obtains the other object's supports | Marcel Admiraal | |
Measure the distance from the line against the rotated object, not the rotated line, when obtaining the object's supports against a line. | |||
2020-09-27 | Make YSort stable | John Pennycook | |
Keeps track of the order in which items are collected by _collect_ysort_children, and uses that order to break ties between items with similar Y positions. | |||
2020-09-23 | Merge pull request #42263 from Faless/js/servers_no_threads | Rémi Verschelde | |
Ignore thread models when compiling with NO_THREAD | |||
2020-09-23 | Ignore thread models when compiling with NO_THREAD | Fabio Alessandrelli | |
The thread model option for physics (2D) and rendering (single-unsafe, single-safe, multithread), was causing crashes/locks when set as multithreaded and exported for a platform that does not support threads (namely HTML5). This commit ensures that when threads support is not available, that option is ignored, and the equivalent of "single-unsafe" is always used instead. | |||
2020-09-23 | Merge pull request #42130 from clayjohn/RenderingDeviceHack | Rémi Verschelde | |
Expose local RenderingDevice creation to RenderingServer | |||
2020-09-22 | Forbids varying declaration in particles and sky shaders | Yuri Roubinsky | |
2020-09-18 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2020-09-17 | Merge pull request #41528 from keegano/physics-fix-wrap-angle | Rémi Verschelde | |
Wrap angles to (-pi, pi) in momentum calculation. | |||
2020-09-17 | Add window click-through support. | bruvzg | |
2020-09-16 | expose local RenderingDevice creation to RenderingServer | clayjohn | |
2020-09-13 | Fixes crash when saving scene | Haoyu Qiu | |
2020-09-10 | Fix ATTENUATION and implement SHADOW_ATTENUATION. | Lyuma | |
2020-09-09 | Set repeat in all 3 dimensions in 3d textures | clayjohn | |
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-07 | Clarify comparison precedence when enabling or disabling back buffer. | Marcel Admiraal | |
2020-09-07 | Merge pull request #41781 from AnilBK/fix-typo | Rémi Verschelde | |
Fixed Some typos. | |||
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz | |
2020-09-05 | Fix crash regression in the shader function validation | Yuri Roubinsky | |
introduced in #41780 | |||
2020-09-05 | Improve messages in shader function validation | Yuri Roubinsky | |
2020-09-05 | Fixed Some typos. | Anilforextra | |
2020-09-04 | Merge pull request #41761 from madmiraal/fix-assignment-operators | Rémi Verschelde | |
Ensure assignment operators return by reference to avoid unnecessary copies. | |||
2020-09-04 | Merge pull request #40958 from clayjohn/VULKAN-shadow-noise | Rémi Verschelde | |
Improve the quick hash function for all GPUs | |||
2020-09-04 | Ensure assignment operators return by reference to avoid unnecessary copies. | Marcel Admiraal | |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Merge pull request #41456 from nekomatata/x11-fix-popups | Rémi Verschelde | |
Popup fixes for X11 display server | |||
2020-09-02 | Fix particles shader to use built-ins | Yuri Roubinsky | |
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky | |
-No new features yet -Unlike godot 3.x, sorting happens using GPU | |||
2020-09-01 | Merge pull request #41668 from clayjohn/GLOW-HQ | Rémi Verschelde | |
Add high quality glow mode | |||
2020-09-01 | Fix typo in SDF jumpflood shader | JFonS | |