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2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
2016-10-22Merge pull request #6812 from RandomShaper/get-visualserver-clear-colorRémi Verschelde
Add/expose VisualServer::get_default_clear_color()
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-13Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez
2016-10-09Merge pull request #6761 from neikeq/pr-missing-defvalIgnacio Etcheverry
Bindings: Fix missing default value
2016-10-09Bindings: Fix missing default valueIgnacio Etcheverry
2016-10-09Merge pull request #6691 from Faless/expose_more_physicsRémi Verschelde
Expose more 2D/3D physics options in project settings (#5029)
2016-10-09Merge pull request #6627 from seijihariki/fix_crash_collider_overlapRémi Verschelde
Fix for crash when finding intersection on colliders that overlap
2016-10-05bind method canvas_item_set_sort_children_by_yAriel Manzur
2016-10-03Expose more 2D/3D physics options in project settingsFabio Alessandrelli
2016-09-26Now ignoring remaining collision shapes.Victor Seiji Hariki
2016-09-20Merge pull request #6557 from anneomcl/masterIgnacio Etcheverry
Fix for #6158
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
Expose additional light/shadow properties to canvas item shaders
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
Fix some more warnings
2016-09-10Merge pull request #6250 from Ovnuniarchos/CursorHotspotJuan Linietsky
Mouse hotspot is now honored.
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
fixed a bug of not saving when sub-nodes changed.
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-08-30More visual script improvementsJuan Linietsky
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-23Mouse hotspot is not honored.Ovnuniarchos
2016-08-13Remove some unused variablesJohan Manuel
2016-07-25Fix some warningsJohan Manuel
2016-07-24Fix for incorrect velocity report due to a typo.Alex Piola
Closes #5854
2016-07-18Merge pull request #5383 from Ovnuniarchos/OptimizeOneWayRémi Verschelde
Optimized one-way collision loops.
2016-07-10Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky
Can use AtlasTextures as custom mouse cursor.
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
fixes #3957
2016-06-24Optimized one way collision loops.Ovnuniarchos
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-18Fixed a stupid bug with segment-segment collision in SAT physics, closes ↵Juan Linietsky
#4801 , closes #4984
2016-06-18Change hash grid in 2D physics to contemplate large objects as separate ↵Juan Linietsky
cases, to avoid huge memory and performance penalty. Fixes #4662
2016-06-18Drop fully commented-out filesRémi Verschelde
Part of #5272
2016-06-18Drop empty .cpp files for header-only classesRémi Verschelde
Part of #5272
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-17Fixed fractional offset not being reset in ringbuffer resamples, closes #4764Juan Linietsky
Probably fixes other streamplayer issues too.
2016-06-13changed visual server free() to free_rid() like in the other servers. Fixes ↵Juan Linietsky
#4917
2016-06-12Documented many Physics2D* classesOvnuniarchos
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-23Remove noisy printCarter Anderson
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-05Merge pull request #4547 from neikeq/pr-wrong-debug-methodsRémi Verschelde
Fix wrong return and argument types in documentation
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility.