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2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-14Merge pull request #24324 from volzhs/access-micRémi Verschelde
Request mic access only when is needed
2018-12-14Request mic access only when is neededvolzhs
2018-12-13Merge pull request #22910 from marcelofg55/nothreads_recRémi Verschelde
Fix AudioEffectRecord not working without thread support
2018-12-12Fix AudioEffectRecord not working without thread supportMarcelo Fernandez
2018-12-12Merge pull request #24218 from staddy/masterRémi Verschelde
Disabled CollisionShape2D is not processed now
2018-12-12Disabled CollisionShape and CollisionShape2D are not processed nowStanislav
Fixes #24183
2018-12-12Merge pull request #24214 from marcelofg55/editor_audio_buses_fixRémi Verschelde
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12Merge pull request #23469 from clayjohn/fragment_camera_matrixRémi Verschelde
Added CAMERA_MATRIX to fragment shader
2018-12-11Fix EditorAudioBuses not updating when changing to a device with different ↵Marcelo Fernandez
channels
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
Make VIEW vector available in fragment shader
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11Merge pull request #24163 from clayjohn/light_uv_constRémi Verschelde
Make LIGHT_UV constant in canvas_item light shader
2018-12-04doc: Sync classref with current sourceRémi Verschelde
2018-12-04Fix error when adding children to YSortBojidar Marinov
If it weren't for this warning, it would have crashed in release builds. Fix #23889, fixup 6b8d6e3b07c83da1c365f9ad79e84e5147ec26f7
2018-12-04make LIGHT_UV constantclayjohn
2018-11-28Merge pull request #23994 from AndreaCatania/precRémi Verschelde
Added function to control 6DOF precision
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-24Allow *= operator between vec and mat types in shadersKanabenki
2018-11-21Removed noperspective (not in GLSL ES 3.0), do not write smooth if not ↵Juan Linietsky
specified. Fixes #20435
2018-11-21Remove comments and corrected code, which exists for correctness but will ↵Juan Linietsky
likely never be used. Fixes #20362
2018-11-21Merge pull request #23878 from bojidar-bg/23775-ysort-crashRémi Verschelde
Fix YSort crash when removing a child
2018-11-21Fix YSort crash when removing a childBojidar Marinov
Fixup of 8e4837f35778e917370e802c167ce1fbd07b068c Fixes #23775
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-19Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky
2018-11-18Merge pull request #23742 from JFonS/fix_23698Rémi Verschelde
Use hint_color when getting shader default params
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
Exposing more of bullets 6DOF spring constraints
2018-11-16Corrected some points discussed in #17491Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
-Also added set_deferred, this was missing.
2018-11-16Use hint_color when getting shader default paramsJFonS
2018-11-14Ensure that even at slow speed, you will always get collision using ↵Juan Linietsky
kinematic motion. Fixes #16250
2018-11-14Proper validation of out arguments in built-in shader functions, closes #16244Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
Add parameters for fog end depth and use alpha as density.
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream ↵Juan Linietsky
players. Fixes #15115
2018-11-13Added angular restitutionGeoffrey Irons
Adding angular and linear springs Added getters
2018-11-12Merge pull request #23254 from ibrahn/gles2-var-init-cleanupRémi Verschelde
Cleaning up some uninitialised variables in GLES2 stuff.
2018-11-12Merge pull request #23407 from bojidar-bg/3281-ysort-recursiveRémi Verschelde
Y-Sort children together in nested YSorts
2018-11-12Use `ResourceLoader::exists` to check for default audio bus layoutmerumelu
2018-11-12Do not allow samplers where they dont belong (variables/return types), fixes ↵Juan Linietsky
#15133
2018-11-10Make sure rotated shapes with one way direction collisions work, fixes #12791Juan Linietsky
2018-11-08Effectively ensure that surface materials are the right size when setting ↵Juan Linietsky
them, fixes #23596
2018-11-082D Rigid Body CCD should work again, fixes #6664Juan Linietsky
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
Fix picking in CanvasLayer
2018-11-05Merge pull request #22622 from JFonS/fix_particle_animationRémi Verschelde
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu.
2018-11-03<fales> end of the week ;-)Juan Linietsky