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AgeCommit message (Expand)Author
2018-12-27doc: Sync classref with current sourceRémi Verschelde
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-14Merge pull request #24324 from volzhs/access-micRémi Verschelde
2018-12-14Request mic access only when is neededvolzhs
2018-12-13Merge pull request #22910 from marcelofg55/nothreads_recRémi Verschelde
2018-12-12Fix AudioEffectRecord not working without thread supportMarcelo Fernandez
2018-12-12Merge pull request #24218 from staddy/masterRémi Verschelde
2018-12-12Disabled CollisionShape and CollisionShape2D are not processed nowStanislav
2018-12-12Merge pull request #24214 from marcelofg55/editor_audio_buses_fixRémi Verschelde
2018-12-12Merge pull request #23469 from clayjohn/fragment_camera_matrixRémi Verschelde
2018-12-11Fix EditorAudioBuses not updating when changing to a device with different ch...Marcelo Fernandez
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11Merge pull request #24163 from clayjohn/light_uv_constRémi Verschelde
2018-12-04doc: Sync classref with current sourceRémi Verschelde
2018-12-04Fix error when adding children to YSortBojidar Marinov
2018-12-04make LIGHT_UV constantclayjohn
2018-11-28Merge pull request #23994 from AndreaCatania/precRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-24Allow *= operator between vec and mat types in shadersKanabenki
2018-11-21Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...Juan Linietsky
2018-11-21Remove comments and corrected code, which exists for correctness but will lik...Juan Linietsky
2018-11-21Merge pull request #23878 from bojidar-bg/23775-ysort-crashRémi Verschelde
2018-11-21Fix YSort crash when removing a childBojidar Marinov
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-19Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky
2018-11-18Merge pull request #23742 from JFonS/fix_23698Rémi Verschelde
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
2018-11-16Corrected some points discussed in #17491Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-11-16Use hint_color when getting shader default paramsJFonS
2018-11-14Ensure that even at slow speed, you will always get collision using kinematic...Juan Linietsky
2018-11-14Proper validation of out arguments in built-in shader functions, closes #16244Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream players...Juan Linietsky
2018-11-13Added angular restitutionGeoffrey Irons
2018-11-12Merge pull request #23254 from ibrahn/gles2-var-init-cleanupRémi Verschelde
2018-11-12Merge pull request #23407 from bojidar-bg/3281-ysort-recursiveRémi Verschelde
2018-11-12Use `ResourceLoader::exists` to check for default audio bus layoutmerumelu
2018-11-12Do not allow samplers where they dont belong (variables/return types), fixes ...Juan Linietsky
2018-11-10Make sure rotated shapes with one way direction collisions work, fixes #12791Juan Linietsky
2018-11-08Effectively ensure that surface materials are the right size when setting the...Juan Linietsky
2018-11-082D Rigid Body CCD should work again, fixes #6664Juan Linietsky
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-11-05Merge pull request #22622 from JFonS/fix_particle_animationRémi Verschelde
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-11-03<fales> end of the week ;-)Juan Linietsky