Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-01 | Wake up RigidBody 2D after applying torque | Markus Sauermann | |
2020-07-28 | Fixed next_pass materials not being drawn | Brian Semrau | |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-27 | Revert "Allow Area2D and 3D mouse events without a collision layer" | Rémi Verschelde | |
This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4. | |||
2020-07-26 | Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes | Rémi Verschelde | |
Fix Return key events in LineEdit & TextEdit on Android | |||
2020-07-26 | Fix Return key events in LineEdit & TextEdit on Android | PouleyKetchoupp | |
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks. | |||
2020-07-26 | Merge pull request #38727 from Riteo/tiling-wm-issues-tests | Rémi Verschelde | |
Fixes for windows in X11 tiling WMs | |||
2020-07-23 | Fixes RenderingServer crashes reported by #39951 | Juan Linietsky | |
Supersedes #40026 | |||
2020-07-23 | DisplayServer: separate window showing into another function | Lorenzo Cerqua | |
When creating a window, Godot would first register it to the WM(show it) and then set its flags. This works fine on a floating WM, but on tiling WMs as soon as a window gets registered the WM immediately acts on the window by scaling it up and treating it as a generic window, being registered without any special flags. This commit separates the showing of the window into another function and calls it after the most important flags are set, making windows with special flags(eg. all popups) work again on tiling WMs. Fixes #37930 | |||
2020-07-22 | Refactor light clustering | Juan Linietsky | |
Move from high end to shared, so all renderers use clustering. | |||
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-17 | Fix spelling of a var, a struct, and message output | Andy Maloney | |
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | |
Fix cancel/OK button order on macOS | |||
2020-07-15 | Merge pull request #40389 from Chaosus/fix_shader | Yuri Roubinsky | |
Fix some incorrect conversions which lead to crash in shaders | |||
2020-07-14 | Fix some incorrect conversions which lead to crash in shaders | Yuri Roubinsky | |
2020-07-14 | Properly pass safe margin on initialization. | Juan Linietsky | |
Fixes jitter. | |||
2020-07-11 | Merge pull request #40272 from clayjohn/VULKAN-time-slicing | Rémi Verschelde | |
Add incremental update mode to sky | |||
2020-07-11 | Add incremental update mode to sky | clayjohn | |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde | |
Allow Area2D and 3D mouse events without collision layer | |||
2020-07-11 | Merge pull request #40266 from Chaosus/fma_fix | Rémi Verschelde | |
Enables 'fma' for GLES2 | |||
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting | |
The macOS platform convention regarding button order is cancel on left, OK on right. | |||
2020-07-10 | Enables 'fma' for GLES2 | Yuri Roubinsky | |
2020-07-10 | Merge pull request #40253 from madmiraal/add-override-keywords | Rémi Verschelde | |
Add override keywords. | |||
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora | |
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com> | |||
2020-07-04 | Remove elements from monitored_bodies and monitored_areas as they are | Marcel Admiraal | |
processed before calling the callback, instead of after they have all been processed, because the callbacks may readd them. | |||
2020-07-04 | [macOS] Implement seamless display scaling. | bruvzg | |
2020-07-03 | fix laxist collision detection on one way shapes | Cevantime | |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | |
Refactor physics force and impulse code to use (force, position) order | |||
2020-07-02 | Merge pull request #40018 from Faless/js/more_improvements_4.0 | Rémi Verschelde | |
HTML5 fixes, refactor, audio fallback, fixed FPS. | |||
2020-07-01 | Add default 50ms output_latency web override. | Fabio Alessandrelli | |
Hopefully a good tradeoff between latency and performance on most browsers. | |||
2020-07-01 | Merge pull request #40016 from akien-mga/environment-code-cleanup | Rémi Verschelde | |
Environment: Refactor code for readability + more | |||
2020-07-01 | Merge pull request #38713 from aaronfranke/string-64bit | Rémi Verschelde | |
Make all String integer conversion methods be 64-bit | |||
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-07-01 | Added const qualifier support for function arguments in shaders | Yuri Roubinsky | |
2020-06-30 | Merge pull request #35633 from Xrayez/physics-shape-property | Rémi Verschelde | |
Expose shape property for shape query parameters classes | |||
2020-06-30 | Merge pull request #39953 from neikeq/fix-missing-defval-regr-from-39827 | Rémi Verschelde | |
Fix missing DEFVAL in RenderingDevice.storage_buffer_create | |||
2020-06-29 | Merge pull request #39894 from madmiraal/fix-39768 | Rémi Verschelde | |
Trigger broadphase update when changing collision layer/mask. | |||
2020-06-29 | Fix missing DEFVAL in RenderingDevice.storage_buffer_create | Ignacio Etcheverry | |
2020-06-28 | Slight occlusion improvements. | Juan Linietsky | |
2020-06-27 | Trigger broadphase update when changing collision layer/mask, and | Marcel Admiraal | |
check for collision layer/mask changes in 2D hash grid broadphase update. | |||
2020-06-27 | Merge pull request #39869 from Chaosus/shader_fix_return | Rémi Verschelde | |
Prevents usage of return in main shader functions | |||
2020-06-27 | Prevents usage of return in main shader functions | Yuri Roubinsky | |
2020-06-27 | Fixes recently introduced shader leaks | qarmin | |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-26 | Expose shape property for shape query parameters classes | Andrii Doroshenko (Xrayez) | |
Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com> | |||
2020-06-25 | Fix few places in shaders where const passing still incorrect | Yuri Roubinsky | |
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal | |
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called. |