Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-02 | Make Decal distance fade smoother | Hugo Locurcio | |
`smoothstep()` avoids the sudden transparency jump when entering or leaving a decal's distance fade margin distance. This in turn helps make opacity transitions less noticeable to the player, as it's less likely to catch the player's eye. | |||
2022-05-02 | Merge pull request #60705 from awsker/fix-viewport-clearing | Rémi Verschelde | |
Viewport would be cleared even when clear_mode was set to never clear | |||
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-02 | Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVER | awsker | |
2022-05-02 | Merge pull request #60551 from madmiraal/implement-3466 | Rémi Verschelde | |
Add a method for obtaining display cutouts on Android | |||
2022-05-01 | Merge pull request #60682 from Chaosus/shader_vec3_hint_color | Yuri Rubinsky | |
2022-05-01 | Add `hint_color` support for `vec3` in shaders | Yuri Roubinsky | |
2022-04-30 | Use linear mipmap sampling in ToneMapper | clayjohn | |
2022-04-28 | Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵ | bruvzg | |
Windows. Implement TextServer word break method. | |||
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-28 | Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect | Rémi Verschelde | |
Splitting tonemapper into its own class | |||
2022-04-28 | Splitting tonemapper into its own class | Bastiaan Olij | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-26 | Rename variable names for some singletons | Aaron Franke | |
2022-04-26 | Fix "ortogonal" -> "orthogonal" typo in rasterizer code | Hugo Locurcio | |
2022-04-26 | Add a method for obtaining display cutouts on Android | Marcel Admiraal | |
2022-04-26 | Prevent shader crash when using precision on boolean types | Yuri Roubinsky | |
2022-04-25 | Fix clearing backbuffer if there are no items | NNesh | |
2022-04-25 | Merge pull request #60407 from JFonS/fix_color_pass_lm | Rémi Verschelde | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-21 | Add missing color pass flags to the valid list | Joan Fons | |
Some valid flag combinations were missing, causing error spam in certain situations. | |||
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-19 | Merge pull request #60214 from JFonS/fix_depth_prepass | Clay John | |
Fix depth pre-pass on all face cull modes | |||
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij | |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij | |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | |
2022-04-13 | Merge pull request #60213 from JFonS/fix_depth_state | Rémi Verschelde | |
2022-04-13 | Fix depth pre-pass on all face cull modes | Joan Fons | |
The default shadow material was used for depth rendering disregarding the cull mode of the original material. This commit adds a check so the default shadow material is only used when the original material has back-face culling. | |||
2022-04-13 | Fix regression in rasterizer state | Joan Fons | |
Fixes a regression introduced by the color pass flags rework. The various rasterizer state structs were not being reset for each flag combination, which meant some state changes were wrongly applied to some flag combinations. | |||
2022-04-13 | Color: Rename `to_srgb`/`to_linear` to include base color space | Rémi Verschelde | |
This helps reduce confusion around sRGB <> Linear conversions by making both input and output color spaces explicit. | |||
2022-04-13 | Merge pull request #60017 from timothyqiu/nav-server-free | Rémi Verschelde | |
Rename `NavigationServer`'s `free` method to `free_rid` | |||
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker | |
2022-04-12 | Merge pull request #60171 from Chaosus/restore_aa | Yuri Rubinsky | |
2022-04-12 | Merge pull request #60069 from Calinou/fsr-fix-editor-enum | Rémi Verschelde | |
2022-04-12 | Merge pull request #59825 from Chaosus/shader_fix | Rémi Verschelde | |
Fix incorrect parsing array's `length()` at return statement in shader | |||
2022-04-12 | Restore antialiasing for `draw_line` | Yuri Roubinsky | |
2022-04-11 | Use less blur for distant directional shadow splits | Hugo Locurcio | |
This makes the transition between shadow splits less noticeable, specially when the expensive Blend Splits property is disabled. | |||
2022-04-11 | Merge pull request #60102 from KoBeWi/graphememe | Rémi Verschelde | |
2022-04-11 | Merge pull request #60137 from JFonS/fix_default_shadow_tex | Rémi Verschelde | |
Fix Vulkan validation errors on default depth textures | |||
2022-04-11 | Merge pull request #57899 from Chaosus/fix_aa | Yuri Rubinsky | |
2022-04-11 | Merge pull request #60138 from JFonS/fix_spec_constants | Rémi Verschelde | |
2022-04-11 | Merge pull request #59440 from bruvzg/fd_ref_counted | Rémi Verschelde | |
2022-04-11 | Fix specialization constant updates in color passes | jfons | |
The color pass specialization constants were not being updated after splitting them to their own array. | |||
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-11 | Fix Vulkan validation errors on default depth textures | jfons | |
The validation layers were complaining that we use DEFAULT_RD_TEXTURE_WHITE (which is RGBA8) in places where it's sampled as a depth texture. This commit adds the new default texture DEFAULT_RD_TEXTURE_DEPTH and uses it where needed. | |||
2022-04-11 | [TextServer] Fix long selection performance. | bruvzg | |
2022-04-10 | Improve shaped_text_get_word_breaks() | kobewi | |
2022-04-09 | Fix 3D scaling enum size in the editor and improve descriptions | Hugo Locurcio | |
2022-04-08 | Rename NavigationServer's free method to free_rid | Haoyu Qiu | |