Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-10 | Fix crash on exit. | Andreas Haas | |
First it crashed in the thread that checks for android devices, then in the audio driver. | |||
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky | |
-properly show editor without having to resize window on windows | |||
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky | |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | |
-Disabled warnings on windows, need to properly set up warnings | |||
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-13 | fixed ClassDB inconsistencies | Karroffel | |
fixes #7960 | |||
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | |
Map POSITION to gl_FragCoord.xy for 2D shaders | |||
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | |
2017-03-06 | Complement KinematicBody2D fix | Pedro J. Estébanez | |
>> which was done at 5fc084c28e912c54bf64645df3e6cf2cd2c30be6 | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Style: prevent bogus macro formatting by clang-format | Rémi Verschelde | |
Also prevent formatting of thirdparty snippet | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-02-28 | Merge pull request #7878 from RebelliousX/else | Rémi Verschelde | |
Bunch of missing `else` statements and general logic | |||
2017-02-28 | Inf and NaN support added to GDScript. | Saracen | |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | |||
2017-02-26 | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde | |
Use real_t as floating point type in physics code. | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky | |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | |
2017-02-13 | Use real_t as floating point type in physics code. | Ferenc Arn | |
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code. Also removed matrixToEulerXYZ function in favor of Basis::get_euler. | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-12 | Merge pull request #7763 from Limb/fixwindowscompile | Rémi Verschelde | |
Fixed compilation issues with Visual Studio | |||
2017-02-12 | Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compile | Rémi Verschelde | |
Fix msvc compile error | |||
2017-02-08 | Fixed compilation issues with Visual Studio | Kenneth Lorthioir | |
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | |
2017-02-07 | Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setter | Rémi Verschelde | |
Fixed property setter in G6DOF joint | |||
2017-02-07 | Fix msvc compile error | sanikoyes | |
2017-02-06 | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky | |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky | |
2017-02-03 | Fixed property setter in G6DOF joint | m4nu3lf | |
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky | |
2017-01-24 | Use constants from math_funcs rather than unstandardized C++ constants. | Ray Koopa | |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky | |
2017-01-23 | Added audio bus phaser effect, welcome to the 70s, baby! | Juan Linietsky | |
2017-01-23 | Pretty high quality pitch Shifting effect using smbPitchShift | Juan Linietsky | |
2017-01-22 | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky | |
2017-01-22 | Simple to use compressor effect | Juan Linietsky | |
2017-01-22 | Delay sound effect | Juan Linietsky | |
2017-01-22 | Added new Audio Bus Chorus effect. | Juan Linietsky | |
Added new Audio Bus Panner effect. | |||
2017-01-21 | Added BUS effect, Stereo Enhancer | Juan Linietsky | |
2017-01-21 | distortion effect | Juan Linietsky | |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | |
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | |||
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde | |
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | |||
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |