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2022-10-05Merge pull request #66922 from BastiaanOlij/fix_direct_shadowRémi Verschelde
Make sure atlas rect for directional lights is calculated using floats
2022-10-05Make sure atlas rect for directional lights is calculated using floatsBastiaan Olij
2022-10-05Merge pull request #66683 from clayjohn/SRGB-canvasitemRémi Verschelde
Default CanvasItem materials to use sRGB space for uniform colors
2022-10-05Merge pull request #66720 from qarmin/unintialized_memoryRémi Verschelde
Remove usage of unitialized variables
2022-10-05Merge pull request #66898 from aaronfranke/proj-mat-columnsRémi Verschelde
Rename Projection `matrix` to `columns`
2022-10-05Merge pull request #66915 from timothyqiu/indexingRémi Verschelde
Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`
2022-10-05Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`Haoyu Qiu
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-10-04Merge pull request #66780 from dsnopek/webxr-emulator-fixRémi Verschelde
Fix rendering in the WebXR emulator
2022-10-04Moving SSEffects settings into classBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move ↵Bastiaan Olij
light and probe elements into storage and reorganise our render_scene method.
2022-10-03Merge pull request #66813 from Chaosus/fix_uniform_crashRémi Verschelde
Fix global uniform crash at editor startup
2022-10-03Fix global uniform crash at editor startupYuri Rubinsky
2022-10-03Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde
This also removes `OS::can_use_threads` from the public API since it's always true.
2022-10-02Update Instance flags in shaders to match instance flags in engineclayjohn
2022-10-02Fix rendering in the WebXR emulatorDavid Snopek
2022-10-01Remove usage of unitialized variablesRafał Mikrut
2022-09-30Default CanvasItem materials to not convert uniform colors to linear space.clayjohn
The 2D renderer in Godot is totally in sRGB space so it is appropriate to keep 2D uniform colors in sRGB space
2022-09-30Fix typos with codespellRémi Verschelde
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
2022-09-30Merge pull request #66178 from clayjohn/double-precision-renderingRémi Verschelde
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE
2022-09-30Merge pull request #66641 from timothyqiu/null-jointRémi Verschelde
Fix crash when executing `PhysicsServer2D.joint_clear`
2022-09-30Merge pull request #66638 from timothyqiu/rendering-nullRémi Verschelde
Add various null checks in RenderingServer
2022-09-30Merge pull request #66626 from danboo/fix-typo-run-debug-collisonsRémi Verschelde
Fix typos - "collison" -> "collision"
2022-09-30Fix crash when executing `PhysicsServer2D.joint_clear`Haoyu Qiu
2022-09-30Add various null checks in RenderingServerHaoyu Qiu
2022-09-29Fix typo - "collison" -> "collision"danboo
2022-09-29Merge pull request #66143 from DarkKilauea/nav-queries-agentRémi Verschelde
Update NavigationAgent to use query_path
2022-09-29Merge pull request #66583 from bruvzg/constexprRémi Verschelde
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29Merge pull request #66565 from clayjohn/canvas-lightsRémi Verschelde
Clean up canvas light shader API.
2022-09-29Use `constexpr` in the conditions with template parameters and `sizeof`s to ↵bruvzg
suppress C4127 warnings.
2022-09-28Update NavigationAgent to use query_pathJosh Jones
This paves the way for having agents respond to link traversal.
2022-09-28Merge pull request #66568 from rburing/cylinder_support_is_deadRémi Verschelde
`GodotCylinderShape3D::get_supports`: delete dead code
2022-09-28GodotCylinderShape3D::get_supports: delete dead codeRicardo Buring
2022-09-28Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703Rémi Verschelde
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28Clean up canvas light shader API.clayjohn
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION
2022-09-28Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable usedRémi Verschelde
2022-09-28Fix MSVC warning C4702: unreachable codeRémi Verschelde
Part of #66537.
2022-09-28Merge pull request #66492 from bruvzg/gde_ts_underscrRémi Verschelde
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28[GDExtension] Use function names with underscore for TextServer extension, ↵bruvzg
add macros to generate wrappers for module functions.
2022-09-27Add Passthrough extension wrapperGabor Koncz
2022-09-27Merge pull request #66160 from dpalais/double_timeRémi Verschelde
Use double instead of real_t type for time-related parameters and variables
2022-09-27Merge pull request #66466 from clayjohn/FXAA-fixRémi Verschelde
Take FXAA samples from half-pixel coordinates to improve quality
2022-09-27Merge pull request #66370 from bitbrain/fix-light2d-blend-modesRémi Verschelde
Fix broken 2D light blending, addresses #49922
2022-09-27Merge pull request #66317 from clayjohn/debanding-bugRémi Verschelde
Move deband to end of tonemapping.
2022-09-26Take FXAA samples from half-pixel coordinates to improve qualityclayjohn
2022-09-26Change time parameters and variables to double typeDave Palais
Addresses #65313
2022-09-26Merge pull request #66440 from Chaosus/shader_completion_definesYuri Rubinsky
2022-09-26Add defines to completion list in shadersYuri Rubinsky
2022-09-26Style: Cleanup header guards for consistencyRémi Verschelde
Fix file names for {Static,Lightmap}RaycasterEmbree.