Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-13 | Merge pull request #11125 from zavb074/master | Rémi Verschelde | |
Removed code that flips normal if facing away from test direction | |||
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Fixed issues with surround sound on audio server | Marcelo Fernandez | |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde | |
Fix various assorted warnings | |||
2017-09-12 | Merge pull request #11041 from hpvb/fix-clang-format-error | Rémi Verschelde | |
Fix serveral recent new clang-format errors [ci skip] | |||
2017-09-12 | Merge pull request #11142 from BastiaanOlij/arvr_signal_id | Poommetee Ketson | |
Added ID to tracker signals and property for storing hand | |||
2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | |
2017-09-10 | Added ID to tracker signals and property for storing hand | Bastiaan Olij | |
2017-09-09 | Removed code that flips normal if facing away from test direction | Lewis | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-07 | Ability to use a sky for reflection together with a background color. | Juan Linietsky | |
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky | |
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky | |
2017-09-03 | -Added an optimization so physics shapes are configured later, speeds up ↵ | Juan Linietsky | |
grid map loading and editing | |||
2017-09-03 | Added transmission shader parameter. | Juan Linietsky | |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson | |
2017-09-02 | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde | |
add shadow_filter variant PCF7 | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | |
Fix signed and unsigned comparisons | |||
2017-09-01 | Merge pull request #10775 from marcelofg55/buffersize_fixes | Rémi Verschelde | |
Corrections to audio buffer size calculations | |||
2017-09-01 | Merge pull request #10864 from Noshyaar/pr-beginning | Rémi Verschelde | |
Fix typo 'begining' to 'beginning' [ci skip] | |||
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | |
#9935, closes #10135 | |||
2017-09-01 | Fix typo 'begining' to 'beginning' | Poommetee Ketson | |
2017-09-01 | Corrections to audio buffer size calculations | Marcelo Fernandez | |
2017-09-01 | add shadow_filter variant PCF7 | letheed | |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-31 | Fix special case where KinematicBody fails one way collisions by adding ↵ | Juan Linietsky | |
exclusion lists, closes #9729 | |||
2017-09-01 | Fix typo 'inetria' to 'inertia' | Poommetee Ketson | |
2017-08-31 | Revert "Fix shader function calls being assignable" | Rémi Verschelde | |
2017-08-31 | Merge pull request #7269 from Tugsav/simulator_renderer | Rémi Verschelde | |
Non-realtime simulation | |||
2017-08-30 | Renderer/Simulator flags | Gustav Lund | |
Now hopefully with correct code style | |||
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | |
instruction, fixes #9677 | |||
2017-08-29 | Fix #10723, a regression from 7a07895 | Bojidar Marinov | |
Using @akien-mga's patch | |||
2017-08-28 | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde | |
Fixes #10461 and supersedes #10645 as suggested by @bruvzg. | |||
2017-08-28 | Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree | Rémi Verschelde | |
Use memset to zero z_list | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Use memset to zero z_list | Hein-Pieter van Braam | |
Using gprof I found the engine spending 10 - 20% of time in the _render_canvas_item_tree function. The function profiles as using about 0.09ms. Swapping the loop with two memset() calls reduces the time spent in this function a lot, and the time per call to about 0.02ms. Likewise the render_canvas function was using ~10% of time, replacing the loop there dropped per-call time from 0.22ms to 0.18ms. | |||
2017-08-27 | Merge pull request #10590 from MasonAsh/fix-10589 | Rémi Verschelde | |
Fix shader function calls being assignable | |||
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-23 | Fix shader function calls being assignable | Mason Ashbridge | |
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |