Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-27 | Merge pull request #30117 from santouits/mt-pools | Rémi Verschelde | |
Free server id pools directly on closing | |||
2019-06-27 | Free server id pools directly. | santouits | |
When closing the game, we flush the command queue but after we are pushing the freeing calls of the id pool to the command queue and they are never being run. Now we free them directly. | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-20 | Merge pull request #24487 from Meirinha/master | Rémi Verschelde | |
Added UV and UV2 to shader function light() built-in, fixes issue #24120 | |||
2019-06-19 | Merge pull request #27188 from samH-FIT/MacroUpdate | Rémi Verschelde | |
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing. | |||
2019-06-19 | Merge pull request #29901 from BastiaanOlij/fix_cameraserver_const | Rémi Verschelde | |
Made constants fully upper case in camera server | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-19 | Merge pull request #27310 from KoBeWi/angular_dank | Rémi Verschelde | |
Make angular_damp of new Area nodes match the global default | |||
2019-06-19 | Made constants fully upper case in camera server | Bastiaan Olij | |
2019-06-19 | Merge pull request #29037 from mdahlgrengadd/master | Rémi Verschelde | |
Make FFT size and oversampling adjustable in smbPitchShifter, add windowing to smbFFT | |||
2019-06-17 | Add script to fix style issues and copyright headers | Rémi Verschelde | |
This is only meant to check the validity of the whole codebase every now and then, or to apply clang-format config changes when relevant. | |||
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde | |
Add an option to disable boot splash filtering | |||
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio | |
Disabling filtering is usually desired in projects using a pixel art style. This closes #19415. | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-12 | Merge pull request #29316 from Chaosus/shader_const | Rémi Verschelde | |
Added constant support to shaders | |||
2019-06-11 | Merge pull request #29680 from akien-mga/fix-headers | Rémi Verschelde | |
Add missing license headers | |||
2019-06-11 | Add missing license headers | Rémi Verschelde | |
Make `fix_headers.py` script compatible with Python 3. | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-06-03 | Add windowing before FFT to avoid flickering spectrogram | Martin Dahlgren | |
2019-06-03 | Make FFT size and oversampling adjustable for pitchshifting | Martin Dahlgren | |
2019-06-01 | Added constant support to shaders | Chaosus | |
Co-authored-by: DavidSichma <sichmada@gmail.com> | |||
2019-05-30 | audio_server.h : fix typo in comment (minor) | Arthur Brainville | |
Line 152 : `//re-expose this her,` should be `//re-expose this here` | |||
2019-05-28 | Fix some unincialised variables | qarmin | |
2019-05-28 | Merge pull request #29020 from raphael10241024/inertia | Rémi Verschelde | |
Fix some shape2d get_moment_of_inertia error | |||
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde | |
GLES2: Allow Viewports to render directly to screen | |||
2019-05-24 | Merge pull request #28829 from vreon/swizzle-up | Rémi Verschelde | |
Allow constructing larger data types by swizzling | |||
2019-05-24 | Fix getting max magnitude in AudioEffectSpectrumAnalyzer | Martin Dahlgren | |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij | |
2019-05-20 | Fix some shape2d get_moment_of_inertia error | yakun.zhang | |
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn | |
2019-05-13 | Merge pull request #27798 from clayjohn/gles2-proj-mat-bug | Rémi Verschelde | |
Fixes bug when setting projection matrix in shader GLES2 | |||
2019-05-13 | Merge pull request #28780 from bojidar-bg/x-audio-record-passthrough | Rémi Verschelde | |
Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames | |||
2019-05-11 | Allow constructing larger data types by swizzling | Jesse Dubay | |
GLSL allows the construction of larger data types by swizzling smaller ones, but Godot shading language treated this as an error: vec2 test2 = vec2(0.0, 1.0); vec3 test3 = test2.xxx; // error: Invalid member for vec2 expression This commit updates the expression parser for the 2 and 3-component data types accordingly. Fixes #10496 | |||
2019-05-09 | Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames | Bojidar Marinov | |
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke | |
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json. | |||
2019-05-02 | Merge pull request #27415 from aqnuep/kinematicbody_fixes | Rémi Verschelde | |
KinematicBody performance and quality improvements | |||
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde | |
Disable GI probe capturing lights with bake mode disabled | |||
2019-04-30 | fixes bug when setting projection matrix | clayjohn | |
2019-04-30 | Properly expose PhysicsServer methods | LATRio | |
2019-04-30 | Merge pull request #27007 from BastiaanOlij/arvr_notifications | Rémi Verschelde | |
Send notifications to ARVRInterfaces | |||
2019-04-30 | Merge pull request #27371 from ShyRed/fixdisabled2dcollisions | Rémi Verschelde | |
Allow adding disabled shapes | |||
2019-04-29 | Merge pull request #18992 from aaronfranke/mono-equal-approx | Rémi Verschelde | |
[Core] [Mono] Improve and use approximate equality methods | |||
2019-04-27 | Added functions to further improve music timing | Juan Linietsky | |
2019-04-27 | Clean up latency related functions | Juan Linietsky | |
2019-04-27 | Send notifications to ARVRInterfaces | Bastiaan Olij | |
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke | |
2019-04-23 | Allow adding disabled shapes | ShyRed | |
Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step. |