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2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
Override GL_position
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-30Always treat exponent as floatBastiaan Olij
2018-12-29Override GL_positionBastiaan Olij
2018-12-27fixes crash when Body2DSW doesn't have spacehedin
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-14Merge pull request #24324 from volzhs/access-micRémi Verschelde
Request mic access only when is needed
2018-12-14Request mic access only when is neededvolzhs
2018-12-13Merge pull request #22910 from marcelofg55/nothreads_recRémi Verschelde
Fix AudioEffectRecord not working without thread support
2018-12-12Fix AudioEffectRecord not working without thread supportMarcelo Fernandez
2018-12-12Merge pull request #24218 from staddy/masterRémi Verschelde
Disabled CollisionShape2D is not processed now
2018-12-12Disabled CollisionShape and CollisionShape2D are not processed nowStanislav
Fixes #24183
2018-12-12Merge pull request #24214 from marcelofg55/editor_audio_buses_fixRémi Verschelde
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12Merge pull request #23469 from clayjohn/fragment_camera_matrixRémi Verschelde
Added CAMERA_MATRIX to fragment shader
2018-12-11Fix EditorAudioBuses not updating when changing to a device with different ↵Marcelo Fernandez
channels
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
Make VIEW vector available in fragment shader
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11Merge pull request #24163 from clayjohn/light_uv_constRémi Verschelde
Make LIGHT_UV constant in canvas_item light shader
2018-12-04doc: Sync classref with current sourceRémi Verschelde
2018-12-04Fix error when adding children to YSortBojidar Marinov
If it weren't for this warning, it would have crashed in release builds. Fix #23889, fixup 6b8d6e3b07c83da1c365f9ad79e84e5147ec26f7
2018-12-04make LIGHT_UV constantclayjohn
2018-11-28Merge pull request #23994 from AndreaCatania/precRémi Verschelde
Added function to control 6DOF precision
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-24Allow *= operator between vec and mat types in shadersKanabenki
2018-11-21Removed noperspective (not in GLSL ES 3.0), do not write smooth if not ↵Juan Linietsky
specified. Fixes #20435
2018-11-21Remove comments and corrected code, which exists for correctness but will ↵Juan Linietsky
likely never be used. Fixes #20362
2018-11-21Merge pull request #23878 from bojidar-bg/23775-ysort-crashRémi Verschelde
Fix YSort crash when removing a child
2018-11-21Fix YSort crash when removing a childBojidar Marinov
Fixup of 8e4837f35778e917370e802c167ce1fbd07b068c Fixes #23775
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-19Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky
2018-11-18Merge pull request #23742 from JFonS/fix_23698Rémi Verschelde
Use hint_color when getting shader default params
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
Exposing more of bullets 6DOF spring constraints
2018-11-16Corrected some points discussed in #17491Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
-Also added set_deferred, this was missing.
2018-11-16Use hint_color when getting shader default paramsJFonS
2018-11-14Ensure that even at slow speed, you will always get collision using ↵Juan Linietsky
kinematic motion. Fixes #16250
2018-11-14Proper validation of out arguments in built-in shader functions, closes #16244Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
Add parameters for fog end depth and use alpha as density.
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream ↵Juan Linietsky
players. Fixes #15115
2018-11-13Added angular restitutionGeoffrey Irons
Adding angular and linear springs Added getters
2018-11-12Merge pull request #23254 from ibrahn/gles2-var-init-cleanupRémi Verschelde
Cleaning up some uninitialised variables in GLES2 stuff.
2018-11-12Merge pull request #23407 from bojidar-bg/3281-ysort-recursiveRémi Verschelde
Y-Sort children together in nested YSorts
2018-11-12Use `ResourceLoader::exists` to check for default audio bus layoutmerumelu
2018-11-12Do not allow samplers where they dont belong (variables/return types), fixes ↵Juan Linietsky
#15133
2018-11-10Make sure rotated shapes with one way direction collisions work, fixes #12791Juan Linietsky
2018-11-08Effectively ensure that surface materials are the right size when setting ↵Juan Linietsky
them, fixes #23596