Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-18 | Fix compilation warnings and re-enable werror=yes on Travis | Rémi Verschelde | |
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings raised by GCC 8 and 9. Fix -Wunused-function, -Wunused-private-field and -Wtautological-constant-out-of-range-compare raised by Clang. Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison operation). GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising errors and will thus not abort compilation with `werror=yes`. Treat glslang headers are system headers to avoid raising warnings. Re-enables us to build with `werror=yes` on Linux and macOS, thus catching warnings that would be introduced by new code. Fixes #36132. | |||
2020-02-18 | Added utility functions to the new NavigationServer: | Andrea Catania | |
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false); - Vector3 get_closest_point(const Vector3 &p_point); - Vector3 get_closest_point_normal(const Vector3 &p_point); - Object *get_closest_point_owner(const Vector3 &p_point); | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-17 | Fix VisualServer bindings. | Marcel Admiraal | |
2020-02-15 | Fix shader crash if duplicated struct members created | Yuri Roubinsky | |
2020-02-15 | Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD | Haoyu Qiu | |
2020-02-14 | fix oob write when calling MultiMesh::set_instance_transform | Marcin Zawiejski | |
2020-02-14 | Merge pull request #36194 from dragmz/dragmz/exit_crash_fix | Rémi Verschelde | |
Fix crash when closing project manager | |||
2020-02-14 | Merge pull request #36208 from akien-mga/warnings | Rémi Verschelde | |
Fix various GCC compilation warnings after Vulkan merge | |||
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | |
Part of #36132. | |||
2020-02-13 | Fix error flood with sky background | clayjohn | |
2020-02-13 | fix crash when closing project manager | Marcin Zawiejski | |
2020-02-13 | Prevent usage 'out' modifier on opaque shader types (textures currently) | Yuri Roubinsky | |
2020-02-13 | Fix bugs in shader swizzling | Yuri Roubinsky | |
2020-02-13 | Merge pull request #36176 from Chaosus/shader_fix_const_crash | Yuri Roubinsky | |
Fix shader crash if pass const argument to 'out/inout' parameter | |||
2020-02-13 | Fix shader crash if pass const argument to 'out/inout' parameter | Yuri Roubinsky | |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde | |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵ | Juan Linietsky | |
32 bits. | |||
2020-02-12 | Merge pull request #36141 from Chaosus/shader_struct_member_arrays | Yuri Roubinsky | |
Added support for arrays as shader struct members | |||
2020-02-12 | Added support for arrays as shader struct members | Yuri Roubinsky | |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-02-12 | Fixes friend declaration tag mismatch | Haoyu Qiu | |
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky | |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | |
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | |||
2020-02-11 | [Vulkan] Fix shader crash if using multiple underscores in identifier names | Yuri Roubinsky | |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness ↵ | Juan Linietsky | |
limiter. | |||
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky | |
2020-02-11 | Modified rendering to use cluster instead of foward | Juan Linietsky | |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky | |
2020-02-11 | Mostly working DOF Bokeh | Juan Linietsky | |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky | |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky | |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky | |
2020-02-11 | Fix Specular Blinn in vulkan | clayjohn | |
2020-02-11 | Vulkan: Fix false positive in ninepatch axis stretch code | Rémi Verschelde | |
Adapted from e4907e50feab1af05f514a66adc0086d1c141885, supersedes and closes #34704. | |||
2020-02-11 | Fixed error condition check for multimesh instance colors | Fabian Mathews | |
2020-02-11 | Fix crash after rebase on the master branch | Rémi Verschelde | |
Apparently rasterizer is not initialized yet when this is called the first time, so it crashes. | |||
2020-02-11 | Changed variable name in shader because it was too generic | Matias Pierdomenico | |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde | |
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356. | |||
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky | |
2020-02-11 | Dynamic objects in GIProbes are now affected by propagation parameter. | Juan Linietsky | |
2020-02-11 | More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion. | Juan Linietsky | |
2020-02-11 | Changed SDF processing to smooth out shadows. | Juan Linietsky | |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky | |
2020-02-11 | Fixes to how anisotropy is handled, makes it work on nvidia. | Juan Linietsky | |
2020-02-11 | Fixed uninitialized memory bug in voxelizer | Juan Linietsky | |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more ↵ | Juan Linietsky | |
compatibility. | |||
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky | |
2020-02-11 | GIProbe now generates a distance field on bake using CPU, for better ↵ | Juan Linietsky | |
compatibility | |||
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky | |