Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-23 | Merge pull request #42263 from Faless/js/servers_no_threads | Rémi Verschelde | |
Ignore thread models when compiling with NO_THREAD | |||
2020-09-23 | Ignore thread models when compiling with NO_THREAD | Fabio Alessandrelli | |
The thread model option for physics (2D) and rendering (single-unsafe, single-safe, multithread), was causing crashes/locks when set as multithreaded and exported for a platform that does not support threads (namely HTML5). This commit ensures that when threads support is not available, that option is ignored, and the equivalent of "single-unsafe" is always used instead. | |||
2020-09-23 | Merge pull request #42130 from clayjohn/RenderingDeviceHack | Rémi Verschelde | |
Expose local RenderingDevice creation to RenderingServer | |||
2020-09-22 | Forbids varying declaration in particles and sky shaders | Yuri Roubinsky | |
2020-09-18 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2020-09-17 | Merge pull request #41528 from keegano/physics-fix-wrap-angle | Rémi Verschelde | |
Wrap angles to (-pi, pi) in momentum calculation. | |||
2020-09-17 | Add window click-through support. | bruvzg | |
2020-09-16 | expose local RenderingDevice creation to RenderingServer | clayjohn | |
2020-09-13 | Fixes crash when saving scene | Haoyu Qiu | |
2020-09-10 | Fix ATTENUATION and implement SHADOW_ATTENUATION. | Lyuma | |
2020-09-09 | Set repeat in all 3 dimensions in 3d textures | clayjohn | |
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-07 | Clarify comparison precedence when enabling or disabling back buffer. | Marcel Admiraal | |
2020-09-07 | Merge pull request #41781 from AnilBK/fix-typo | Rémi Verschelde | |
Fixed Some typos. | |||
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz | |
2020-09-05 | Fix crash regression in the shader function validation | Yuri Roubinsky | |
introduced in #41780 | |||
2020-09-05 | Improve messages in shader function validation | Yuri Roubinsky | |
2020-09-05 | Fixed Some typos. | Anilforextra | |
2020-09-04 | Merge pull request #41761 from madmiraal/fix-assignment-operators | Rémi Verschelde | |
Ensure assignment operators return by reference to avoid unnecessary copies. | |||
2020-09-04 | Merge pull request #40958 from clayjohn/VULKAN-shadow-noise | Rémi Verschelde | |
Improve the quick hash function for all GPUs | |||
2020-09-04 | Ensure assignment operators return by reference to avoid unnecessary copies. | Marcel Admiraal | |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Merge pull request #41456 from nekomatata/x11-fix-popups | Rémi Verschelde | |
Popup fixes for X11 display server | |||
2020-09-02 | Fix particles shader to use built-ins | Yuri Roubinsky | |
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky | |
-No new features yet -Unlike godot 3.x, sorting happens using GPU | |||
2020-09-01 | Merge pull request #41668 from clayjohn/GLOW-HQ | Rémi Verschelde | |
Add high quality glow mode | |||
2020-09-01 | Fix typo in SDF jumpflood shader | JFonS | |
2020-08-31 | Add high quality glow mode | clayjohn | |
2020-08-31 | Merge pull request #41605 from clayjohn/VULKAN-glow | Rémi Verschelde | |
Fix recent glow regressions | |||
2020-08-29 | Fix recent glow regressions | clayjohn | |
2020-08-28 | Fixed 2D physics regression that causes RigidBody2D nodes to spin ↵ | TwistedTwigleg | |
uncontrollably when colliding | |||
2020-08-27 | rasterizer_rd.cpp: Correct small typo | Yetizone | |
2020-08-26 | Wrap angles to (-pi, pi) in momentum calculation. | Keegan Owsley | |
Fixes a bug that causes KinematicBody2Ds to produce too much angular momentum when rotating beyond 180 degrees. | |||
2020-08-22 | Re-apply "Fixes for windows in X11 tiling WMs" | PouleyKetchoupp | |
From PR #38727 which was reverted in #41373 because of regressions in Ubuntu with Gnome. Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com> | |||
2020-08-20 | Merge pull request #41345 from clayjohn/VULKAN-sky-fog | Juan Linietsky | |
Add fog to sky shaders | |||
2020-08-19 | Add fog to sky shaders | clayjohn | |
2020-08-19 | Revert "Fixes for windows in X11 tiling WMs" | Juan Linietsky | |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky | |
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-01 | Improve the quick hash function for all GPUs | clayjohn | |
2020-08-01 | Wake up RigidBody 2D after applying torque | Markus Sauermann | |
2020-07-28 | Fixed next_pass materials not being drawn | Brian Semrau | |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-27 | Revert "Allow Area2D and 3D mouse events without a collision layer" | Rémi Verschelde | |
This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4. | |||
2020-07-26 | Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes | Rémi Verschelde | |
Fix Return key events in LineEdit & TextEdit on Android | |||
2020-07-26 | Fix Return key events in LineEdit & TextEdit on Android | PouleyKetchoupp | |
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks. | |||
2020-07-26 | Merge pull request #38727 from Riteo/tiling-wm-issues-tests | Rémi Verschelde | |
Fixes for windows in X11 tiling WMs | |||
2020-07-23 | Fixes RenderingServer crashes reported by #39951 | Juan Linietsky | |
Supersedes #40026 | |||
2020-07-23 | DisplayServer: separate window showing into another function | Lorenzo Cerqua | |
When creating a window, Godot would first register it to the WM(show it) and then set its flags. This works fine on a floating WM, but on tiling WMs as soon as a window gets registered the WM immediately acts on the window by scaling it up and treating it as a generic window, being registered without any special flags. This commit separates the showing of the window into another function and calls it after the most important flags are set, making windows with special flags(eg. all popups) work again on tiling WMs. Fixes #37930 | |||
2020-07-22 | Refactor light clustering | Juan Linietsky | |
Move from high end to shared, so all renderers use clustering. |