Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-28 | Revert " Deprecated Godot 3D physics engine" | Rémi Verschelde | |
This reverts commit 5de5a4140b9a397935737c6ce0088602be6840d7. @reduz still intends to rework it in the future, and it's convenient to test if issues are specific to Bullet or not, so we keep it around for the time being. | |||
2019-01-27 | Merge pull request #25314 from marxin/fix-24417-class-memaccess | Rémi Verschelde | |
Fix class memaccess | |||
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | |
2019-01-26 | Add a check to help find transforms that are passes invalid. | Juan Linietsky | |
2019-01-26 | doc: Sync classref with current source | Rémi Verschelde | |
2019-01-25 | Add "Apple" to the list of GPU vendors where depth prepass is disabled. | Juan Linietsky | |
2019-01-25 | Use placement new in visual_server_scene.cpp (#24417). | marxin | |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde | |
Fixes #25172. | |||
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way ↵ | Juan Linietsky | |
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..) | |||
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky | |
2019-01-09 | Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bug | Rémi Verschelde | |
Fix a nested ysort invalid memory read again | |||
2019-01-09 | Fix a nested ysort invalid memory read again | Bojidar Marinov | |
Fixes #24755 | |||
2019-01-07 | doc: Fix wrong references found by Sphinx and new makerst.py | Rémi Verschelde | |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde | |
Override GL_position | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-30 | Always treat exponent as float | Bastiaan Olij | |
2018-12-29 | Override GL_position | Bastiaan Olij | |
2018-12-27 | fixes crash when Body2DSW doesn't have space | hedin | |
2018-12-27 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various code formatting issues and argument names. | |||
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij | |
2018-12-14 | Merge pull request #24324 from volzhs/access-mic | Rémi Verschelde | |
Request mic access only when is needed | |||
2018-12-14 | Request mic access only when is needed | volzhs | |
2018-12-13 | Merge pull request #22910 from marcelofg55/nothreads_rec | Rémi Verschelde | |
Fix AudioEffectRecord not working without thread support | |||
2018-12-12 | Fix AudioEffectRecord not working without thread support | Marcelo Fernandez | |
2018-12-12 | Merge pull request #24218 from staddy/master | Rémi Verschelde | |
Disabled CollisionShape2D is not processed now | |||
2018-12-12 | Disabled CollisionShape and CollisionShape2D are not processed now | Stanislav | |
Fixes #24183 | |||
2018-12-12 | Merge pull request #24214 from marcelofg55/editor_audio_buses_fix | Rémi Verschelde | |
Fix EditorAudioBuses not updating when changing to a device with different channels | |||
2018-12-12 | Merge pull request #23469 from clayjohn/fragment_camera_matrix | Rémi Verschelde | |
Added CAMERA_MATRIX to fragment shader | |||
2018-12-11 | Fix EditorAudioBuses not updating when changing to a device with different ↵ | Marcelo Fernandez | |
channels | |||
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde | |
Make VIEW vector available in fragment shader | |||
2018-12-11 | make VIEW vector available in fragment | clayjohn | |
2018-12-11 | Merge pull request #24163 from clayjohn/light_uv_const | Rémi Verschelde | |
Make LIGHT_UV constant in canvas_item light shader | |||
2018-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
2018-12-04 | Fix error when adding children to YSort | Bojidar Marinov | |
If it weren't for this warning, it would have crashed in release builds. Fix #23889, fixup 6b8d6e3b07c83da1c365f9ad79e84e5147ec26f7 | |||
2018-12-04 | make LIGHT_UV constant | clayjohn | |
2018-11-28 | Merge pull request #23994 from AndreaCatania/prec | Rémi Verschelde | |
Added function to control 6DOF precision | |||
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | |
2018-11-27 | Added function to control 6DOF precision | Andrea Catania | |
2018-11-24 | Allow *= operator between vec and mat types in shaders | Kanabenki | |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not ↵ | Juan Linietsky | |
specified. Fixes #20435 | |||
2018-11-21 | Remove comments and corrected code, which exists for correctness but will ↵ | Juan Linietsky | |
likely never be used. Fixes #20362 | |||
2018-11-21 | Merge pull request #23878 from bojidar-bg/23775-ysort-crash | Rémi Verschelde | |
Fix YSort crash when removing a child | |||
2018-11-21 | Fix YSort crash when removing a child | Bojidar Marinov | |
Fixup of 8e4837f35778e917370e802c167ce1fbd07b068c Fixes #23775 | |||
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky | |
2018-11-19 | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 | Juan Linietsky | |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde | |
Use hint_color when getting shader default params | |||
2018-11-17 | Merge pull request #23668 from sdfgeoff/fix_angular_constraints | Rémi Verschelde | |
Exposing more of bullets 6DOF spring constraints | |||
2018-11-16 | Corrected some points discussed in #17491 | Juan Linietsky | |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky | |
-Also added set_deferred, this was missing. |