Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-07 | Fix material overlay overriding shadow casting logic | clayjohn | |
Material overlay should only cast a shadow if it can cast a shadow and the instance can cast a shadow | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-07 | Merge pull request #67016 from bruvzg/split_caret_dir_marker | Rémi Verschelde | |
Add split caret direction markers. Fix block/overtype caret size. | |||
2022-10-07 | Merge pull request #66861 from clayjohn/GLES3-mono-ubo | Rémi Verschelde | |
Use a giant UBO to optimize performance in 2D [OpenGL3] | |||
2022-10-07 | Add split caret direction markers. Fix block/overtype caret size. | bruvzg | |
2022-10-06 | Merge pull request #66756 from BastiaanOlij/fix_ssr | Rémi Verschelde | |
Fixing artifacts in SSR | |||
2022-10-06 | Use a giant UBO to optimize performance in 2D | clayjohn | |
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices. | |||
2022-10-06 | Merge pull request #66936 from mihe/inverse-inertia-tensor | Rémi Verschelde | |
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor | |||
2022-10-06 | Merge pull request #66951 from rburing/restore_recovery_as_collision | Rémi Verschelde | |
Revert "Turn on recovery as collisions only for floor snapping" | |||
2022-10-05 | Revert "Turn on recovery as collisions only for floor snapping as this leads ↵ | Ricardo Buring | |
to unwanted behaviour for other surface than the floor." This reverts commit 10395f5df2a1cac6ed83e674c084e62a88fcdde9. | |||
2022-10-05 | Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor | Mikael Hermansson | |
2022-10-05 | Merge pull request #66922 from BastiaanOlij/fix_direct_shadow | Rémi Verschelde | |
Make sure atlas rect for directional lights is calculated using floats | |||
2022-10-05 | Make sure atlas rect for directional lights is calculated using floats | Bastiaan Olij | |
2022-10-05 | Merge pull request #66683 from clayjohn/SRGB-canvasitem | Rémi Verschelde | |
Default CanvasItem materials to use sRGB space for uniform colors | |||
2022-10-05 | Merge pull request #66720 from qarmin/unintialized_memory | Rémi Verschelde | |
Remove usage of unitialized variables | |||
2022-10-05 | Merge pull request #66898 from aaronfranke/proj-mat-columns | Rémi Verschelde | |
Rename Projection `matrix` to `columns` | |||
2022-10-05 | Merge pull request #66915 from timothyqiu/indexing | Rémi Verschelde | |
Fix crash when executing `RenderingServer.mesh_surface_get_format_offset` | |||
2022-10-05 | Fix crash when executing `RenderingServer.mesh_surface_get_format_offset` | Haoyu Qiu | |
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke | |
2022-10-04 | Fixing artifacts in SSR | Bastiaan Olij | |
2022-10-04 | Merge pull request #66780 from dsnopek/webxr-emulator-fix | Rémi Verschelde | |
Fix rendering in the WebXR emulator | |||
2022-10-04 | Moving SSEffects settings into class | Bastiaan Olij | |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move ↵ | Bastiaan Olij | |
light and probe elements into storage and reorganise our render_scene method. | |||
2022-10-03 | Merge pull request #66813 from Chaosus/fix_uniform_crash | Rémi Verschelde | |
Fix global uniform crash at editor startup | |||
2022-10-03 | Fix global uniform crash at editor startup | Yuri Rubinsky | |
2022-10-03 | Remove NO_THREADS fallback code, Godot 4 requires thread support | Rémi Verschelde | |
This also removes `OS::can_use_threads` from the public API since it's always true. | |||
2022-10-02 | Update Instance flags in shaders to match instance flags in engine | clayjohn | |
2022-10-02 | Fix rendering in the WebXR emulator | David Snopek | |
2022-10-01 | Remove usage of unitialized variables | Rafał Mikrut | |
2022-09-30 | Default CanvasItem materials to not convert uniform colors to linear space. | clayjohn | |
The 2D renderer in Godot is totally in sRGB space so it is appropriate to keep 2D uniform colors in sRGB space | |||
2022-09-30 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though). | |||
2022-09-30 | Merge pull request #66178 from clayjohn/double-precision-rendering | Rémi Verschelde | |
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE | |||
2022-09-30 | Merge pull request #66641 from timothyqiu/null-joint | Rémi Verschelde | |
Fix crash when executing `PhysicsServer2D.joint_clear` | |||
2022-09-30 | Merge pull request #66638 from timothyqiu/rendering-null | Rémi Verschelde | |
Add various null checks in RenderingServer | |||
2022-09-30 | Merge pull request #66626 from danboo/fix-typo-run-debug-collisons | Rémi Verschelde | |
Fix typos - "collison" -> "collision" | |||
2022-09-30 | Fix crash when executing `PhysicsServer2D.joint_clear` | Haoyu Qiu | |
2022-09-30 | Add various null checks in RenderingServer | Haoyu Qiu | |
2022-09-29 | Fix typo - "collison" -> "collision" | danboo | |
2022-09-29 | Merge pull request #66143 from DarkKilauea/nav-queries-agent | Rémi Verschelde | |
Update NavigationAgent to use query_path | |||
2022-09-29 | Merge pull request #66583 from bruvzg/constexpr | Rémi Verschelde | |
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. | |||
2022-09-29 | Merge pull request #66565 from clayjohn/canvas-lights | Rémi Verschelde | |
Clean up canvas light shader API. | |||
2022-09-29 | Use `constexpr` in the conditions with template parameters and `sizeof`s to ↵ | bruvzg | |
suppress C4127 warnings. | |||
2022-09-28 | Update NavigationAgent to use query_path | Josh Jones | |
This paves the way for having agents respond to link traversal. | |||
2022-09-28 | Merge pull request #66568 from rburing/cylinder_support_is_dead | Rémi Verschelde | |
`GodotCylinderShape3D::get_supports`: delete dead code | |||
2022-09-28 | GodotCylinderShape3D::get_supports: delete dead code | Ricardo Buring | |
2022-09-28 | Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703 | Rémi Verschelde | |
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used | |||
2022-09-28 | Clean up canvas light shader API. | clayjohn | |
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION | |||
2022-09-28 | Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used | Rémi Verschelde | |
2022-09-28 | Fix MSVC warning C4702: unreachable code | Rémi Verschelde | |
Part of #66537. |