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2022-12-14Merge pull request #69934 from Geekotron/physics3d-ccd-fixesRémi Verschelde
Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much
2022-12-13Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much ↵Geekotron
(preventing collision) or not enough (allowing tunneling)
2022-12-13Merge pull request #70009 from clayjohn/glow-hqRémi Verschelde
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13Merge pull request #70003 from clayjohn/GLES3-ccRémi Verschelde
Various fixes and documentation for CanvasGroup
2022-12-13Various fixes and documentation for CanvasGroupclayjohn
Properly apply custom materials with CanvasGroups in the GLES3 backend Properly blur backbuffer when using a partial rect in forward_plus and gl_compatibility renderers Properly set fit_margin when clear_margin is set Fix shader error during backbuffer clear in mobile renderer
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-13Merge pull request #69985 from clayjohn/mobile-rimRémi Verschelde
Ensure that rim lighting uses an exponent base greater than zero
2022-12-13Merge pull request #69828 from clayjohn/SSR-roughnessRémi Verschelde
Fade out SSR with roughness so that it doesn't show at high roughness amounts
2022-12-12Ensure that rim lighting uses a exponent base greater than zeroclayjohn
This avoids the undefined behavior that happens if the base is zero and the exponent is zero
2022-12-12Fix screen texture slightly darkerFabio Iotti
2022-12-12Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.xRémi Verschelde
Fix Navigation agent callback wild pointer crash
2022-12-12Fix Navigation agent callback wild pointer crashsmix8
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextensionRémi Verschelde
Rename all gdnative occurences to gdextension
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
2022-12-11Changed `RD::PipelineDynamicStateFlags` type to enum flagsYuri Rubinsky
2022-12-11Merge pull request #69852 from rburing/heightmap_shape_typo_bugfixRémi Verschelde
Fix typo bug in heightmap shape
2022-12-10Enable assigning an owner to navigation regions and linksJosh Jones
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10Fix typo bug in heightmap shapeRicardo Buring
2022-12-09Remove warning when playing random no-repeat sound with only 1 sound in poolHugo Locurcio
This makes setting up sounds for random pitch/volume faster, as you don't have to change the mode from Random (Avoid Repeats) to Random anymore if you only care about randomizing pitch/volume but want to prevent a warning message from appearing on every playback.
2022-12-09Fade out SSR with roughness so that it doesn't show at high roughness amountsclayjohn
2022-12-08Merge pull request #69735 from clayjohn/Particles2D-sdfRémi Verschelde
Detect and report if 2D particles use the screen SDF
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
This ensures that the SDF is updated even if not used in a canvas_item shader
2022-12-07Merge pull request #69712 from bruvzg/real_sizeRémi Verschelde
Rename `window_get_real_size`, add position counterpart.
2022-12-07Merge pull request #69091 from CherrySodaPop/vr-texel-zero-divisionRémi Verschelde
Fix VRS object being created even when not supported
2022-12-07Merge pull request #69674 from rburing/conStraintRémi Verschelde
Fix typo in physics step: contraint -> constraint
2022-12-07Check if VRS is supported on creating VRS objectLily Garcia
2022-12-07Rename `window_get_real_size` to `window_get_size_with_decorations`, add ↵bruvzg
`window_get_position_with_decorations`.
2022-12-07Fix Determining Window for TouchscreenMarkus Sauermann
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
2022-12-06Merge pull request #69671 from rburing/cylinder-cylinder_sat_typoRémi Verschelde
Fix typo in cylinder-cylinder SAT collision solver
2022-12-06Fix typo in physics step: contraint -> constraintRicardo Buring
2022-12-06Fix typo in cylinder-cylinder SAT collision solverRicardo Buring
2022-12-06Merge pull request #69657 from rburing/degenerate_capsule_has_no_edgeRémi Verschelde
Fix collision detection for degenerate capsules
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
Fix mobile renderer sky_transform operations
2022-12-06Fix collision detection for degenerate capsulesRicardo Buring
In GodotCapsuleShape3D::get_supports and GodotCapsuleShape2D::get_supports, return a point instead of an edge of length zero in case the capsule degenerates to a sphere or circle.
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the ↵Malcolm Nixon
same order as the forward_plus renderer. Update rasterizer_scene_gles3.cpp Apply sky_transform order fix to the gles3 renderer.
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
Fix AABB errors on meshes with bones on multiple surfaces
2022-12-05draw fish bones for Path2D and Path3DYaohua Xiong
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05Merge pull request #68995 from bruvzg/sys_font_for_textRémi Verschelde
Use system fonts as fallback.
2022-12-04fix aabb errors on meshes with bones on multiple surfacesNathan Franke
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-03Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde
Allow black metallic materials to reflect IBL
2022-12-03Merge pull request #69514 from clayjohn/IBL-roughnessRémi Verschelde
Properly remap roughness when reading from radiance map
2022-12-02Allow black metallic materials to reflect IBLclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
Get WebXR fully working in Godot 4!
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-12-01Merge pull request #69430 from Rindbee/fix-clip-contentsRémi Verschelde
Fix child nodes still being drawn when the visible area of a control with `clip_contents` enabled is `0`
2022-12-01Merge pull request #69325 from clayjohn/GLES3-skeletonsRémi Verschelde
Add Skeletons and Blend Shapes to the OpenGL renderer
2022-12-01Fix child nodes still being drawn when the visible area of a control with ↵Rindbee
`clip_contents` enabled is `0`