Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-29 | Merge pull request #53199 from Geometror/fix-skeleton2d | Rémi Verschelde | |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat | |
Clarify RigidDynamicBody modes | |||
2021-09-29 | Fix editor freeze when asigning Skeleton2D to Polygon2D | Hendrik Brucker | |
2021-09-28 | Merge pull request #53072 from CaptainProton42/fix-gpuparticles3d-generate-aabb | Rémi Verschelde | |
2021-09-28 | Merge pull request #52864 from BastiaanOlij/xr_extension_return_buffers | Bastiaan Olij | |
Fix access to render target texture for XR interfaces | |||
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde | |
2021-09-28 | Fix access to render target texture for XR interfaces | Bastiaan Olij | |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | |
Allows 2D character controller to work without applying gravity when touching the ground (also more safely in 3D), and collision detection is more flexible with different safe margin values. Character body motion changes in 2D and 3D: -Recovery only for depth > min contact depth to help with collision detection consistency (rest info could be lost if recovery was too much) -Adaptive min contact depth (based on margin) instead of space parameter Extra CharacterBody changes: -2D: apply changes made in 3D for stop on slope and floor snap that help fixing some jittering cases -3D: fix minor inconsistencies in stop on slope and floor snap logic | |||
2021-09-26 | Fix GPUParticles3D local_coords | CaptainProton42 | |
2021-09-26 | Fix GPUParticles3D generate AABB | CaptainProton42 | |
2021-09-25 | Construct values only when necessary. | Anilforextra | |
2021-09-24 | Merge pull request #52967 from danger-dan/dev_vehicle_sleep_fix | Rémi Verschelde | |
2021-09-24 | Added set_active(true) to all body direct state force apply/impulses. #52915 | Daniel | |
2021-09-23 | Construct values only when necessary. | Anilforextra | |
2021-09-22 | Prevents editor crash when compare with negative float in shader | Yuri Roubinsky | |
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci | |
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com> | |||
2021-09-21 | Merge pull request #52878 from AnilBK/add-get-center | Rémi Verschelde | |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra | |
2021-09-21 | Change to using doubles in XR classes | Bastiaan Olij | |
2021-09-21 | Add flag to connected grapheme. Apply RTL displacement FX only to the whole ↵ | bruvzg | |
connected grapheme. Pass more glyph info to the custom RTL FX. | |||
2021-09-20 | Merge pull request #52545 from JFonS/occ_fixes | Rémi Verschelde | |
Occlusion culling fixes | |||
2021-09-18 | Fix shader crash when passing array to built-in function without index | Yuri Roubinsky | |
2021-09-17 | Replace Vector3.to_diagonal_matrix with Basis.from_scale | Aaron Franke | |
2021-09-17 | Merge pull request #52409 from GiantBlargg/position-depth-pre-pass | Rémi Verschelde | |
2021-09-16 | Clarify RigidDynamicBody modes | PouleyKetchoupp | |
RigidDynamicBody modes are replaced with several properties to make their usage clearer: -lock_rotation: disable body's rotation (instead of MODE_LOCKED) -freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC) -freeze_mode: Static (can be only teleported) or Kinematic (can be animated) Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics servers. | |||
2021-09-16 | Merge pull request #52668 from qarmin/cppcheck_servers_physics | Camille Mohr-Daurat | |
Initialize variables in servers/physics | |||
2021-09-15 | Merge pull request #52679 from nekomatata/world-boundary-shape | Camille Mohr-Daurat | |
Rename WorldMarginShape to WorldBoundaryShape | |||
2021-09-15 | Initialize variables in servers/physics | qarmin | |
2021-09-15 | [HTML5] Use browser mix rate by default on the Web. | Fabio Alessandrelli | |
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not allow input (microphone) if the mix rate is not the default one, Chrom* will exhibit worse performances, etc. | |||
2021-09-14 | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp | |
2021-09-13 | Revert some URLs from the "Replace HTTP URLs with HTTPS" PR | Aaron Franke | |
2021-09-13 | Merge pull request #50375 from Paulb23/code_edit_unit_tests | Rémi Verschelde | |
2021-09-13 | Merge pull request #49063 from Calinou/remove-16x-msaa | Rémi Verschelde | |
Remove 16× MSAA support due to driver bugs and low performance | |||
2021-09-13 | Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix | Rémi Verschelde | |
Compute horizon SO threshold before transformation | |||
2021-09-12 | Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material | JFonS | |
Vulkan: Fix CanvasItem::use_parent_material | |||
2021-09-10 | 8 uvs for glTF2, URI decode and Vertex Custom api. | Lyuma | |
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com> | |||
2021-09-10 | Occlusion culling fixes | jfons | |
2021-09-09 | Merge pull request #52476 from Lauson1ex/master | Juan Linietsky | |
Replace current ACES tonemapper with a high quality one | |||
2021-09-09 | Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energy | Juan Linietsky | |
Use the Light3D Indirect Energy property in SDFGI | |||
2021-09-09 | Expose Vulkan internal values for access from extensions | Bastiaan Olij | |
2021-09-07 | Replace ACES tonemapper with a high quality one | Endri Lauson | |
2021-09-07 | Merge pull request #52237 from ellenhp/polyphony | Juan Linietsky | |
Add optional polyphonic playback to built-in audio player nodes | |||
2021-09-07 | Add polyphony to Audio Stream Player nodes | Ellen Poe | |
2021-09-07 | Merge pull request #52442 from Faless/mp/4.x_rpc_manager | Max Hilbrunner | |
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI. | |||
2021-09-07 | [Net] Move multiplayer to core subdir, split RPCManager. | Fabio Alessandrelli | |
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". | |||
2021-09-06 | Merge pull request #48708 from nekomatata/heightmap-raycast-acceleration | Camille Mohr-Daurat | |
Optimize raycast with large Heightmap shape data | |||
2021-09-07 | Merge pull request #52205 from BastiaanOlij/blit_source_rect | Bastiaan Olij | |
Add source rectangle to blit | |||
2021-09-07 | Merge pull request #52405 from BastiaanOlij/xr_extension_missing_names | Bastiaan Olij | |
Add missing parameter names to _commit_views GDVIRTUAL_BIND | |||
2021-09-06 | Optimize raycast with large Heightmap shape data | PouleyKetchoupp | |
Port raycast accelerator from Bullet's btHeightfieldTerrainShape. | |||
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp | |
Changes: -Added support for custom inertia and center of mass in 3D -Added support for custom center of mass in 2D -Calculated center of mass from shapes in 2D (same as in 3D) -Fixed mass properties calculation with disabled shapes in 2D/3D -Removed first_integration which is not used in 2D and doesn't seem to make a lot of sense (prevents omit_force_integration to work during the first frame) -Support for custom inertia on different axes for RigidBody3D |