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2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-13fixed ClassDB inconsistenciesKarroffel
fixes #7960
2017-03-13Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez
2017-03-06Complement KinematicBody2D fixPedro J. Estébanez
>> which was done at 5fc084c28e912c54bf64645df3e6cf2cd2c30be6
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Style: prevent bogus macro formatting by clang-formatRémi Verschelde
Also prevent formatting of thirdparty snippet
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-28Merge pull request #7878 from RebelliousX/elseRémi Verschelde
Bunch of missing `else` statements and general logic
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
2017-02-26Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde
Use real_t as floating point type in physics code.
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky
modified files) -.pck and .zip exporting redone, seems to be working..
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code. Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-02-12Merge pull request #7763 from Limb/fixwindowscompileRémi Verschelde
Fixed compilation issues with Visual Studio
2017-02-12Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compileRémi Verschelde
Fix msvc compile error
2017-02-08Fixed compilation issues with Visual StudioKenneth Lorthioir
2017-02-08basic contact shadows implementation, will most likely need some polishingJuan Linietsky
2017-02-07Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setterRémi Verschelde
Fixed property setter in G6DOF joint
2017-02-07Fix msvc compile errorsanikoyes
2017-02-06shadows were not working in-editor for nvidia, fixed nowJuan Linietsky
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-03Fixed property setter in G6DOF jointm4nu3lf
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-24Use constants from math_funcs rather than unstandardized C++ constants.Ray Koopa
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-23Added audio bus phaser effect, welcome to the 70s, baby!Juan Linietsky
2017-01-23Pretty high quality pitch Shifting effect using smbPitchShiftJuan Linietsky
2017-01-22Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky
2017-01-22Simple to use compressor effectJuan Linietsky
2017-01-22Delay sound effectJuan Linietsky
2017-01-22Added new Audio Bus Chorus effect.Juan Linietsky
Added new Audio Bus Panner effect.
2017-01-21Added BUS effect, Stereo EnhancerJuan Linietsky
2017-01-21distortion effectJuan Linietsky
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
2017-01-16Working on compile issues for iOSBastiaanOlij
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky