Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky | |
2016-11-23 | WIP immediates and proper buffers swapping | Juan Linietsky | |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky | |
2016-11-21 | Skeletons are working now. | Juan Linietsky | |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | |
a lot more complete and usable now. | |||
2016-11-19 | working reflection probes!! | Juan Linietsky | |
2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | |
2016-10-31 | shadow atlas allocation (work in progress) | Juan Linietsky | |
2016-10-29 | -Many many fixes | Juan Linietsky | |
-Gizmos work again | |||
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky | |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | |
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | |||
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | |
general | |||
2016-10-07 | -the new shader language seems to work | Juan Linietsky | |
-shader editor plugin can edit shaders -code completion in shader editor plugin | |||
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | |
GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | |||
2016-10-03 | make editor update by tracking changes in visualserverraster | Juan Linietsky | |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-09-20 | Merge pull request #6557 from anneomcl/master | Ignacio Etcheverry | |
Fix for #6158 | |||
2016-09-19 | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | |
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | |
Expose additional light/shadow properties to canvas item shaders | |||
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | |
Fix some more warnings | |||
2016-09-10 | Merge pull request #6250 from Ovnuniarchos/CursorHotspot | Juan Linietsky | |
Mouse hotspot is now honored. | |||
2016-09-07 | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | |
2016-09-01 | -Fixed issue in Kinematicbody2D | Juan Linietsky | |
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-08-31 | draw_line: Properly bind antialiased argument | Rémi Verschelde | |
2016-08-30 | More visual script improvements | Juan Linietsky | |
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||
2016-08-23 | Mouse hotspot is not honored. | Ovnuniarchos | |
2016-08-13 | Remove some unused variables | Johan Manuel | |
2016-07-25 | Fix some warnings | Johan Manuel | |
2016-07-24 | Fix for incorrect velocity report due to a typo. | Alex Piola | |
Closes #5854 | |||
2016-07-18 | Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay | Rémi Verschelde | |
Optimized one-way collision loops. | |||
2016-07-10 | Merge pull request #5533 from Hinsbart/cursor_atex | Juan Linietsky | |
Can use AtlasTextures as custom mouse cursor. | |||
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | |
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||
2016-07-03 | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | |
fixes #3957 | |||
2016-06-24 | Optimized one way collision loops. | Ovnuniarchos | |
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | |
statically typed languages, should help in the Mono integration. Disabled by default. | |||
2016-06-18 | Fixed a stupid bug with segment-segment collision in SAT physics, closes ↵ | Juan Linietsky | |
#4801 , closes #4984 | |||
2016-06-18 | Change hash grid in 2D physics to contemplate large objects as separate ↵ | Juan Linietsky | |
cases, to avoid huge memory and performance penalty. Fixes #4662 | |||
2016-06-18 | Drop fully commented-out files | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Drop empty .cpp files for header-only classes | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-17 | Fixed fractional offset not being reset in ringbuffer resamples, closes #4764 | Juan Linietsky | |
Probably fixes other streamplayer issues too. | |||
2016-06-13 | changed visual server free() to free_rid() like in the other servers. Fixes ↵ | Juan Linietsky | |
#4917 | |||
2016-06-12 | Documented many Physics2D* classes | Ovnuniarchos | |
2016-06-05 | Add texture region support for stylebox render | Geequlim | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-23 | Remove noisy print | Carter Anderson | |