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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
Rémi Verschelde
2020-12-27
Merge pull request #44705 from Chaosus/shader_fix_array_postinit
Yuri Roubinsky
2020-12-26
Cleanup leftover functions from adding SSAO
clayjohn
2020-12-26
Rewrite culling to be more cache/thread friendly.
reduz
2020-12-27
Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-27
Merge pull request #44436 from Chaosus/shader_const_switch
Yuri Roubinsky
2020-12-24
Merge pull request #44656 from reduz/cull-fixes-and-optimizations
Juan Linietsky
2020-12-24
Merge pull request #44649 from lyuma/bone_aabb_blendshapes
Rémi Verschelde
2020-12-24
Cull fixes and optimizations
reduz
2020-12-24
Fix BVH to world_aabb, and call update
lawnjelly
2020-12-24
Merge pull request #44641 from reduz/get-frame-setup-time
Rémi Verschelde
2020-12-24
Fix blendshapes and calculation of bone_aabbs
Lyuma
2020-12-24
Merge pull request #44623 from reduz/rewrite-renderer-indexer
Juan Linietsky
2020-12-24
Add API to get frame setup time on CPU
reduz
2020-12-23
Bind viewport measure functions
reduz
2020-12-23
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
Merge pull request #44605 from madmiraal/rename-control-margin
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-23
Merge pull request #44487 from bruvzg/ctl_fixes_2
Rémi Verschelde
2020-12-22
Merge pull request #44182 from clayjohn/ASSAO
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
Merge pull request #44566 from madmiraal/fix-redefined-default-parameter
Rémi Verschelde
2020-12-21
Improve fill aligned text hit testing.
bruvzg
2020-12-21
Ensure default value in _render_shadow is the same as parent
Marcel Admiraal
2020-12-21
Rename XRPositionalTracker methods
Marcel Admiraal
2020-12-21
Always include space characters (including tabs and other space-like chars) i...
bruvzg
2020-12-21
Merge pull request #44261 from madmiraal/rename-trackerhand-enums
Rémi Verschelde
2020-12-19
Fixes collisions in Godot 3D physics
Exxion
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Merge pull request #33207 from Calinou/increase-camera-default-zfar
Rémi Verschelde
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-19
Fix error spam on wrong attachment
reduz
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Improved shadow rendering efficiency
reduz
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-17
Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-17
Merge pull request #44360 from bruvzg/ctl_punct_word_break
Rémi Verschelde
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-15
Merge pull request #44286 from clayjohn/VULKAN-fixes
Rémi Verschelde
2020-12-15
Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-12-15
Merge pull request #44112 from winterpixelgames/PR-more-deterministic-and-rel...
Rémi Verschelde
2020-12-14
Add word breaks on punctuation characters.
bruvzg
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-10
Fixes to recent Vulkan errors
clayjohn
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