Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-20 | Fix double _get_tracking_status declaration | Bastiaan Olij | |
2021-10-19 | Merge pull request #53972 from zedutch/fix-shader-time-update | Rémi Verschelde | |
Fix shaders using `TIME` not continuously updating | |||
2021-10-19 | Merge pull request #53790 from briansemrau/remove-distant-shadowy-void | Rémi Verschelde | |
2021-10-19 | Add support for returning the play area from XRInterface | Bastiaan Olij | |
2021-10-19 | Merge pull request #52940 from groud/toast_notification | Rémi Verschelde | |
2021-10-19 | Merge pull request #53980 from nekomatata/rename-godot-physics-classes | Rémi Verschelde | |
2021-10-19 | Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers | Rémi Verschelde | |
2021-10-19 | Merge pull request #53960 from ↵ | Rémi Verschelde | |
Klowner/audioserver-startplaybackstream-potential-leak | |||
2021-10-18 | Rename Godot Physics classes from *SW to Godot* | PouleyKetchoupp | |
Also moved MT physics server wrappers to the main servers folder, since they don't have to be implementation specific. | |||
2021-10-18 | Fix shaders that use TIME do not force editor to continuously update | Robin Arys | |
2021-10-18 | Validate enum range in RendererViewport::viewport_get_render_info | Haoyu Qiu | |
2021-10-18 | fix potential memory leak of AudioStreamPlaybackBusDetails in ↵ | Mark Riedesel | |
AudioServer::start_playback_stream() | |||
2021-10-18 | [TextServer] Use `round` instead of `floor` for hex code box size ↵ | bruvzg | |
calculation to better match font size. | |||
2021-10-17 | Rework XR positional trackers | Bastiaan Olij | |
2021-10-15 | Swap args of Plane(point, normal) constructor | mennomax | |
Now (normal, point) | |||
2021-10-15 | Merge pull request #53815 from Chaosus/fix_wireframe_render_mode | Rémi Verschelde | |
2021-10-15 | Fix `wireframe` render mode | Yuri Roubinsky | |
2021-10-14 | Remove incorrect fog height density remapping | Brian Semrau | |
2021-10-14 | Fix several issues with directional shadows | Brian Semrau | |
- Internally disable blend splits in orthogonal directional shadow mode - Fix soft shadows ignoring fade and blend_splits - Fix soft shadow edge stability | |||
2021-10-14 | Implement toast notifications in the editor | Gilles Roudière | |
2021-10-14 | Fix the height fog effect | Brian Semrau | |
2021-10-13 | Added few more built-ins to shader language | Yuri Roubinsky | |
2021-10-12 | Merge pull request #53712 from CakHuri/nullptr | Rémi Verschelde | |
Replace NULL with nullptr | |||
2021-10-12 | Replaced NULL with nullptr | M. Huri | |
2021-10-12 | Fix some LGTM errors of "Multiplication result converted to larger type" | Aaron Franke | |
2021-10-11 | Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func | Yuri Roubinsky | |
2021-10-11 | Merge pull request #53641 from DeeJayLSP/audio_pitch_fix | Rémi Verschelde | |
2021-10-10 | Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback | Douglas Leão | |
2021-10-10 | Merge pull request #53066 from Chaosus/shader_funcs | Rémi Verschelde | |
2021-10-09 | Fix auto LOD generation for blendshapes. | Joan Fons | |
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde | |
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`. | |||
2021-10-08 | Allow any floating-point value as a 3D rendering scale option | Hugo Locurcio | |
This allows for finer control over 3D rendering resolution. Supersampling can also be performed by setting a 3D rendering resolution above 1.0, which is useful for offline rendering or for very high-end GPUs. | |||
2021-10-08 | Merge pull request #53527 from Chaosus/shader_array | Rémi Verschelde | |
2021-10-08 | Allow declare the shader arrays with a size defined before identifier | Yuri Roubinsky | |
2021-10-07 | Merge pull request #53523 from Calinou/remove-occlusion-color | Rémi Verschelde | |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio | |
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used. | |||
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio | |
VisualServer no longer exists in the `master` branch. | |||
2021-10-07 | Fix shader crash when passing array to index expression | Yuri Roubinsky | |
2021-10-07 | Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms | Yuri Roubinsky | |
2021-10-07 | Merge pull request #53504 from clayjohn/VULKAN-sky-bug | Rémi Verschelde | |
Remove bogus sky error check | |||
2021-10-07 | Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius | Rémi Verschelde | |
Move assignment of SSAO radius push constant | |||
2021-10-06 | Remove bogus sky error check | clayjohn | |
2021-10-06 | Fix regression which prevents using texture array uniforms | Yuri Roubinsky | |
2021-10-05 | Add missing shader built-ins | Yuri Roubinsky | |
2021-10-05 | Merge pull request #53425 from Chaosus/shader_fix | Rémi Verschelde | |
2021-10-05 | Fix shader crash when passing array.length to functions | Yuri Roubinsky | |
and similar cases | |||
2021-10-05 | Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform | Rémi Verschelde | |
2021-10-05 | Merge pull request #53412 from Chaosus/shader_fix_uniform_arrays | Yuri Roubinsky | |
2021-10-04 | Merge pull request #53365 from danger-dan/wakeup_fix | Camille Mohr-Daurat | |
Use wakeup() function to wake sleeping bodies on impulse, force and velocities. Fix for PR #52967 | |||
2021-10-05 | Changed from directly waking bodies to using the wakeup() functions in ↵ | Daniel | |
direct body state changes (forces, impulses and veloicities). this 'bug' was introduced in PR #52967 added wakeup to 2d direct body |