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2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-17Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
Call needs to be routed via visual server to reach the proper thread.
2017-12-16Bind TextEdit.deselect and update documentationRémi Verschelde
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵Juan Linietsky
#14629
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-12-09Fix #14429 GIProbe does not work with SpotLightsPrzemyslaw Czarnota
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09Merge pull request #13341 from scayze/interp_v2Rémi Verschelde
Added interpolation qualifiers to shaderlang
2017-12-09Merge pull request #12756 from Stratos695/masterRémi Verschelde
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06Fixes to some thread safety situations to avoid GIProbe from freezing on ↵Juan Linietsky
save. Fixes #13338
2017-12-06Attempt to see if this can solve the problem with #13338Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-27doc: Sync classref with current sourceRémi Verschelde
2017-11-27Added interpolation modifiers to shaderlangScayze
2017-11-27Merge pull request #13294 from RaXaR/masterRémi Verschelde
Added overloads of vector parameters for shader Trig functions.
2017-11-27Added overloads of vector parameters for shader Trig functions.RaXaR
Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
2017-11-26Merge pull request #13228 from rminderhoud/weightsRémi Verschelde
Fix read bug in compressed bone weights
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
Onion skinning
2017-11-26Merge pull request #13289 from sketchyfun/3d_selection_fixRémi Verschelde
Fixed issue with 3D selections
2017-11-25Tweak the default camera node settingsHugo Locurcio
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters
2017-11-25Fixed issue with 3D selections losing precsion due to an offset bugBenH
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-25Update clang-format in modified filesPedro J. Estébanez
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-23Fix read bug in compressed bone weightsRalph Minderhoud
2017-11-23Rename two-parameter arc-tangent function to atan in shader language, as it ↵Ferenc Arn
is in GLSL. Fixes #13214.
2017-11-22Merge pull request #13159 from AndreaCatania/rayRémi Verschelde
Removed type_mask and fixed some variable name
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-21Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky
Restore rendering on a separate thread
2017-11-20Implement per-instance custom bounding boxMarc Gilleron
# Conflicts: # servers/visual/visual_server_scene.h
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-18CommandQueueMT doesn't lock during command executionm4nu3lf
2017-11-18Restore rendering on a separate threadm4nu3lf
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-14Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde
Singleton management changes
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-13Merge pull request #12014 from hi-ogawa/fix-video-playbackRémi Verschelde
Fix video playback
2017-11-13Removed add/remove interface bindings and added get_interfacesBastiaanOlij
2017-11-13classref: Sync with current sourceRémi Verschelde
[ci skip]
2017-11-10Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ↵Juan Linietsky
others too
2017-11-10Remove node from list before calling queries, fixes #10886Juan Linietsky
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
Rewritten kinematic system