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2019-05-28Fix some unincialised variablesqarmin
2019-05-28Merge pull request #29020 from raphael10241024/inertiaRémi Verschelde
Fix some shape2d get_moment_of_inertia error
2019-05-24Merge pull request #28796 from clayjohn/GLES2-optimizationRémi Verschelde
GLES2: Allow Viewports to render directly to screen
2019-05-24Merge pull request #28829 from vreon/swizzle-upRémi Verschelde
Allow constructing larger data types by swizzling
2019-05-24Fix getting max magnitude in AudioEffectSpectrumAnalyzerMartin Dahlgren
2019-05-21Implement shadow to opacityBastiaan Olij
2019-05-20Fix some shape2d get_moment_of_inertia erroryakun.zhang
2019-05-19Fix typos with codespellRémi Verschelde
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-05-13Merge pull request #27798 from clayjohn/gles2-proj-mat-bugRémi Verschelde
Fixes bug when setting projection matrix in shader GLES2
2019-05-13Merge pull request #28780 from bojidar-bg/x-audio-record-passthroughRémi Verschelde
Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames
2019-05-11Allow constructing larger data types by swizzlingJesse Dubay
GLSL allows the construction of larger data types by swizzling smaller ones, but Godot shading language treated this as an error: vec2 test2 = vec2(0.0, 1.0); vec3 test3 = test2.xxx; // error: Invalid member for vec2 expression This commit updates the expression parser for the 2 and 3-component data types accordingly. Fixes #10496
2019-05-09Fix AudioEffectRecord messing up the effect stack by not writing to dst_framesBojidar Marinov
2019-05-09Change "ID" to lowercase "id"Aaron Franke
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-02Merge pull request #27415 from aqnuep/kinematicbody_fixesRémi Verschelde
KinematicBody performance and quality improvements
2019-04-30Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde
Disable GI probe capturing lights with bake mode disabled
2019-04-30fixes bug when setting projection matrixclayjohn
2019-04-30Properly expose PhysicsServer methodsLATRio
2019-04-30Merge pull request #27007 from BastiaanOlij/arvr_notificationsRémi Verschelde
Send notifications to ARVRInterfaces
2019-04-30Merge pull request #27371 from ShyRed/fixdisabled2dcollisionsRémi Verschelde
Allow adding disabled shapes
2019-04-29Merge pull request #18992 from aaronfranke/mono-equal-approxRémi Verschelde
[Core] [Mono] Improve and use approximate equality methods
2019-04-27Added functions to further improve music timingJuan Linietsky
2019-04-27Clean up latency related functionsJuan Linietsky
2019-04-27Send notifications to ARVRInterfacesBastiaan Olij
2019-04-25Use approximate equallity methods in many placesAaron Franke
2019-04-23Allow adding disabled shapesShyRed
Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step.
2019-04-23Disable GI probe capturing lights with bake mode disabledDaniel Rakos
The bake mode property of lights previously didn't affect GI probes. This change makes the GI probe ignore lights that have their bake mode set to disabled.
2019-04-23Merge pull request #26064 from JFonS/add_frustum_camera_modeHein-Pieter van Braam
Add FRUSTUM camera mode, allowing tilted frustums
2019-04-22Don't try to statically allocate 2x 8193 pointersHein-Pieter van Braam-Stewart
Maximum stack size is only 8KiB, this will try to allocate 8193 * sizeof(void*) * 2 = 131088 bytes on the stack. This causes a crash in some cases.
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
Small fixes, mostly duplicated code
2019-04-19Merge pull request #28200 from bojidar-bg/28115-ysort-breaks-shaderRémi Verschelde
Fix nested YSort breaking "Use parent material"
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field
2019-04-19Fix nested YSort breaking use_parent_materialBojidar Marinov
Fixes #28115
2019-04-16Bind AudioEffectSpectrumAnalyzer::FFT_Size enumsFabio Alessandrelli
2019-04-10Added generator audio stream, and spectrum analyzer audio effectJuan Linietsky
Made AudioFrame and Vector2 equivalent for casting. Added ability to obtain the playback object from stream players. Added ability to obtain effect instance from audio server.
2019-04-09Merge pull request #27843 from bojidar-bg/27678-ysort-visibilityRémi Verschelde
Do not YSort canvas items that are not visible
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-04-10Added eye_height, changed description and fixed size of viewport issueBastiaan Olij
2019-04-09Do not YSort canvas items that are not visibleBojidar Marinov
Fixes an issue with nested YSorts not regarding visibility
2019-04-08Merge pull request #27644 from lupoDharkael/busRémi Verschelde
Allow default audio bus layout modification
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-07Merge pull request #27527 from BastiaanOlij/render_ext_targetRémi Verschelde
Add option to have viewport render into supplied texture (VR)
2019-04-07Merge pull request #25630 from BastiaanOlij/arvr_positional_meshRémi Verschelde
Added a mesh interface to the arvr positional trackers
2019-04-06Merge pull request #26486 from marxin/fix-Wdeprecated-copyRémi Verschelde
Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-04-06Merge pull request #25624 from nekomatata/texture-rect-flipRémi Verschelde
Add ability to flip TextureRect horizontally or vertically
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-04-05Allow default audio bus layout modificationlupoDharkael
2019-04-05Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky
2019-04-03Add ability to flip TextureRect horizontally or verticallyPouleyKetchoupp
2019-03-27Remove hardcoded joint biasShyRed
Use user provided bias instead of hardcoded bias.