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2019-01-28Revert " Deprecated Godot 3D physics engine"Rémi Verschelde
This reverts commit 5de5a4140b9a397935737c6ce0088602be6840d7. @reduz still intends to rework it in the future, and it's convenient to test if issues are specific to Bullet or not, so we keep it around for the time being.
2019-01-27Merge pull request #25314 from marxin/fix-24417-class-memaccessRémi Verschelde
Fix class memaccess
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-26Add a check to help find transforms that are passes invalid.Juan Linietsky
2019-01-26doc: Sync classref with current sourceRémi Verschelde
2019-01-25Add "Apple" to the list of GPU vendors where depth prepass is disabled.Juan Linietsky
2019-01-25Use placement new in visual_server_scene.cpp (#24417).marxin
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-21Cleanup after @reduz :)Rémi Verschelde
Fixes #25172.
2019-01-18-Re-added margins in one way collision (made in a more user friendly way ↵Juan Linietsky
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-09Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bugRémi Verschelde
Fix a nested ysort invalid memory read again
2019-01-09Fix a nested ysort invalid memory read againBojidar Marinov
Fixes #24755
2019-01-07doc: Fix wrong references found by Sphinx and new makerst.pyRémi Verschelde
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
Override GL_position
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-30Always treat exponent as floatBastiaan Olij
2018-12-29Override GL_positionBastiaan Olij
2018-12-27fixes crash when Body2DSW doesn't have spacehedin
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-14Merge pull request #24324 from volzhs/access-micRémi Verschelde
Request mic access only when is needed
2018-12-14Request mic access only when is neededvolzhs
2018-12-13Merge pull request #22910 from marcelofg55/nothreads_recRémi Verschelde
Fix AudioEffectRecord not working without thread support
2018-12-12Fix AudioEffectRecord not working without thread supportMarcelo Fernandez
2018-12-12Merge pull request #24218 from staddy/masterRémi Verschelde
Disabled CollisionShape2D is not processed now
2018-12-12Disabled CollisionShape and CollisionShape2D are not processed nowStanislav
Fixes #24183
2018-12-12Merge pull request #24214 from marcelofg55/editor_audio_buses_fixRémi Verschelde
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12Merge pull request #23469 from clayjohn/fragment_camera_matrixRémi Verschelde
Added CAMERA_MATRIX to fragment shader
2018-12-11Fix EditorAudioBuses not updating when changing to a device with different ↵Marcelo Fernandez
channels
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
Make VIEW vector available in fragment shader
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11Merge pull request #24163 from clayjohn/light_uv_constRémi Verschelde
Make LIGHT_UV constant in canvas_item light shader
2018-12-04doc: Sync classref with current sourceRémi Verschelde
2018-12-04Fix error when adding children to YSortBojidar Marinov
If it weren't for this warning, it would have crashed in release builds. Fix #23889, fixup 6b8d6e3b07c83da1c365f9ad79e84e5147ec26f7
2018-12-04make LIGHT_UV constantclayjohn
2018-11-28Merge pull request #23994 from AndreaCatania/precRémi Verschelde
Added function to control 6DOF precision
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-24Allow *= operator between vec and mat types in shadersKanabenki
2018-11-21Removed noperspective (not in GLSL ES 3.0), do not write smooth if not ↵Juan Linietsky
specified. Fixes #20435
2018-11-21Remove comments and corrected code, which exists for correctness but will ↵Juan Linietsky
likely never be used. Fixes #20362
2018-11-21Merge pull request #23878 from bojidar-bg/23775-ysort-crashRémi Verschelde
Fix YSort crash when removing a child
2018-11-21Fix YSort crash when removing a childBojidar Marinov
Fixup of 8e4837f35778e917370e802c167ce1fbd07b068c Fixes #23775
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-19Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky
2018-11-18Merge pull request #23742 from JFonS/fix_23698Rémi Verschelde
Use hint_color when getting shader default params
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
Exposing more of bullets 6DOF spring constraints
2018-11-16Corrected some points discussed in #17491Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
-Also added set_deferred, this was missing.