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2020-12-18Improved shadow rendering efficiencyreduz
-Do not bind attributes that are not needed -Improve a bit more how meshoptimizer interacts with Godot
2020-12-18Implement automatic LOD (Level of Detail)reduz
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken
2020-12-18SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde
Since we clone the environments to build thirdparty code, we don't get an explicit dependency on the build objects produced by that environment. So when we update thirdparty code, Godot code using it is not necessarily rebuilt (I think it is for changed headers, but not for changed .c/.cpp files), which can lead to an invalid compilation output (linking old Godot .o files with a newer, potentially ABI breaking version of thirdparty code). This was only seen as really problematic with bullet updates (leading to crashes when rebuilding Godot after a bullet update without cleaning .o files), but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-17Merge pull request #44360 from bruvzg/ctl_punct_word_breakRémi Verschelde
Add word breaks on punctuation characters.
2020-12-16Reimplement skeletons and blend shapesreduz
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-15Merge pull request #44286 from clayjohn/VULKAN-fixesRémi Verschelde
Fixes to recent Vulkan errors
2020-12-15Remove Generic6DOFJoint precision propertyMarcel Admiraal
2020-12-15Merge pull request #44112 from ↵Rémi Verschelde
winterpixelgames/PR-more-deterministic-and-reliable-2d-physics make 2d constraint solving more deterministic by solving in push order
2020-12-14Add word breaks on punctuation characters.bruvzg
2020-12-13[Complex Text Layouts] Add variable fonts support.bruvzg
2020-12-10Fixes to recent Vulkan errorsclayjohn
2020-12-10Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2Rémi Verschelde
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years, so let's drop it instead of keeping a compress type which doesn't work. The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-09Merge pull request #44128 from KoBeWi/🧹Rémi Verschelde
Cleanup unused engine code
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-09Static analyzer fixes:bruvzg
Removes unused code in OS. Fixes return types. Fixes few typos.
2020-12-08Merge pull request #44164 from madmiraal/g6dof-use-default-copyRémi Verschelde
Fix inconsistent Joint3DSW copy constructor and assignment declarations
2020-12-07Add support for low-end 3D rendering.reduz
-Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16.
2020-12-07Fix inconsistent Joint3DSW copy constructor and assignment declarationsMarcel Admiraal
2020-12-07[Complex Text Layouts] Performance optimizations.bruvzg
2020-12-05Merge pull request #36382 from aaronfranke/unhide-the-hiddenRémi Verschelde
Unhide hidden members by renaming them and rebind Mesh enums
2020-12-05Frees CanvasShaderSDF reference (prevents warning at startup)Yuri Roubinsky
2020-12-04make 2d constraint solving more deterministic by solving in push orderJordan Schidlowsky
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04Rename XR get_type and get_nameAaron Franke
Now called get_tracker_type and get_tracker_name
2020-12-05Merge pull request #44080 from akien-mga/doc-syncRémi Verschelde
doc: Sync classref with current source
2020-12-04RenderingServer reorganizationreduz
2020-12-04doc: Sync classref with current sourceRémi Verschelde
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
2020-12-04Merge pull request #44084 from vnen/float-is-realRémi Verschelde
Rename TYPE_REAL to TYPE_FLOAT
2020-12-04Rename TYPE_REAL to TYPE_FLOATGeorge Marques
To be consistent with the naming everywhere else.
2020-12-03Reorganize rendering server.reduz
-Made RenderingServerScene abstract, allowing reimplementation -RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-02Refactored Mesh internals and formats.reduz
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
2020-11-30Fixed crash in canvas_item_add_polyline if color arr has incorrect sizeYuri Roubinsky
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
Environment brightness, contrast, saturation restore with 3d LUT.
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
Allow gradients and 2d images. Use shader versions for LUT in tonemap Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com> Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28Merge pull request #43828 from Chaosus/restore_line_antialiasingYuri Roubinsky
Restored antialiased lines by emulation using triangle strips
2020-11-28Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde
Add sky_only setting to DirectionalLight3Ds
2020-11-28Merge pull request #41100 from bruvzg/ctl_text_server_interfaceRémi Verschelde
[Complex Text Layouts] Implement TextServer interface.
2020-11-27Restored antialiased lines by emulation using triangle stripsYuri Roubinsky
2020-11-26Implement signed distance fields for 2D shadersreduz
2020-11-26[Complex Text Layouts] Implement TextServer interface. Implement Fallback ↵bruvzg
TextServer.
2020-11-19fix for two incorrectly bound texture formatsJordan Schidlowsky
2020-11-18Check uniform set validity before freeingNick Swoboda
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-15Fix new transform to pixel snapping logicRémi Verschelde
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-11-10Remove Attempted to free invalid ID errorRafał Mikrut
2020-11-10Merge pull request #43333 from YeldhamDev/global_rate_scale_minRémi Verschelde
Disallow setting the AudioServer's 'global_rate_scale' to a value equal or inferior to 0
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
The underscore prefix was used to avoid the conflict between the `RID` class name and the matching enum value in `Variant::Type`. This can be fixed differently by prefixing uses of the `RID` class in `Variant` with the scope resolution operator, as done already for `AABB`.
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code