Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-25 | Tweak the default camera node settings | Hugo Locurcio | |
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters | |||
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-23 | Rename two-parameter arc-tangent function to atan in shader language, as it ↵ | Ferenc Arn | |
is in GLSL. Fixes #13214. | |||
2017-11-22 | Merge pull request #13159 from AndreaCatania/ray | Rémi Verschelde | |
Removed type_mask and fixed some variable name | |||
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania | |
2017-11-21 | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky | |
Restore rendering on a separate thread | |||
2017-11-20 | Implement per-instance custom bounding box | Marc Gilleron | |
# Conflicts: # servers/visual/visual_server_scene.h | |||
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky | |
2017-11-18 | CommandQueueMT doesn't lock during command execution | m4nu3lf | |
2017-11-18 | Restore rendering on a separate thread | m4nu3lf | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | |
2017-11-14 | Merge pull request #12922 from eska014/engine-singletons | Rémi Verschelde | |
Singleton management changes | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-13 | Merge pull request #12014 from hi-ogawa/fix-video-playback | Rémi Verschelde | |
Fix video playback | |||
2017-11-13 | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij | |
2017-11-13 | classref: Sync with current source | Rémi Verschelde | |
[ci skip] | |||
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ↵ | Juan Linietsky | |
others too | |||
2017-11-10 | Remove node from list before calling queries, fixes #10886 | Juan Linietsky | |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |
2017-11-09 | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky | |
Rewritten kinematic system | |||
2017-11-08 | Fixing bad index used in Space2DSW | MateusMP | |
Fix wrong col_obj access using wrong index variable. Related with issue #11695 | |||
2017-11-08 | Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation | Rémi Verschelde | |
Avoid bias over rotation in contact resolution | |||
2017-11-07 | Rewritten kinematic system | AndreaCatania | |
2017-11-04 | Bullet physics engine implementation | AndreaCatania | |
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. | |||
2017-11-03 | Merge pull request #12262 from AndreaCatania/pplug | Juan Linietsky | |
Physics server plug | |||
2017-11-04 | Implemented physics plug | AndreaCatania | |
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization | |||
2017-11-01 | Adding rumble support to ARVR controllers (if implemented on the ARVR interface) | Bastiaan Olij | |
2017-10-31 | Merge pull request #12537 from marcelofg55/wasapi_improvements | Rémi Verschelde | |
Improved WASAPI driver logic when devices are connected or disconnected | |||
2017-10-31 | Merge pull request #11249 from m4nu3lf/bugfix/get_euler | Rémi Verschelde | |
Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler() | |||
2017-10-31 | Merge pull request #10770 from RandomShaper/fix-joints | Rémi Verschelde | |
Fix joints collision exceptions, plus a bit more | |||
2017-10-31 | Improved WASAPI driver logic when devices are connected or disconnected | Marcelo Fernandez | |
2017-10-30 | Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late | Juan Linietsky | |
Fix viewport margins drawn after swapping buffers | |||
2017-10-30 | Fix viewport margins drawn after swapping buffers | Pedro J. Estébanez | |
2017-10-28 | Refactor bufer to buffer | Poommetee Ketson | |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky | |
2017-10-22 | Merge pull request #12296 from tagcup/ggx_rename | Rémi Verschelde | |
Rename Schlick GGX to GGX. | |||
2017-10-22 | AudioEffectFilter: lowercase dB property to db | Poommetee Ketson | |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn | |
Schlick's approximation and GGX are orthogonal concepts. Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it. The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig. | |||
2017-10-21 | Merge pull request #12291 from RandomShaper/fix-raycast-naming | Rémi Verschelde | |
Rename RayCasts collision_layer to collision_mask | |||
2017-10-21 | Merge pull request #12290 from Noshyaar/enum | Rémi Verschelde | |
Bind unbound enums, rearrange some by value [ci skip] | |||
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez | |
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed. | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde | |
2017-10-21 | Fixed viewport transparent bg when clear mode is enabled. | Daniel J. Ramirez | |
2017-10-20 | Bind some VisualServer functions | Leon Krause | |
2017-10-16 | Fix crash in shader parsing | Pedro J. Estébanez | |
...that would happen if incorrect syntax was found just after an opening square bracket. Fixes #12046. | |||
2017-10-15 | Merge pull request #12088 from Grosskopf/physics-server-docs | Rémi Verschelde | |
Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also minor Bugfix | |||
2017-10-14 | Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ↵ | Grosskopf | |
also a minor bugfix in the 3D Pinjoint. |