Age | Commit message (Collapse) | Author |
|
Ability to colourize baked lighting in real time.
|
|
now correctly disables shadows from affecting the instance.
|
|
[Coverity] fixed 11 of 537 potential bugs found by Coverity
|
|
Fix crash when resizing ConcavePolygonShape2D segments
|
|
|
|
|
|
|
|
shadows: double-sided and shadows only.
Conflicts:
servers/visual/visual_server_raster.h
|
|
|
|
inspector (prevents crash)
|
|
|
|
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
|
|
Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.
|
|
|
|
|
|
|
|
Fix bug in Body(2D)SW::add_area
|
|
|
|
|
|
|
|
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
|
|
|
|
|
|
platforms for rigidbodies, closes #2345
|
|
Update copyright to 2016 in headers
|
|
|
|
|
|
|
|
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
|
|
|
|
Copy-paste mistake from the setter most likely.
|
|
New and corrected area override modes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Added additional token checks for the shader if..else.. statement.
|
|
Fix can_move_to and rename it for more clarity
|
|
|
|
Regression from f33d9da.
|
|
FBOs so all 2D shader effects should now work in every single Android device.
|