Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-21 | Use the original canvas to calculate light positioning | Alon Ran | |
2023-02-17 | Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash | Rémi Verschelde | |
Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once | |||
2023-02-17 | Merge pull request #73420 from clayjohn/SSAO-half-size | Rémi Verschelde | |
Fix sampling bug when SSAO is using half size | |||
2023-02-16 | Merge pull request #73437 from bruvzg/docs_ignore_import_v | Rémi Verschelde | |
Exclude platform dependent `rendering/textures/vram_compression/import_*` default values from documentation. | |||
2023-02-16 | Merge pull request #73250 from smix8/fix_navigation_debug_script_toggle_4.x | Rémi Verschelde | |
Fix navigation debug not toggleable in scripts | |||
2023-02-16 | Exclude platform dependent `rendering/textures/vram_compression/import_*` ↵ | bruvzg | |
default values from documentation. | |||
2023-02-16 | Fix navigation debug not toggleable in scripts | smix8 | |
Fixes that navigation debug was not toggleable in script while even the docs mentioned it. | |||
2023-02-16 | Fix sampling bug when SSAO is using half size | clayjohn | |
2023-02-15 | Android: Default Min SDK to 24 for Vulkan mobile | Rémi Verschelde | |
Users can still go down to 21 when using GL Compatibility. This makes the default behavior match the default renderer, and thus avoids a warning in the out of the box experience. Also mark texture compression settings as basic, since out of the box users who want to export to Android will need to enable ETC2/ASTC manually. | |||
2023-02-14 | Unbind NavigationServer3D.process() | smix8 | |
Unbinds NavigationServer3D.process(). | |||
2023-02-14 | Merge pull request #73263 from clayjohn/render_priority | Rémi Verschelde | |
Notify mesh surface when render_priority changes | |||
2023-02-13 | Notify mesh surface when render_priority changes | clayjohn | |
This ensures that the mesh properly takes render_priority into account when changed | |||
2023-02-13 | Merge pull request #69001 from dzil123/fix_rendering_checks | Rémi Verschelde | |
Fix various missing rendering parameter checks | |||
2023-02-13 | Merge pull request #73240 from myaaaaaaaaa/worker-h | Rémi Verschelde | |
Move some `worker_thread_pool.h` includes out of header files | |||
2023-02-13 | Move some worker_thread_pool.h includes out of header files | myaaaaaaaaa | |
2023-02-13 | Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers | Rémi Verschelde | |
Add render buffer support to screen space effects | |||
2023-02-13 | Merge pull request #73208 from smix8/fix_navigationregion2d_debug_4.x | Rémi Verschelde | |
Fix 2D navigation debug visuals ignoring half the ProjectSettings | |||
2023-02-13 | Fix 2D navigation debug visuals ignoring half the ProjectSettings | smix8 | |
Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display. | |||
2023-02-12 | Fix return type for collide_shape to use PackedVector3Array | Anthony Cossins | |
2023-02-11 | Merge pull request #73060 from clayjohn/screen_texture-size | Rémi Verschelde | |
Avoid inserting screen_texture compatibility code when using textureSize | |||
2023-02-11 | Merge pull request #73031 from DarkKilauea/allow-no-navigation-module | Rémi Verschelde | |
Allow compiling out the navigation module | |||
2023-02-10 | Avoid inserting screen_texture compatibility code when using textureSize | clayjohn | |
2023-02-10 | Do clear request before reading from render target when using CANVAS_BG | clayjohn | |
2023-02-10 | Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option | Rémi Verschelde | |
Add optional size parameter to the RenderDevice buffer_get_data method. | |||
2023-02-09 | Allow compiling out the navigation module | Josh Jones | |
2023-02-10 | Add render buffer support to screen space effects | Bastiaan Olij | |
2023-02-10 | Fix crash in editor when setting `SubViewport.size` to zero | Markus Sauermann | |
`Viewport::_set_size` now verifies, that the minimum size is at least 2x2. Also fix `RendererViewport::viewport_set_size` fail condition. | |||
2023-02-09 | Merge pull request #72953 from timothyqiu/i18n-improvements | Rémi Verschelde | |
Improve some editor strings for localization | |||
2023-02-09 | Improve some editor strings for localization | Haoyu Qiu | |
2023-02-09 | Further refactoring to AudioDriver implementations after #69120. | Emmanouil Papadeas | |
- Rename all instances of `capture_start()` and `capture_end()` to their new names. Fixes #72892. - More internal renames to match what was started in #69120. - Use `override` consistently so that such refactoring bugs can be caught. - Harmonize the order of definition of the overridden virtual methods in each audio driver. - Harmonize prototype for `set_output_device` and `set_input_device`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-02-08 | Mark fma function as high end so it isn't used with the gl_compatibility ↵ | clayjohn | |
renderer | |||
2023-02-07 | Merge pull request #72829 from Sauermann/fix-code-simplifications | Rémi Verschelde | |
Some code simplifications | |||
2023-02-07 | Some code simplifications | Markus Sauermann | |
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows` | |||
2023-02-07 | Merge pull request #72827 from RandomShaper/fix_slow_step | Rémi Verschelde | |
Pace debugger draw requests | |||
2023-02-07 | Pace debugger draw requests | Pedro J. Estébanez | |
2023-02-06 | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn | |
2023-02-04 | Merge pull request #72695 from clayjohn/CanvasGroup-shading | Yuri Sizov | |
Avoid shading CanvasGroup nodes twice | |||
2023-02-03 | Avoid shading CanvasGroup nodes twice | clayjohn | |
2023-02-03 | Fix MultiMesh visible_instance_count being ignored after the first frame | Ricardo Buring | |
Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2023-02-03 | Merge pull request #72643 from clayjohn/CL-blend-mode | Rémi Verschelde | |
Expose RenderingServer.canvas_light_blend_mode | |||
2023-02-03 | Merge pull request #72631 from rburing/custom_aabb_update_dependency | Rémi Verschelde | |
Notify dependencies when setting custom mesh AABB | |||
2023-02-03 | Merge pull request #72589 from BastiaanOlij/add_layer_slice_support | Rémi Verschelde | |
Add layer slice support to render device and render buffers | |||
2023-02-03 | Merge pull request #72604 from rbessems/rbessems/env_blend_mode | Rémi Verschelde | |
Add XR Environment Blend Mode Support | |||
2023-02-02 | Expose RenderingServer.canvas_light_blend_mode | clayjohn | |
This appears to have been missed in the refactor | |||
2023-02-03 | Add layer slice support to render device and render buffers | Bastiaan Olij | |
2023-02-02 | Notify dependencies when setting custom mesh AABB | Ricardo Buring | |
Fixes SoftBody3D culling issues. | |||
2023-02-02 | Merge pull request #72494 from Chaosus/shader_fix_const_init | Rémi Verschelde | |
Fix shader failure when using non-const initializer on a constant | |||
2023-02-02 | Add XR Environment Blend Mode Support | Ron Bessems | |
2023-02-01 | More codespell fixes, do more changes from previous ignore list | Rémi Verschelde | |
2023-02-01 | Fix shader failure when using non-const initializer on a constant | Yuri Rubinsky | |