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2023-04-27Fix unsupported sampler filter used for voxel GIPedro J. Estébanez
(cherry picked from commit 09aa1bbdb3c9dc4891a192854636a4e33ccd46bc)
2023-04-27Fix breakages of volumetric fog on voxel GI changesPedro J. Estébanez
(cherry picked from commit 2beed0d5dcbfe6a69bc9d5a3a17c4977f10c9a7a)
2023-04-27Fix Shader Preprocessor line numbering when disabledbitsawer
(cherry picked from commit 34896d8e89022935cde02b07f2b22e5a2dff5b4f)
2023-04-26Fix crash caused by invalid mix_rate assignment due to bogusEoin O'Neill
project settings. We'll default to a sensible value in the case that a user has somehow managed to modify the configuration file incorrectly. Closes 69819 (cherry picked from commit 5a08091168782a924cd3a23baf31c5cd4cd63906)
2023-04-24Fix deserializing resource usage debug datakleonc
(cherry picked from commit 3e7752463aed5adc59dc0f962e541b691800315f)
2023-04-24Use MODELVIEW_MATRIX for vertex transform when double precision is enabledJoão Pedro Braz
This commit updates the double precision vertex transform code from using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead. This can be made possible by transforming the MODELVIEW_MATRIX back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX. With this in place we now properly handle VERTEX transformations that a Material Shader might do, such as billboard-ing. (cherry picked from commit 63c6f0b93ccc0f016b6b6ff7833c31371059a782)
2023-04-24Don't store instance transform in RD 3D renderer unless requestedclayjohn
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice (cherry picked from commit 29edd277e4a45c9f84a9f5291087e671b2169191)
2023-04-24Translate inactive particles to -INFErik Johnson
(cherry picked from commit 6229c2a1f99135b841ce43f2728b4ac35a9b1938)
2023-04-24Properly calculate lifetime_split for particlesclayjohn
(cherry picked from commit f35ca4a9c735e49d496c4e733e7dc9a072841f92)
2023-04-24[TextServer] Use dedicated flag for object replacement characters.bruvzg
(cherry picked from commit d904516e553426dae1fa40566e3fe67f6213e769)
2023-04-24Fix `get_test_texture()` returning an almost fully white textureHugo Locurcio
The texture's appearance is now similar to the texture that was displayed on the TestCube node in Godot 2.x. (cherry picked from commit e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37)
2023-04-24Fix typo bug in convex-convex separating axis testRicardo Buring
(cherry picked from commit d7aed57b60a06a46a8495b5c605c078fe72a220b)
2023-04-07Fix the limit for interpolation of R0 with respect to metallic and SSRmightygoat
Shlick term (cherry picked from commit 2c000cb72fc04fd76c5d3b6bc53955f83bf50c71)
2023-04-07Modify "physics/3d/solver/contact_max_allowed_penetration" precision to ↵Malcolm Nixon
three significant digits, so values down to "0.001" can be specified. Updated additional 2D and 3D physics parameters based on team recommendations Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com> (cherry picked from commit 1d1d3c71e0b0f588150e8149c9bfe32afbb5e437)
2023-03-27Fix collide_shape return typeRicardo Buring
Fix PhysicsDirectSpaceState3D::_collide_shape return type. Also PhysicsDirectSpaceState2D::_collide_shape. (cherry picked from commit 61429a5f49f2509f631703886b8b3234701a0206)
2023-03-27Add XRServer.world_origin propertyBastiaan Olij
(cherry picked from commit fd8f26f26e2f8875e4e305bc22f04f0deaf9a44c)
2023-03-27fix spotlight shadows in volumetric fogRandomCatDude
(cherry picked from commit 59c31004f8c6feed601f2bfeedb86959563a4ef0)
2023-03-27Revert attempted fix of trimesh CCDRicardo Buring
(cherry picked from commit bec1182093febd37362766d67b6e78895343434a)
2023-03-14Fix extension bindings for motion collision/result structsMikael Hermansson
(cherry picked from commit be64ffd25d0be68dce2b568c79347bab8101ac23)
2023-03-14Fix instance uniforms breaking when setting a new mesh.Johan Aires Rastén
Fixes #58113 (cherry picked from commit 26aecbfe572c7c1164cfb36088aaf443a73f99df)
2023-03-14Fixes a canvas item set to clip children being drawn as black if no children ↵SlugFiller
are visible (cherry picked from commit f25508befb4f0358ba8a8aaa35cdee4d9c20637c)
2023-03-14Fix AABB calculation for meshes using Skeleton2DSlugFiller
(cherry picked from commit 06a1fe03644c57256b90b2840db1ef902187145a)
2023-03-13Error on hint_normal_roughness_texture and hint_depth_texture outside of ↵Fabio Iotti
spatial shader (cherry picked from commit 528e0d095eba65804e3b4174f8138cdc920382a9)
2023-03-13Use MSAA 2D texture in multipass tonemapperBastiaan Olij
(cherry picked from commit 903aa0e385ac79ca747029c0e12823b2671304a8)
2023-03-13Add a few more rendering timestampsclayjohn
(cherry picked from commit 1adc4e5875782c064759bf810c511ac42b0f2d05)
2023-03-13Avoid copying CanvasTexture when updating proxyclayjohn
(cherry picked from commit 84482ef90bf5f902f14594d957af8c0e3866f88c)
2023-02-26Merge pull request #73959 from clayjohn/GL-mobile-warningsRémi Verschelde
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn
2023-02-26Fix text server GDExtension build.bruvzg
2023-02-26Fix shader preprocessor include resource checkbitsawer
2023-02-24Fixing issues with SSIL artifactsBastiaan Olij
2023-02-22Fix issue with default textures requiring arrays when using multiviewBastiaan Olij
2023-02-21Merge pull request #73698 from clayjohn/SS-biasRémi Verschelde
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21Merge pull request #73478 from NewDefectus/masterRémi Verschelde
Use the original canvas to calculate light positioning
2023-02-21Increase SSAO and SSIL bias to account for variance in mipmap generationclayjohn
2023-02-21Use the original canvas to calculate light positioningAlon Ran
2023-02-21Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky
2023-02-20Merge pull request #72917 from rburing/fix_trimesh_ccdRémi Verschelde
Fix CCD in case of multiple supports in motion direction
2023-02-17Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scaleRémi Verschelde
Fix hanging if audiostream's pitch_scale is NaN
2023-02-17Merge pull request #73195 from timothyqiu/weblate-commentsRémi Verschelde
Improvements and fixes based on Weblate comments
2023-02-17Merge pull request #68181 from MarianoGnu/fix-convex-hull-crashRémi Verschelde
Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once
2023-02-17Merge pull request #73420 from clayjohn/SSAO-half-sizeRémi Verschelde
Fix sampling bug when SSAO is using half size
2023-02-16Merge pull request #73437 from bruvzg/docs_ignore_import_vRémi Verschelde
Exclude platform dependent `rendering/textures/vram_compression/import_*` default values from documentation.
2023-02-16Merge pull request #73250 from smix8/fix_navigation_debug_script_toggle_4.xRémi Verschelde
Fix navigation debug not toggleable in scripts
2023-02-16Exclude platform dependent `rendering/textures/vram_compression/import_*` ↵bruvzg
default values from documentation.
2023-02-16Fix navigation debug not toggleable in scriptssmix8
Fixes that navigation debug was not toggleable in script while even the docs mentioned it.
2023-02-16Fix sampling bug when SSAO is using half sizeclayjohn
2023-02-15Android: Default Min SDK to 24 for Vulkan mobileRémi Verschelde
Users can still go down to 21 when using GL Compatibility. This makes the default behavior match the default renderer, and thus avoids a warning in the out of the box experience. Also mark texture compression settings as basic, since out of the box users who want to export to Android will need to enable ETC2/ASTC manually.
2023-02-14Unbind NavigationServer3D.process()smix8
Unbinds NavigationServer3D.process().
2023-02-14Merge pull request #73263 from clayjohn/render_priorityRémi Verschelde
Notify mesh surface when render_priority changes