Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-19 | Fixed an access after free in ShaderLanguage::_reduce_expression. | Ibrahn Sahir | |
Passing an element reference of a vector to a push_back call to that same vector can cause an access after free. This is because push_back will resize the vector, reallocating if necessary, leaving the reference referring to the freed memory. Removed an instance of this usage here. | |||
2018-09-13 | Set uniform default values in inspector | JFonS | |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-10 | PhysicsServer: Add validity checks for shape query parameters | Rémi Verschelde | |
Fixes #17439. | |||
2018-08-31 | Fix handling of shader constants that caused crash, closes #15166 | JFonS | |
2018-08-29 | Ported CPU particles to 2D | Juan Linietsky | |
2018-08-27 | log to console if falling back to dummy audio driver | thfrwn | |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-21 | BPTC support | elasota | |
2018-08-22 | Restrict set_pitch_scale to positive scales for AudioStreamPlayer* | Chaosus | |
Fixes #20459. Co-authored-by: Tiago José Sousa Magalhães <crakylps@gmail.com> | |||
2018-08-21 | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ↵ | Juan Linietsky | |
ability to choose between bodies and areas when colliding. | |||
2018-08-21 | Added ray / shape / point / motion / rest cast exclusion of area and or body | Andrea Catania | |
2018-08-21 | Merge pull request #20101 from panzergame/shape_margin | Rémi Verschelde | |
Expose bullet shape margin to UI. | |||
2018-08-21 | Merge pull request #21220 from Noshyaar/import-crash | Rémi Verschelde | |
Fix crash while importing corrupt wav | |||
2018-08-21 | Merge pull request #21228 from Noshyaar/docs-bind | Rémi Verschelde | |
Fix arg name in docs, some copy-paste errors | |||
2018-08-20 | Fixes to move and slide and ray separation, implement separation in Godot ↵ | Juan Linietsky | |
physics | |||
2018-08-21 | Fix crash while importing corrupted wav | Poommetee Ketson | |
Line 199 does division with 'bits per sample' but the check for 0 is missing. | |||
2018-08-21 | Fix arg name in docs, some copy-paste errors | Poommetee Ketson | |
2018-08-20 | Merge pull request #20908 from AndreaCatania/kiSlope | Juan Linietsky | |
Improved move_and_slide function stay on slope | |||
2018-08-20 | Added FRAGCOORD to spatial light processing | Chaosus | |
2018-08-19 | Allow matrixes in varyings | Chaosus | |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania | |
Added stop_on_slope on 2d part | |||
2018-08-16 | Expose bullet shape margin to UI. | Tristan Porteries | |
The margin value is exposed into the UI for shape ressource. This value can be modified through set_margin and get from get_margin or by using the property margin. Each time the margin is modified the associated collision shape is recreated and the margin value is used in ShapeBullet::prepare. | |||
2018-08-16 | add project method to Vector2/3 | Thomas Herzog | |
2018-08-14 | Merge pull request #18096 from aaronfranke/master | Juan Linietsky | |
[Core] Split up math_2d.h | |||
2018-08-13 | Add Dummy AudioDriver into the AudioDriverManager list | Marcelo Fernandez | |
2018-08-11 | Merge pull request #19106 from SaracenOne/audio_mic | Rémi Verschelde | |
[WIP] Experimental microphone support | |||
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke | |
2018-08-10 | Merge pull request #20149 from Overblob/shader_float_typing | Juan Linietsky | |
Shader language - Add optional float typings | |||
2018-08-08 | Merge pull request #20727 from muiroc/fix_sw_sat_table | Juan Linietsky | |
fixed godotphysics sat dispatch table | |||
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky | |
Improved Physics material | |||
2018-08-07 | Removed physics material combination mode. Added rough and absorbent ↵ | Andrea Catania | |
parameter to material. Fixed 'change' signal connection | |||
2018-08-05 | fixed godotphysics sat dispatch table | muiroc | |
2018-07-31 | Add extra latency to microphone playback to reduce clipping. | Saracen | |
2018-07-30 | add 3D textures | Thomas Herzog | |
2018-07-29 | Remove pointless check for no texture, fixes #7298 | Juan Linietsky | |
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky | |
2018-07-29 | Manually fix, merge and close #15168 | Juan Linietsky | |
2018-07-27 | Renamed AudioDriver audio_input_* vars to input_* | Marcelo Fernandez | |
2018-07-27 | Fixed audio clipping on WASAPI by fixing argument order on AudioClient | Saracen | |
Initialize method ensuring a larger capture buffer and adding bounds to the capture and stream. | |||
2018-07-27 | Implemented capture device selection for CoreAudio | Marcelo Fernandez | |
2018-07-27 | Modified Microphone implementation to handle only one device at a time (WIP) | Marcelo Fernandez | |
2018-07-27 | Fixes for microphone clipping and latency (marcelofg55) | Saracen | |
2018-07-27 | Experimental microphone support. | Saracen | |
2018-07-27 | Rename flag to better name | Juan Linietsky | |
2018-07-27 | Fix of AudioRecordingEffect property | Gustav Lund | |
For debug purposes the boolean whether the recording is active or not were an editor property. It has been removed to avoid users leaving it on true on close, causing it to be saved in the default_bus_layout It was also renamed to better describe its functionality related to issue: 20487 | |||
2018-07-26 | Add check to clang 6.0 compiler bug workaround | Rémi Verschelde | |
Extending on b68222e4e75d6cbe23c533f140733248df046c7e to ensure that it still has the exact same behaviour as the previous code, as discussed with @hpvb. | |||
2018-07-26 | Merge pull request #15967 from Gamblify/AudioRecordingModule | Rémi Verschelde | |
Audio Recording from godot |