Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-29 | Added check if field name in the shader is equal to builtin | Yuri Roubinsky | |
2019-10-28 | Fix shader crash if non-boolean expression inserted into "if" | Yuri Roubinsky | |
2019-10-26 | Improve error messages related to `shader_type` | Hugo Locurcio | |
The list of allowed shader types is now displayed if any `shader_type`-related error is emitted. This makes it easier to remember which shader types are allowed when creating a new shader. | |||
2019-10-25 | Merge pull request #32845 from madmiraal/rigidbody-mode-change | Rémi Verschelde | |
Activate Body(2D)SW when switching to rigid or character mode. | |||
2019-10-24 | Fix leak in Physics2DServerSW | Rafał Mikrut | |
2019-10-15 | Activate Body(2D)SW when switching to rigid or character mode. | Marcel Admiraal | |
2019-10-13 | Merge pull request #32799 from clayjohn/free_pools | Rémi Verschelde | |
Properly free sky and lightmap caches in multithreaded server | |||
2019-10-13 | Properly free sky and lightmap caches in multithreaded server | clayjohn | |
2019-10-12 | Merge pull request #32767 from madmiraal/body2d-can_sleep-default | Rémi Verschelde | |
Fix mismatch between RigidBody2D and Body2DSW can_sleep defaults. | |||
2019-10-12 | Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults. | Marcel Admiraal | |
- Set Body2DSW can_sleep default to true. - Set Body2D can_sleep default to true. | |||
2019-10-11 | Fix to make sure the capture buffers are deallocated at shutdown. Silences ↵ | Saracen | |
warnings. | |||
2019-10-08 | Fix invalid autocompletion pasting of shader param name | Yuri Roubinsky | |
2019-10-08 | Merge pull request #32571 from DavidSichma/rect_flip | Rémi Verschelde | |
Correctly flip texture src region | |||
2019-10-06 | Prevent shader crash if name of variable overrides function name | Yuri Roubinsky | |
2019-10-06 | Prevent shader crash if function call been used on constant | Yuri Roubinsky | |
2019-10-06 | Fix few redefinition name errors for variable/param/function in shaders | Yuri Roubinsky | |
2019-10-05 | Correctly flip texture src region | David Sichma | |
2019-10-02 | Removed unnecessary shader error log messages | Yuri Roubinsky | |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few missing bindings or unspecified argument names and default values. | |||
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-09-20 | Merge pull request #32150 from luzpaz/typos | Rémi Verschelde | |
Fix misc. source comment typos | |||
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-19 | Merge pull request #31202 from azagaya/light-data | Rémi Verschelde | |
Create shadow_vec for altering shadow computation | |||
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky | |
2019-09-14 | Implement shader array support for varyings | Chaosus | |
2019-09-06 | Create shadow_vec for altering shadow computation | azagaya | |
In 2.1 and 3.0, light_vec could be modified for altering shadow_computations. But it broke shadows when rotating light. shadow_vec would do the same, but without breaking shadows in rotated lights if not used. Add inverse light transformation to shadow vec, so it's not affected when rotating lights; Added usage define for shadow vec. For shadow vec working properly when rotating a light, it's needed to multiply it by light_matrix normalized. Added usage define in order to don't do that if shadow_vec not used. | |||
2019-08-28 | Merge pull request #31600 from Chaosus/shader_func_return_fix | Yuri Roubinsky | |
Fix shader crash when users miss the return statement | |||
2019-08-28 | Fix shader crash when users miss the return statement | Yuri Roubinski | |
2019-08-28 | Typo fix: "differt" -> "different" | follower | |
2019-08-24 | Merge pull request #31596 from Chaosus/shader_switch | Rémi Verschelde | |
Implements switch flow control operator in shaders | |||
2019-08-23 | Fix uninitialized inertia value in Body2DSW | Andrii Doroshenko (Xrayez) | |
2019-08-23 | Implements switch to shaders | Yuri Roubinski | |
2019-08-22 | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter | |
2019-08-14 | Merge pull request #31266 from ↵ | Rémi Verschelde | |
IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments | |||
2019-08-13 | Implemented do/while loops for shaders | Yuri Roubinski | |
2019-08-13 | Force user to initialize local shader constants | Yuri Roubinski | |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-12 | Fix recording bus regression. | Saracen | |
2019-08-09 | Show that identifier found in function names | Cameron Reikes | |
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories | Michael Alexsander Silva Dias | |
2019-08-07 | Merge pull request #31099 from Chaosus/shader_local_const | Rémi Verschelde | |
Implemented local shader constants | |||
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | |
Change some code proposed by Coverity and Cppcheck | |||
2019-08-07 | Merge pull request #30468 from SaracenOne/expose_audio_capture | Rémi Verschelde | |
Exposes capture methods to AudioServer + documentation | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-05 | Implemented local shader constants | Yuri Roubinski | |
2019-07-31 | Merge pull request #30999 from nekomatata/fix-regression-godot-physics | Rémi Verschelde | |
Fixed regression in Godot Physics | |||
2019-07-31 | Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d ↵ | PouleyKetchoupp | |
version (original commit: aab8da25ad2c3e6d2df03abbc8e35c1725938c40) Fixes #30886 |