Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-19 | Merge pull request #16751 from AndreaCatania/moreAPIs | Rémi Verschelde | |
Added Physics state APIs | |||
2018-02-19 | Merge pull request #16794 from Chaosus/new_shader_funcs | Rémi Verschelde | |
Adds some missing shader built-in functions | |||
2018-02-19 | Merge pull request #16803 from lethiandev/fix-remove-shape2d | Rémi Verschelde | |
Fix 2d collision body update on shape remove | |||
2018-02-19 | Readd VS.sync and VS.draw to keep compatibility | Rémi Verschelde | |
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in #15892. | |||
2018-02-18 | Fix 2d collision body update on shape remove | Konrad Nowakowski | |
2018-02-18 | Added missing shader functions | Chaosus | |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-16 | Added Physics state APIs | Andrea Catania | |
2018-02-14 | Merge pull request #15892 from Zylann/add_missing_vs_bindings | Rémi Verschelde | |
Added all missing VisualServer bindings | |||
2018-02-14 | Merge pull request #16408 from Calinou/remove-debugging-prints | Rémi Verschelde | |
Remove a few debugging prints | |||
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | |
attached to a joint with bullet physics bullet Fixes #16424 | |||
2018-02-05 | Remove a few debugging prints | Hugo Locurcio | |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-02-01 | Merge pull request #15254 from mrcdk/pitch_scale | Rémi Verschelde | |
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D | |||
2018-01-31 | AudioEffectReverb: max predelay_feedback to 0.98 | Poommetee Ketson | |
2018-01-30 | Merge pull request #15980 from mrcdk/audio_stream_get_length | Rémi Verschelde | |
Expose audio streams get_length() | |||
2018-01-25 | Fix VisualServer.free conflicting with Object.free | Marc Gilleron | |
2018-01-22 | Expose audio streams get_length() | MrCdK | |
2018-01-20 | Added all missing VisualServer bindings | Marc Gilleron | |
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance - Removed draw and sync, were duplicates of force_* equivalents - Bumped binders max arguments from 11 to 13 - Wrote some wrappers as not all methods were variant-friendly | |||
2018-01-18 | improves portability with some compilers | Ariel Manzur | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Fix wrong viewport transparent-bg | binbitten | |
2018-01-12 | modify default param names in couple of signals | Unknown | |
'name' default param should not be used since there is problem with name shadowing | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-06 | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Fix macOS and other builds after #15299 | Duy-Nguyen TA | |
Commit ammended by @akien-mga to fix more platforms. | |||
2018-01-04 | Merge pull request #15251 from binbitten/fix-assign-vardecl | Rémi Verschelde | |
Fix premature declaration of shader variables created with assignment | |||
2018-01-03 | found via cppcheck: | firefly2442 | |
remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used | |||
2018-01-04 | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | |
renames "z" Node2D property to "z_index" | |||
2018-01-03 | Fix broken Info.plist after copyright update | Razah | |
Fixes #15293. + related misc fixes by @akien-mga. | |||
2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | |
2018-01-03 | Fix premature declaration of shader variables created with assignment | binbitten | |
2018-01-01 | Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and ↵ | MrCdK | |
AudioStreamPlayer3D | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Merge pull request #15153 from poke1024/fix12112 | Noshyaar | |
Delete AudioServer buses after driver shutdown | |||
2017-12-29 | Fixed wrong highlighted line when erroring and using single-line comments, ↵ | binbitten | |
fixes #15167 | |||
2017-12-29 | Delete AudioServer buses after driver shutdown | Bernhard Liebl | |
2017-12-27 | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar | |
Set particles emitting to false when particles finish emitting with one-shot enabled | |||
2017-12-27 | Merge pull request #14996 from neikeq/enums-mono | Noshyaar | |
Mono: Make the bindings generator output enums | |||
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | |
2017-12-24 | Mono: Make the bindings generator output enums | Ignacio Etcheverry | |
- Switch to PascalCase for constants names | |||
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ↵ | MrCdK | |
enabled | |||
2017-12-23 | Merge pull request #14897 from BastiaanOlij/arvr_tweaks | Rémi Verschelde | |
Few small tweaks for ARVR | |||
2017-12-22 | Reserved controller ids 1 and 2 for left and right hand controllers and ↵ | Bastiaan Olij | |
added new center on hmd option | |||
2017-12-20 | Properly silence buffer while not in use, fixes #14866 | Juan Linietsky | |
2017-12-18 | Don't try to mix a sample that has already ended | Hein-Pieter van Braam | |
On short samples the sample may finish playing before the mixer is done. This fills the remaining time with zeros and ends mixing. This fixes the users getting the following error logged: ::_mix_internal: Condition ' !active ' is true. | |||
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-17 | Shader Language: Add in-for declared variables within for-block scope. | Enzo Nocera | |
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | |
Call needs to be routed via visual server to reach the proper thread. |