Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-22 | Fixed 2D intersect_shape limiting broadphase results | Michael | |
Physics2DDirectSpaceStateSW was applying the result limit to broadphase collision detection instead of narrow. This is inconsistent with its 3D variant, as well as the rest of the 2D direct space state functions. Broadphase is now limited by INTERSECTION_QUERY_MAX like everything else, and narrow phase is exited early when the result limit has been reached. | |||
2018-04-18 | Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders | Rémi Verschelde | |
Fixes canvas light shaders. | |||
2018-04-17 | Fix typos in shader_language.cpp | Poommetee Ketson | |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers | |
Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think? | |||
2018-04-11 | Update classref and docs, fix missing parameters' name | Poommetee Ketson | |
2018-04-08 | Merge pull request #17151 from ShyRed/disabled_shapes_2d | Juan Linietsky | |
Remove disabled shapes from physics 2D calculations | |||
2018-04-08 | Merge pull request #17421 from Chaosus/fixshaderbugs | Juan Linietsky | |
Fix few bugs in shader definitions | |||
2018-04-08 | Merge pull request #17594 from ivodopiviz/float-overflow | Juan Linietsky | |
Changed debug max distance to avoid overflow | |||
2018-04-07 | Merge pull request #17742 from marcelofg55/audio_device_list | Juan Linietsky | |
Added new audio device functions to set/get the audio device | |||
2018-03-28 | Removed redundant abs shader builtin | Chaosus | |
2018-03-26 | Added new audio device functions to set/get the audio device | Marcelo Fernandez | |
2018-03-23 | Merge pull request #17680 from beniwtv/master | Rémi Verschelde | |
Fix compressor audio effect sidechain selection | |||
2018-03-23 | Merge pull request #17532 from BastiaanOlij/arvr_enhancements | Rémi Verschelde | |
A few enhancements on the ARVR Server | |||
2018-03-21 | Fix missing const in CapsuleShapeSW::get_area | Marcelo Fernandez | |
2018-03-21 | Fix compressor audio effect sidechain selection | Benedikt Bär | |
2018-03-20 | Merge pull request #17637 from robfram/fix-draw_polyline_colors-crash | Rémi Verschelde | |
Fix crash in `canvas_item_add_polyline` when passing more points than colors | |||
2018-03-19 | Fix crash in `canvas_item_add_polyline` when passing more points than colors | robfram | |
When `p_points.size() > p_colors.size()`, it crashed with invalid array access to `p_colors`. Also, when `p_colors` was an empty `Vector` it crashed due a missing `else` checking the `size` condition, as the code handling that special case exists. This PR fixes the missing `else` for `p_colors.size == 0` and, following the `canvas_item_add_multiline` spirit, it only uses the first color for the whole polyline if points and colors differ in size. Fix #17621. | |||
2018-03-19 | Fix possible crash when audio channels change | Marcelo Fernandez | |
2018-03-17 | Changed debug max distance to avoid overflow | Ivan Vodopiviz | |
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies. Fixes #1835 | |||
2018-03-16 | Merge pull request #16964 from mrcdk/audio_server_bus_changed_fix | Hein-Pieter van Braam | |
AudioServer emit bus_layout_changed signal when adding, moving or del… | |||
2018-03-15 | Merge pull request #17248 from Cygon/implement-extra-culling-margin | Hein-Pieter van Braam | |
Apply culling margin (fixes issue #16115) | |||
2018-03-15 | Hinted shader uniforms can have a default value | JFonS | |
2018-03-15 | A few fixes on the ARVR Server | Bastiaan Olij | |
2018-03-13 | Merge pull request #17040 from AndreaCatania/patch-2 | Rémi Verschelde | |
Deprecated Godot 3D physics engine | |||
2018-03-13 | Merge pull request #17402 from Chaosus/fixmix | Rémi Verschelde | |
Fix invalid mix function overload | |||
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵ | Wilson E. Alvarez | |
RasterizerGLES3 | |||
2018-03-10 | Fix few bugs in shader definitions | Chaosus | |
2018-03-10 | Fix invalid mix function overload | Chaosus | |
2018-03-09 | Merge pull request #17354 from SaracenOne/shader_token_name_fix | Rémi Verschelde | |
Make the shader token names consistent. | |||
2018-03-07 | Make the shader token names consistent. | Saracen | |
2018-03-07 | Bring back Vector2.cross() | Bernhard Liebl | |
2018-03-07 | Remove disabled shapes from physics | ShyRed | |
Disabling a shape removes it from physics calculations. Enabling a shape adds it back to the physics calculations. | |||
2018-03-04 | Implement VisualServerScene::instance_set_extra_visibility_margin() method ↵ | Markus Ewald | |
to actually apply extra culling margin and mark instance AABB dirty | |||
2018-03-03 | Fix floatBitsToUint function | Chaosus | |
2018-02-27 | Fixed physics server typo | Andrea Catania | |
2018-02-26 | Deprecated Godot 3D physics engine | Andrea Catania | |
2018-02-25 | [DOCS] Sync classref with current source | Poommetee Ketson | |
2018-02-23 | AudioServer emit bus_layout_changed signal when adding, moving or deleting a bus | MrCdK | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | |
Improved kinematic body, Now can move rigid body | |||
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-02-20 | Revert "Handle single-argument constructors in uniform default values" | Juan Linietsky | |
2018-02-20 | Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors | Rémi Verschelde | |
Handle single-argument constructors in uniform default values | |||
2018-02-19 | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde | |
Improved ray shape (2D and 3D) by addiing the possibility to act as r… | |||
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | |
shape | |||
2018-02-19 | Merge pull request #16751 from AndreaCatania/moreAPIs | Rémi Verschelde | |
Added Physics state APIs | |||
2018-02-19 | Merge pull request #16794 from Chaosus/new_shader_funcs | Rémi Verschelde | |
Adds some missing shader built-in functions | |||
2018-02-19 | Merge pull request #16803 from lethiandev/fix-remove-shape2d | Rémi Verschelde | |
Fix 2d collision body update on shape remove |