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2019-02-22Merge pull request #26132 from marxin/fix-Wignored-qualifiersRémi Verschelde
Fix warnings seen with -Wignored-qualifiers.
2019-02-22Merge pull request #26099 from marxin/fix-Wtype-limits-warningsRémi Verschelde
Fix all -Wtype-limits warnings.
2019-02-21Fixed bugs in test body motion and removed unnecesary test in ↵Juan Linietsky
move_and_slide. Fixes #25968
2019-02-21Fix warnings seen with -Wignored-qualifiers.marxin
2019-02-21Fix all -Wtype-limits warnings.marxin
2019-02-21Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fixRémi Verschelde
Fixed Area2d input events ignoring the top and left edge of rectangle shape
2019-02-21Area2d rectangle collision check doesn't ignore the first pixel row and ↵PouleyKetchoupp
column (fix #25462)
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-17Fix update of canvas AABB with update_when_visibleJFonS
Ensure the AABB of canvas items is always updated when `update_when_visible` is enabled.
2019-02-16Skip disabled shape when getting rest info. Fixes #25941Juan Linietsky
2019-02-16Support multiple ray shapes in kinematicbody, fixes #25050Juan Linietsky
2019-02-16Add a minimum treshold for acquiring rest contacts to avoid numerical ↵Juan Linietsky
precision issues. Fixes #25074
2019-02-16Allow kinematic bodies without shapes to still move, fixes #24775Juan Linietsky
2019-02-16Make ray shapes not work with OWC. They don't make practical sense together. ↵Juan Linietsky
Closes #25532
2019-02-13Fix typos with codespellRémi Verschelde
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-02-12Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde
Renamed: - `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h` (same for `coremidi` and `winmidi`) - `main/timer_sync.h` -> `main_timer_sync.h` - `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
2019-02-12Fixed OWC for rigid bodies, closes #25732Juan Linietsky
2019-02-12Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde
Fix many asan and ubsan reported issues
2019-02-09[Core] Rename Matrix3 file to BasisAaron Franke
The code already referred to "Basis", it's just the file name that was different for some reason.
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218
2019-01-28Revert " Deprecated Godot 3D physics engine"Rémi Verschelde
This reverts commit 5de5a4140b9a397935737c6ce0088602be6840d7. @reduz still intends to rework it in the future, and it's convenient to test if issues are specific to Bullet or not, so we keep it around for the time being.
2019-01-27Merge pull request #25314 from marxin/fix-24417-class-memaccessRémi Verschelde
Fix class memaccess
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-26Add a check to help find transforms that are passes invalid.Juan Linietsky
2019-01-26doc: Sync classref with current sourceRémi Verschelde
2019-01-25Add "Apple" to the list of GPU vendors where depth prepass is disabled.Juan Linietsky
2019-01-25Use placement new in visual_server_scene.cpp (#24417).marxin
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-21Cleanup after @reduz :)Rémi Verschelde
Fixes #25172.
2019-01-18-Re-added margins in one way collision (made in a more user friendly way ↵Juan Linietsky
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-09Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bugRémi Verschelde
Fix a nested ysort invalid memory read again
2019-01-09Fix a nested ysort invalid memory read againBojidar Marinov
Fixes #24755
2019-01-07doc: Fix wrong references found by Sphinx and new makerst.pyRémi Verschelde
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
Override GL_position
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-30Always treat exponent as floatBastiaan Olij
2018-12-29Override GL_positionBastiaan Olij
2018-12-27fixes crash when Body2DSW doesn't have spacehedin
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-14Merge pull request #24324 from volzhs/access-micRémi Verschelde
Request mic access only when is needed
2018-12-14Request mic access only when is neededvolzhs
2018-12-13Merge pull request #22910 from marcelofg55/nothreads_recRémi Verschelde
Fix AudioEffectRecord not working without thread support
2018-12-12Fix AudioEffectRecord not working without thread supportMarcelo Fernandez
2018-12-12Merge pull request #24218 from staddy/masterRémi Verschelde
Disabled CollisionShape2D is not processed now
2018-12-12Disabled CollisionShape and CollisionShape2D are not processed nowStanislav
Fixes #24183
2018-12-12Merge pull request #24214 from marcelofg55/editor_audio_buses_fixRémi Verschelde
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12Merge pull request #23469 from clayjohn/fragment_camera_matrixRémi Verschelde
Added CAMERA_MATRIX to fragment shader