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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
Prevent shader crash when using precision on boolean types
Yuri Roubinsky
2022-04-25
Fix clearing backbuffer if there are no items
NNesh
2022-04-25
Merge pull request #60407 from JFonS/fix_color_pass_lm
Rémi Verschelde
2022-04-22
Implement Label3D node.
bruvzg
2022-04-21
Add missing color pass flags to the valid list
Joan Fons
2022-04-20
Merge pull request #60175 from Geometror/visual-shader-vector4
Yuri Rubinsky
2022-04-19
Merge pull request #60214 from JFonS/fix_depth_prepass
Clay John
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-13
Merge pull request #60213 from JFonS/fix_depth_state
Rémi Verschelde
2022-04-13
Fix depth pre-pass on all face cull modes
Joan Fons
2022-04-13
Fix regression in rasterizer state
Joan Fons
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-13
Merge pull request #60017 from timothyqiu/nav-server-free
Rémi Verschelde
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
Merge pull request #60171 from Chaosus/restore_aa
Yuri Rubinsky
2022-04-12
Merge pull request #60069 from Calinou/fsr-fix-editor-enum
Rémi Verschelde
2022-04-12
Merge pull request #59825 from Chaosus/shader_fix
Rémi Verschelde
2022-04-12
Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-11
Use less blur for distant directional shadow splits
Hugo Locurcio
2022-04-11
Merge pull request #60102 from KoBeWi/graphememe
Rémi Verschelde
2022-04-11
Merge pull request #60137 from JFonS/fix_default_shadow_tex
Rémi Verschelde
2022-04-11
Merge pull request #57899 from Chaosus/fix_aa
Yuri Rubinsky
2022-04-11
Merge pull request #60138 from JFonS/fix_spec_constants
Rémi Verschelde
2022-04-11
Merge pull request #59440 from bruvzg/fd_ref_counted
Rémi Verschelde
2022-04-11
Fix specialization constant updates in color passes
jfons
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
Fix Vulkan validation errors on default depth textures
jfons
2022-04-11
[TextServer] Fix long selection performance.
bruvzg
2022-04-10
Improve shaped_text_get_word_breaks()
kobewi
2022-04-09
Fix 3D scaling enum size in the editor and improve descriptions
Hugo Locurcio
2022-04-08
Rename NavigationServer's free method to free_rid
Haoyu Qiu
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Merge pull request #58452 from marcgpuig/text-edit-backspace-fix
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
Fixed ctrl + backspace on empty lines
Marc Garcia Puig
2022-04-03
Fix incorrect parsing array's `length()` at return statement in shader
Yuri Roubinsky
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-01
Merge pull request #59774 from Chaosus/shader_fix
Yuri Rubinsky
2022-04-01
Merge pull request #59792 from Pineapple/audio-channels-count-change-crash-fi...
Rémi Verschelde
2022-04-01
Fix crash in AudioServer when switching audio devices with different audio ch...
Bartłomiej T. Listwon
2022-04-01
Add color pass flags to Forward Clustered renderer
jfons
2022-04-01
Fix shader crashing when attempting to access `length()` at global space
Yuri Roubinsky
2022-03-31
Merge pull request #59385 from BastiaanOlij/extract_shader_storage
Rémi Verschelde
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-29
Fix canvas_group not being freed in RendererCanvasCull::free
Dimitris Nikolaidis
2022-03-29
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
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