Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-19 | Merge pull request #29037 from mdahlgrengadd/master | Rémi Verschelde | |
Make FFT size and oversampling adjustable in smbPitchShifter, add windowing to smbFFT | |||
2019-06-17 | Add script to fix style issues and copyright headers | Rémi Verschelde | |
This is only meant to check the validity of the whole codebase every now and then, or to apply clang-format config changes when relevant. | |||
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde | |
Add an option to disable boot splash filtering | |||
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio | |
Disabling filtering is usually desired in projects using a pixel art style. This closes #19415. | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-12 | Merge pull request #29316 from Chaosus/shader_const | Rémi Verschelde | |
Added constant support to shaders | |||
2019-06-11 | Merge pull request #29680 from akien-mga/fix-headers | Rémi Verschelde | |
Add missing license headers | |||
2019-06-11 | Add missing license headers | Rémi Verschelde | |
Make `fix_headers.py` script compatible with Python 3. | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-06-03 | Add windowing before FFT to avoid flickering spectrogram | Martin Dahlgren | |
2019-06-03 | Make FFT size and oversampling adjustable for pitchshifting | Martin Dahlgren | |
2019-06-01 | Added constant support to shaders | Chaosus | |
Co-authored-by: DavidSichma <sichmada@gmail.com> | |||
2019-05-30 | audio_server.h : fix typo in comment (minor) | Arthur Brainville | |
Line 152 : `//re-expose this her,` should be `//re-expose this here` | |||
2019-05-28 | Fix some unincialised variables | qarmin | |
2019-05-28 | Merge pull request #29020 from raphael10241024/inertia | Rémi Verschelde | |
Fix some shape2d get_moment_of_inertia error | |||
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde | |
GLES2: Allow Viewports to render directly to screen | |||
2019-05-24 | Merge pull request #28829 from vreon/swizzle-up | Rémi Verschelde | |
Allow constructing larger data types by swizzling | |||
2019-05-24 | Fix getting max magnitude in AudioEffectSpectrumAnalyzer | Martin Dahlgren | |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij | |
2019-05-20 | Fix some shape2d get_moment_of_inertia error | yakun.zhang | |
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn | |
2019-05-13 | Merge pull request #27798 from clayjohn/gles2-proj-mat-bug | Rémi Verschelde | |
Fixes bug when setting projection matrix in shader GLES2 | |||
2019-05-13 | Merge pull request #28780 from bojidar-bg/x-audio-record-passthrough | Rémi Verschelde | |
Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames | |||
2019-05-11 | Allow constructing larger data types by swizzling | Jesse Dubay | |
GLSL allows the construction of larger data types by swizzling smaller ones, but Godot shading language treated this as an error: vec2 test2 = vec2(0.0, 1.0); vec3 test3 = test2.xxx; // error: Invalid member for vec2 expression This commit updates the expression parser for the 2 and 3-component data types accordingly. Fixes #10496 | |||
2019-05-09 | Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames | Bojidar Marinov | |
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke | |
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json. | |||
2019-05-02 | Merge pull request #27415 from aqnuep/kinematicbody_fixes | Rémi Verschelde | |
KinematicBody performance and quality improvements | |||
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde | |
Disable GI probe capturing lights with bake mode disabled | |||
2019-04-30 | fixes bug when setting projection matrix | clayjohn | |
2019-04-30 | Properly expose PhysicsServer methods | LATRio | |
2019-04-30 | Merge pull request #27007 from BastiaanOlij/arvr_notifications | Rémi Verschelde | |
Send notifications to ARVRInterfaces | |||
2019-04-30 | Merge pull request #27371 from ShyRed/fixdisabled2dcollisions | Rémi Verschelde | |
Allow adding disabled shapes | |||
2019-04-29 | Merge pull request #18992 from aaronfranke/mono-equal-approx | Rémi Verschelde | |
[Core] [Mono] Improve and use approximate equality methods | |||
2019-04-27 | Added functions to further improve music timing | Juan Linietsky | |
2019-04-27 | Clean up latency related functions | Juan Linietsky | |
2019-04-27 | Send notifications to ARVRInterfaces | Bastiaan Olij | |
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke | |
2019-04-23 | Allow adding disabled shapes | ShyRed | |
Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step. | |||
2019-04-23 | Disable GI probe capturing lights with bake mode disabled | Daniel Rakos | |
The bake mode property of lights previously didn't affect GI probes. This change makes the GI probe ignore lights that have their bake mode set to disabled. | |||
2019-04-23 | Merge pull request #26064 from JFonS/add_frustum_camera_mode | Hein-Pieter van Braam | |
Add FRUSTUM camera mode, allowing tilted frustums | |||
2019-04-22 | Don't try to statically allocate 2x 8193 pointers | Hein-Pieter van Braam-Stewart | |
Maximum stack size is only 8KiB, this will try to allocate 8193 * sizeof(void*) * 2 = 131088 bytes on the stack. This causes a crash in some cases. | |||
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde | |
Small fixes, mostly duplicated code | |||
2019-04-19 | Merge pull request #28200 from bojidar-bg/28115-ysort-breaks-shader | Rémi Verschelde | |
Fix nested YSort breaking "Use parent material" | |||
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky | |
This adds support for groups in the import system, which point to a single file. Add property hint for saving files in file field | |||
2019-04-19 | Fix nested YSort breaking use_parent_material | Bojidar Marinov | |
Fixes #28115 | |||
2019-04-16 | Bind AudioEffectSpectrumAnalyzer::FFT_Size enums | Fabio Alessandrelli | |
2019-04-10 | Added generator audio stream, and spectrum analyzer audio effect | Juan Linietsky | |
Made AudioFrame and Vector2 equivalent for casting. Added ability to obtain the playback object from stream players. Added ability to obtain effect instance from audio server. | |||
2019-04-09 | Merge pull request #27843 from bojidar-bg/27678-ysort-visibility | Rémi Verschelde | |
Do not YSort canvas items that are not visible | |||
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). |