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2022-09-01Merge pull request #65073 from bruvzg/trim_spacesRémi Verschelde
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01[TextServer] Add support for trimming edge spaces on line break.bruvzg
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangentRémi Verschelde
Fix vector type for signed tangent in mobile shader
2022-08-31Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2Rémi Verschelde
Add a per-light volumetric fog energy property
2022-08-31Fix vector type for signed tangent in mobile shaderBastiaan Olij
2022-08-31Remove unnecessary `print_line` in RendererDummyHaoyu Qiu
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
Per-light energy gives more control to the user on the final result of volumetric fog. Specific lights can be fully excluded from volumetric fog by setting their volumetric fog energy to 0, which improves performance slightly. This can also be used to prevent short-lived dynamic effects from poorly interacting with volumetric fog, as it's updated over several frames by default unless temporal reprojection is disabled. Volumetric fog shadows now obey Light3D's Shadow Opacity property as well. The shadow fog fade property was removed as it had little visible impact on the final scene's rendering.
2022-08-30Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocationRémi Verschelde
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-30Dummy mesh support was added to the dummy renderer but incomplete. This ↵Bastiaan Olij
completes it
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Fix updating OccluderPolygon shapessakrel
2022-08-27Fix collision solving between world boundary and motion shapeRicardo Buring
2022-08-26Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-biasRémi Verschelde
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
Rename `str2var` to `str_to_var` and similar
2022-08-26Merge pull request #64777 from bruvzg/extend_to_titleRémi Verschelde
[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
2022-08-26[macOS] Extend editor contents to the window titlebar for better space usage.bruvzg
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-08-26Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
Also affects their file names, related classes and documentation.
2022-08-25Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabledHugo Locurcio
This improves texture sharpness when TAA and/or FXAA are enabled, without requiring manual user intervention.
2022-08-25Merge pull request #64749 from tefusion/fix_skeleton_editor_mesh_free_errorsRémi Verschelde
Fix typo in RendererSceneCull which caused mesh_free errors
2022-08-25Merge pull request #64354 from Mickeon/rename-navigation-distanceRémi Verschelde
2022-08-25Merge pull request #64820 from Chaosus/shader_fix_varyingsRémi Verschelde
2022-08-25Allow using integer varyings with `flat` interpolation modifierYuri Rubinsky
2022-08-25Merge pull request #64607 from RandomShaper/safe_audio_threadingRémi Verschelde
2022-08-24Merge pull request #64082 from KoBeWi/array3kRémi Verschelde
2022-08-24Merge pull request #64346 from firefly2442/patch-1Rémi Verschelde
2022-08-24Replace Array return types with TypedArray 3kobewi
2022-08-24Merge pull request #64009 from KoBeWi/arrayy_lmaoRémi Verschelde
Replace Array return types with TypedArray (part 2)
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-23Merge pull request #64719 from akien-mga/property-slasherRémi Verschelde
2022-08-23Merge pull request #63091 from MinusKube/editor-window-render-bugRémi Verschelde
2022-08-23Rename properties unnecessarily using slash (`/`) in their namesRémi Verschelde
This is a legacy of Godot 2 days before the inspector had support for groups. "Properties" with a slash in their name can't be accessed from script unless using `set()`/`get()` so they were not actual properties as far as script languages are concerned. Part of #17558.
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-22Fix typo in RendererSceneCulltefusion
Frees skeleton 3d gizmo now correctly
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-22Merge pull request #64343 from TokageItLab/priority-phRémi Verschelde
2022-08-20Add Blendshape SupportOmar El Sheikh
Update the blendshape shader to decode/encode octahedral normals
2022-08-20Merge pull request #64110 from Geometror/fix-light-shadow-offHugo Locurcio
2022-08-20Add `defined` keyword support to shader preprocessorYuri Rubinsky
2022-08-20Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner
Allow creating meshes without vertex positions
2022-08-20Fix OmniLight/SpotLight shadow opacity calculationHendrik Brucker
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ↵clayjohn
now be constructed from an index buffer alone
2022-08-19Merge pull request #63960 from bitsawer/fix-macro-expansionYuri Rubinsky