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2022-09-30Default CanvasItem materials to not convert uniform colors to linear space.clayjohn
The 2D renderer in Godot is totally in sRGB space so it is appropriate to keep 2D uniform colors in sRGB space
2022-09-30Fix typos with codespellRémi Verschelde
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
2022-09-30Merge pull request #66178 from clayjohn/double-precision-renderingRémi Verschelde
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE
2022-09-30Merge pull request #66641 from timothyqiu/null-jointRémi Verschelde
Fix crash when executing `PhysicsServer2D.joint_clear`
2022-09-30Merge pull request #66638 from timothyqiu/rendering-nullRémi Verschelde
Add various null checks in RenderingServer
2022-09-30Merge pull request #66626 from danboo/fix-typo-run-debug-collisonsRémi Verschelde
Fix typos - "collison" -> "collision"
2022-09-30Fix crash when executing `PhysicsServer2D.joint_clear`Haoyu Qiu
2022-09-30Add various null checks in RenderingServerHaoyu Qiu
2022-09-29Fix typo - "collison" -> "collision"danboo
2022-09-29Merge pull request #66143 from DarkKilauea/nav-queries-agentRémi Verschelde
Update NavigationAgent to use query_path
2022-09-29Merge pull request #66583 from bruvzg/constexprRémi Verschelde
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29Merge pull request #66565 from clayjohn/canvas-lightsRémi Verschelde
Clean up canvas light shader API.
2022-09-29Use `constexpr` in the conditions with template parameters and `sizeof`s to ↵bruvzg
suppress C4127 warnings.
2022-09-28Update NavigationAgent to use query_pathJosh Jones
This paves the way for having agents respond to link traversal.
2022-09-28Merge pull request #66568 from rburing/cylinder_support_is_deadRémi Verschelde
`GodotCylinderShape3D::get_supports`: delete dead code
2022-09-28GodotCylinderShape3D::get_supports: delete dead codeRicardo Buring
2022-09-28Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703Rémi Verschelde
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28Clean up canvas light shader API.clayjohn
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION
2022-09-28Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable usedRémi Verschelde
2022-09-28Fix MSVC warning C4702: unreachable codeRémi Verschelde
Part of #66537.
2022-09-28Merge pull request #66492 from bruvzg/gde_ts_underscrRémi Verschelde
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28[GDExtension] Use function names with underscore for TextServer extension, ↵bruvzg
add macros to generate wrappers for module functions.
2022-09-27Add Passthrough extension wrapperGabor Koncz
2022-09-27Merge pull request #66160 from dpalais/double_timeRémi Verschelde
Use double instead of real_t type for time-related parameters and variables
2022-09-27Merge pull request #66466 from clayjohn/FXAA-fixRémi Verschelde
Take FXAA samples from half-pixel coordinates to improve quality
2022-09-27Merge pull request #66370 from bitbrain/fix-light2d-blend-modesRémi Verschelde
Fix broken 2D light blending, addresses #49922
2022-09-27Merge pull request #66317 from clayjohn/debanding-bugRémi Verschelde
Move deband to end of tonemapping.
2022-09-26Take FXAA samples from half-pixel coordinates to improve qualityclayjohn
2022-09-26Change time parameters and variables to double typeDave Palais
Addresses #65313
2022-09-26Merge pull request #66440 from Chaosus/shader_completion_definesYuri Rubinsky
2022-09-26Add defines to completion list in shadersYuri Rubinsky
2022-09-26Style: Cleanup header guards for consistencyRémi Verschelde
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulateRémi Verschelde
Fix Unshaded CanvasItem for Vulkan
2022-09-26Make dependencies with shader includes in subfoldersBastiaan Olij
2022-09-25do not apply modulate on canvas when unshaded is setMiguel Gonzalez Sanchez
2022-09-25Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev
2022-09-24fix broken 2D light blending, addresses #49922Miguel Gonzalez Sanchez
2022-09-23Move deband to end of tonemapping.clayjohn
This avoids artifacts when using adjustments and color correction
2022-09-23Merge pull request #65817 from bruvzg/typed_arrayRémi Verschelde
2022-09-23Merge pull request #66284 from clayjohn/particles-mem-bugRémi Verschelde
Properly initialize motion vectors offset when motion vectors are disabled
2022-09-23Merge pull request #66254 from bruvzg/macos_titleRémi Verschelde
[macOS extend-to-title] Add scene/project name to the editor title, and fix window button placement.
2022-09-22Properly initialize motion vectors offset when motion vectors are disabled.clayjohn
This fixes an uninitialized memory bug that caused particles to fail in non-LTO builds
2022-09-22[GDExtension] Implement support for typed arrays.bruvzg
2022-09-22[macOS extend-to-title] Add scene/project name to the editor title, fix ↵bruvzg
incorrect window button position/order when system primary language is RTL.
2022-09-22Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1Rémi Verschelde
Not sure why I didn't get those before, it may be due to upstream changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply rebuilding Godot from scratch with different options.
2022-09-21Merge pull request #62429 from smix8/navigation_path_query_4.xRémi Verschelde
Add NavigationPathQuery objects and NavigationServer query_path()
2022-09-21Merge pull request #65828 from rburing/body_state_sync_callableRémi Verschelde
make `body_set_state_sync_callback` take a `Callable`
2022-09-20Emulate double precision for regular rendering operation.clayjohn
We calculate the lost precision on the CPU and pass it into the GPU so that it can calculate an error-corrected version of the vertex position
2022-09-20Add NavigationPathQuerysmix8
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20[macOS] Add an option to align window buttons in "extend to title" mode.bruvzg