Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-18 | Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders | Rémi Verschelde | |
Fixes canvas light shaders. | |||
2018-04-17 | Fix typos in shader_language.cpp | Poommetee Ketson | |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers | |
Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think? | |||
2018-04-11 | Update classref and docs, fix missing parameters' name | Poommetee Ketson | |
2018-04-08 | Merge pull request #17151 from ShyRed/disabled_shapes_2d | Juan Linietsky | |
Remove disabled shapes from physics 2D calculations | |||
2018-04-08 | Merge pull request #17421 from Chaosus/fixshaderbugs | Juan Linietsky | |
Fix few bugs in shader definitions | |||
2018-04-08 | Merge pull request #17594 from ivodopiviz/float-overflow | Juan Linietsky | |
Changed debug max distance to avoid overflow | |||
2018-04-07 | Merge pull request #17742 from marcelofg55/audio_device_list | Juan Linietsky | |
Added new audio device functions to set/get the audio device | |||
2018-03-28 | Removed redundant abs shader builtin | Chaosus | |
2018-03-26 | Added new audio device functions to set/get the audio device | Marcelo Fernandez | |
2018-03-23 | Merge pull request #17680 from beniwtv/master | Rémi Verschelde | |
Fix compressor audio effect sidechain selection | |||
2018-03-23 | Merge pull request #17532 from BastiaanOlij/arvr_enhancements | Rémi Verschelde | |
A few enhancements on the ARVR Server | |||
2018-03-21 | Fix missing const in CapsuleShapeSW::get_area | Marcelo Fernandez | |
2018-03-21 | Fix compressor audio effect sidechain selection | Benedikt Bär | |
2018-03-20 | Merge pull request #17637 from robfram/fix-draw_polyline_colors-crash | Rémi Verschelde | |
Fix crash in `canvas_item_add_polyline` when passing more points than colors | |||
2018-03-19 | Fix crash in `canvas_item_add_polyline` when passing more points than colors | robfram | |
When `p_points.size() > p_colors.size()`, it crashed with invalid array access to `p_colors`. Also, when `p_colors` was an empty `Vector` it crashed due a missing `else` checking the `size` condition, as the code handling that special case exists. This PR fixes the missing `else` for `p_colors.size == 0` and, following the `canvas_item_add_multiline` spirit, it only uses the first color for the whole polyline if points and colors differ in size. Fix #17621. | |||
2018-03-19 | Fix possible crash when audio channels change | Marcelo Fernandez | |
2018-03-17 | Changed debug max distance to avoid overflow | Ivan Vodopiviz | |
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies. Fixes #1835 | |||
2018-03-16 | Merge pull request #16964 from mrcdk/audio_server_bus_changed_fix | Hein-Pieter van Braam | |
AudioServer emit bus_layout_changed signal when adding, moving or del… | |||
2018-03-15 | Merge pull request #17248 from Cygon/implement-extra-culling-margin | Hein-Pieter van Braam | |
Apply culling margin (fixes issue #16115) | |||
2018-03-15 | Hinted shader uniforms can have a default value | JFonS | |
2018-03-15 | A few fixes on the ARVR Server | Bastiaan Olij | |
2018-03-13 | Merge pull request #17040 from AndreaCatania/patch-2 | Rémi Verschelde | |
Deprecated Godot 3D physics engine | |||
2018-03-13 | Merge pull request #17402 from Chaosus/fixmix | Rémi Verschelde | |
Fix invalid mix function overload | |||
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵ | Wilson E. Alvarez | |
RasterizerGLES3 | |||
2018-03-10 | Fix few bugs in shader definitions | Chaosus | |
2018-03-10 | Fix invalid mix function overload | Chaosus | |
2018-03-09 | Merge pull request #17354 from SaracenOne/shader_token_name_fix | Rémi Verschelde | |
Make the shader token names consistent. | |||
2018-03-07 | Make the shader token names consistent. | Saracen | |
2018-03-07 | Bring back Vector2.cross() | Bernhard Liebl | |
2018-03-07 | Remove disabled shapes from physics | ShyRed | |
Disabling a shape removes it from physics calculations. Enabling a shape adds it back to the physics calculations. | |||
2018-03-04 | Implement VisualServerScene::instance_set_extra_visibility_margin() method ↵ | Markus Ewald | |
to actually apply extra culling margin and mark instance AABB dirty | |||
2018-03-03 | Fix floatBitsToUint function | Chaosus | |
2018-02-27 | Fixed physics server typo | Andrea Catania | |
2018-02-26 | Deprecated Godot 3D physics engine | Andrea Catania | |
2018-02-25 | [DOCS] Sync classref with current source | Poommetee Ketson | |
2018-02-23 | AudioServer emit bus_layout_changed signal when adding, moving or deleting a bus | MrCdK | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | |
Improved kinematic body, Now can move rigid body | |||
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-02-20 | Revert "Handle single-argument constructors in uniform default values" | Juan Linietsky | |
2018-02-20 | Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors | Rémi Verschelde | |
Handle single-argument constructors in uniform default values | |||
2018-02-19 | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde | |
Improved ray shape (2D and 3D) by addiing the possibility to act as r… | |||
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | |
shape | |||
2018-02-19 | Merge pull request #16751 from AndreaCatania/moreAPIs | Rémi Verschelde | |
Added Physics state APIs | |||
2018-02-19 | Merge pull request #16794 from Chaosus/new_shader_funcs | Rémi Verschelde | |
Adds some missing shader built-in functions | |||
2018-02-19 | Merge pull request #16803 from lethiandev/fix-remove-shape2d | Rémi Verschelde | |
Fix 2d collision body update on shape remove | |||
2018-02-19 | Readd VS.sync and VS.draw to keep compatibility | Rémi Verschelde | |
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in #15892. |