Age | Commit message (Collapse) | Author |
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Fix various code formatting issues and argument names.
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Request mic access only when is needed
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Fix AudioEffectRecord not working without thread support
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Disabled CollisionShape2D is not processed now
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Fixes #24183
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Fix EditorAudioBuses not updating when changing to a device with different channels
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Added CAMERA_MATRIX to fragment shader
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channels
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Make VIEW vector available in fragment shader
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Make LIGHT_UV constant in canvas_item light shader
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If it weren't for this warning, it would have crashed in release builds.
Fix #23889, fixup 6b8d6e3b07c83da1c365f9ad79e84e5147ec26f7
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Added function to control 6DOF precision
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specified. Fixes #20435
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likely never be used. Fixes #20362
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Fix YSort crash when removing a child
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Fixup of 8e4837f35778e917370e802c167ce1fbd07b068c
Fixes #23775
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Use hint_color when getting shader default params
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Exposing more of bullets 6DOF spring constraints
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-Also added set_deferred, this was missing.
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kinematic motion. Fixes #16250
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Add parameters for fog end depth and use alpha as density.
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players. Fixes #15115
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Adding angular and linear springs
Added getters
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Cleaning up some uninitialised variables in GLES2 stuff.
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Y-Sort children together in nested YSorts
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#15133
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them, fixes #23596
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Fix picking in CanvasLayer
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Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
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Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.
Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
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