summaryrefslogtreecommitdiff
path: root/servers
AgeCommit message (Collapse)Author
2016-03-10Merge pull request #3999 from neikeq/issues_3650_3990Rémi Verschelde
Fix crash when resizing ConcavePolygonShape2D segments
2016-03-09Fix crash when resizing ConcavePolygonShape2D segmentsIgnacio Etcheverry
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-07Added extra controls to GeometryInstances to control how they should cast ↵Saracen
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
2016-02-16refix particles3d issue, bringing down the amount limit to 1024Nuno Donato
2016-02-12* raised the max amount of particles to match the max number allowed in the ↵Nuno Donato
inspector (prevents crash)
2016-02-03Merge pull request #3534 from Biliogadafr/pickable2dJuan Linietsky
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
2016-02-01Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadRegRémi Verschelde
Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.
2016-02-01Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr
2016-01-31thread renamingAriel Manzur
2016-01-30Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.Ovnuniarchos
2016-01-23Merge pull request #2698 from Faless/add_area_fixJuan Linietsky
Fix bug in Body(2D)SW::add_area
2016-01-21set_signed_data now works correctly on pcm8 samples.Ovnuniarchos
2016-01-10avoid crash with empty concavepolygonshape, fixes #3169Juan Linietsky
2016-01-10change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky
2016-01-04-Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-03physics state properly returns contact metadata, closes #1979Juan Linietsky
2016-01-02skip the first integration in physics bodies, fixes #2213Juan Linietsky
2016-01-01properly removing unprocessed objects from physics islands fixes one way ↵Juan Linietsky
platforms for rigidbodies, closes #2345
2016-01-01Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky
Update copyright to 2016 in headers
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28Remove bogus argument in body_get_nodeRémi Verschelde
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
Copy-paste mistake from the setter most likely.
2015-12-22Merge pull request #3071 from Ovnuniarchos/NewAreaCombinersJuan Linietsky
New and corrected area override modes.
2015-12-22testing patch for aligned reads by webp in javascriptAriel Manzur
2015-12-21threadAriel Manzur
2015-12-21-another approach to solving the deadlock problem :|Juan Linietsky
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-21-different attempt to avod deadlock problemJuan Linietsky
2015-12-21too early to rename threadAriel Manzur
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur
2015-12-21audio threadsAriel Manzur
2015-12-18naming the audio thread from within itselfAriel Manzur
2015-12-17thread set nameAriel Manzur
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-12-08Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky
Added additional token checks for the shader if..else.. statement.
2015-12-08Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky
Fix can_move_to and rename it for more clarity
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos
2015-12-04Fix wrong index being used to populate r_resultsRémi Verschelde
Regression from f33d9da.
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky
FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli
2015-11-27Bug Fix #2541: Shader language function validation logicAndrea Chua
ensures that it finds the correct function to validate.
2015-11-23Merge pull request #2752 from SaracenOne/shadow_colorRémi Verschelde
New shader feature: change the colour of shadows on a per-material basis
2015-11-23Merge pull request #1931 from Faless/audio_free_ridRémi Verschelde
Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid)
2015-11-22Fix can_move_to and rename it for more clarityRémi Verschelde
Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.